Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Preview 'KillMe' zombie mod
#91
* Added custom script to build own bunkers LOL
( Interpretator, i forgot how it's called )
Example:
mp_dome.bunk
Code:
global_sets
{
          use_default_bunker false/true   // CHANGE TO FALSE IF YOU MADE CUSTOM BUNKER
}

block_map
{
          origin   x y z
          angle  x y z
}

grid_map
{
          origin1  x y z
          origin2  x y z
          rows  *num*
          columns *num*
}

ramp_map
{
           origin1  x y z
           origin2  x y z
           rows   *num*
}

createmodel
{
          origin  x y z
          modelname *name*
          angles  x y z
          hasCollision true/false
}

door_map
{
        origin  x y z
        eastwestd  true/false
        angle  x y z
}
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#92
Keep up the project, it looks cool!
Reply

#93
Added end-game text;
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#94
thanks to @Rendflex for testing
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#95
Yeaah, mod is done! I just need to fix some shop stuff and i'll release it on this week.
My next/last mod is Minecraft mod for Black ops.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#96
If I may ask, is the project still alive? :p
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#97
(01-09-2013, 15:20)99IRock Wrote: If I may ask, is the project still alive? :p

How it can be dead lol, read the post before you /fp
Reply

#98
(01-09-2013, 15:30)kokole Wrote:
(01-09-2013, 15:20)99IRock Wrote: If I may ask, is the project still alive? :p

How it can be dead lol, read the post before you /fp

I read before I post, but I don't want to make him hurry or something (And I DON'T want to say he needs to do something, or hurry up.

But I just saw that he opened a new project for blops2. ( again, I don't want to tell him he's not allowed or something like that before people go hate)
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
Reply

#99
(01-09-2013, 15:56)99IRock Wrote:
(01-09-2013, 15:30)kokole Wrote:
(01-09-2013, 15:20)99IRock Wrote: If I may ask, is the project still alive? :p

How it can be dead lol, read the post before you /fp

I read before I post, but I don't want to make him hurry or something (And I DON'T want to say he needs to do something, or hurry up.

But I just saw that he opened a new project for blops2. ( again, I don't want to tell him he's not allowed or something like that before people go hate)

Yeah, sure.... for bo2
Thank you for telling my secrets Troll Troll Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

Mod will be released at end of this week. I need to test @master131 's onnotify funcs.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  BF4 zombie 'mod' JariZ 4 6,243 08-17-2014, 14:23
Last Post: Yamato
  [Request] Modder/s for R2K Zombie MOD mr.apple 4 4,469 10-25-2013, 12:45
Last Post: mr.apple
Tongue Zombie CE Table xtreme2010 5 5,527 08-01-2013, 18:15
Last Post: barata
  Zombie model imchasinyou 7 6,780 07-31-2013, 01:11
Last Post: rotceh_dnih
Star [Release] 8 new Zombie maps for ItsZombieMod mahafy00 31 33,036 07-20-2013, 07:28
Last Post: benm4a
  Help Modding Zombie Mode DarthKiller 3 4,883 07-09-2013, 21:08
Last Post: Nekochan
  [Release] Black Ops Single Player/Zombie Trainer V3.6 Craig87 52 88,422 07-01-2013, 15:12
Last Post: explosivebanana55
  [Release] MW3 Mod: Zombie Juggernauts NChecker 8 17,296 06-27-2013, 05:38
Last Post: xX_ANTZ_Xx
Video Preview AIZombies eXtreme 2.0 / Zombie Player (Music Player) DidUknowiPwn 4 5,859 06-24-2013, 16:37
Last Post: DidUknowiPwn
  [unfinished] Russian Zombie Mod [HARD] Tony. 0 2,842 05-31-2013, 07:33
Last Post: [HARD] Tony.

Forum Jump:


Users browsing this thread:
5 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.