08-03-2011, 13:44
Sending the code 2sec
Preview SoRealism BETA
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08-03-2011, 13:44
Sending the code 2sec
08-03-2011, 14:35
Added falling quakes to the mod
08-03-2011, 14:52
08-03-2011, 15:03
08-03-2011, 15:03
08-03-2011, 15:36
(08-03-2011, 15:03)AZUMIKKEL Wrote:(08-03-2011, 14:52)Scripts18 Wrote:(08-03-2011, 14:35)AZUMIKKEL Wrote: Added falling quakes to the mod http://www.itsmods.com/forum/Thread-Uber...xture.html http://www.itsmods.com/forum/Thread-Mpl-...sound.html http://www.itsmods.com/forum/Thread-Blac...to-be.html Of course, lol
08-03-2011, 20:50
Howabout weapons can jam, like in Americas Army. Also you should increase the idle sway when aimed down sights for all guns.
(08-03-2011, 20:50)Pyroh Wrote: Howabout weapons can jam, like in Americas Army. Also you should increase the idle sway when aimed down sights for all guns. Agree on the jam, but will probably be hard to code as it need custom aninations too C4 and claymore defusing instead of shooting on them EDIT: Progresif anti-jump more you jump (in a row) less you can jump until youre too weak to jump
08-03-2011, 22:29
(08-03-2011, 21:04)Scripts18 Wrote:(08-03-2011, 20:50)Pyroh Wrote: Howabout weapons can jam, like in Americas Army. Also you should increase the idle sway when aimed down sights for all guns. The progressive* anti-jump is already in the game.
08-03-2011, 22:45
(08-03-2011, 22:29)AZUMIKKEL Wrote:(08-03-2011, 21:04)Scripts18 Wrote:(08-03-2011, 20:50)Pyroh Wrote: Howabout weapons can jam, like in Americas Army. Also you should increase the idle sway when aimed down sights for all guns. Yea but I think its still too much |
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