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Hello
New concept tank for BF Mod, , this took me lot of time, first finding the model with HEX and then making the flamethrower, so dont flame please,
Any suggestions or somebody that can help me???
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Quote:so dont flame please
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04-09-2011, 18:51
(This post was last modified: 04-09-2011, 18:51 by Yamato.)
(04-09-2011, 18:31)Killingdyl Wrote: thats my flamethrower...
It isnt, , I tried your one, but I have a problem with it. I had flames precached and all in the code, but it didnt shot flames, I tried tried and tried, and nothing, then, all what I get was an error: soldier_sniper_hands has only 192 bones. . After getting mad with it I decided to make my one, the flame I have is the same one as yours, , is the best flame I think.
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(04-09-2011, 18:51)Yamato Wrote: (04-09-2011, 18:31)Killingdyl Wrote: thats my flamethrower...
It isnt, , I tried your one, but I have a problem with it. I had flames precached and all in the code, but it didnt shot flames, I tried tried and tried, and nothing, then, all what I get was an error: soldier_sniper_hands has only 192 bones. . After getting mad with it I decided to make my one, the flame I have is the same one as yours, , is the best flame I think.
well the way the flame came on was all i recognized i can tell u changed the damage tho lol
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(04-10-2011, 01:16)Killingdyl Wrote: (04-09-2011, 18:51)Yamato Wrote: (04-09-2011, 18:31)Killingdyl Wrote: thats my flamethrower...
It isnt, , I tried your one, but I have a problem with it. I had flames precached and all in the code, but it didnt shot flames, I tried tried and tried, and nothing, then, all what I get was an error: soldier_sniper_hands has only 192 bones. . After getting mad with it I decided to make my one, the flame I have is the same one as yours, , is the best flame I think.
well the way the flame came on was all i recognized i can tell u changed the damage tho lol
Your flamethrower is much better, I have to make the flame dissapear later and add a max distance. Of damage I am using:
radiusDamage( endPos, 100, 100, 20, self );
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