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Preview 'KillMe' zombie mod
#51
Added russian language Dumb Bitch
C++/Obj-Cdeveloper. Neko engine wip
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#52
Kinda reminds me of our QCZM for IW5... still nonetheless it's looking good.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#53
(12-30-2012, 18:17)DidUknowiPwn Wrote: Kinda reminds me of our QCZM for IW5... still nonetheless it's looking good.

Get away with your 4d1 Troll
C++/Obj-Cdeveloper. Neko engine wip
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#54
(12-30-2012, 18:31)SailorMoon Wrote:
(12-30-2012, 18:17)DidUknowiPwn Wrote: Kinda reminds me of our QCZM for IW5... still nonetheless it's looking good.

Get away with your 4d1 Troll

Oh mah gawd warn him Dumb Bitch
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#55
(12-30-2012, 18:33)DidUknowiPwn Wrote:
(12-30-2012, 18:31)SailorMoon Wrote:
(12-30-2012, 18:17)DidUknowiPwn Wrote: Kinda reminds me of our QCZM for IW5... still nonetheless it's looking good.

Get away with your 4d1 Troll

Oh mah gawd warn him Dumb Bitch

Oh mai gowd warn him for adverst!ngi!i1I!1i!I!!I1I!

Removed classes for zombies - Useless
Added classes for survivors.

Added round ending ( maximum 3 rounds at every map )
At round end it will say best players.


Thanks to @Ich1994 for some help

oh gawd its going fast
Added visual athmosphere effects
C++/Obj-Cdeveloper. Neko engine wip
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#56
Team changing is locked now.

Added cure pills
Type !cure to cure yourself and become survivor. Costs 10000 points lol (With every kill you get +100 points)

Okay, what i have done today:
* Localization ( Supports Russian and English languages lol )
* Cure pills for zombies
* Round system ( total 3 rounds )
* Classes for survovors
* Removed classes for zombies
* Best player stats

-- What i'm gonna to do tomorrow, or AFTER HAPPY NEW YEAR Big Grin
* Turrets, Bunkers, teleport stuff
* Better round system
* Killstreaks
* Special abilities like medic, engineer for survivors to be added in shop
* Top players statistics ( !zomstats command )
* Doors for bunkers
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#57
Lol how did i missed this Thread
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#58
Added weapons in bunker Big Grin
C++/Obj-Cdeveloper. Neko engine wip
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#59
Can you maybe make a small preview ?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#60
I made every basic round system thing.

I'll continue developing after one or two days.

Could some one write ideas for killstreaks here?
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