* Added custom script to build own bunkers
( Interpretator, i forgot how it's called )
Example:
mp_dome.bunk
( Interpretator, i forgot how it's called )
Example:
mp_dome.bunk
Code:
global_sets
{
use_default_bunker false/true // CHANGE TO FALSE IF YOU MADE CUSTOM BUNKER
}
block_map
{
origin x y z
angle x y z
}
grid_map
{
origin1 x y z
origin2 x y z
rows *num*
columns *num*
}
ramp_map
{
origin1 x y z
origin2 x y z
rows *num*
}
createmodel
{
origin x y z
modelname *name*
angles x y z
hasCollision true/false
}
door_map
{
origin x y z
eastwestd true/false
angle x y z
}