Posts: 5,135
Threads: 241
Joined: Nov 2010
Reputation:
100
-menu hurts my eyes
-can't see what the care package is used for
-when you walk on it you will spaz out
-you can walk trough it
-every message shows up twice (annoying)
-you get the earthquake even if you only fall 0.00001m
Posts: 5,320
Threads: 300
Joined: Feb 2011
Reputation:
149
@ Pozzuh same story here dude
Posts: 4,530
Threads: 254
Joined: Nov 2010
Reputation:
65
08-09-2011, 22:39
(This post was last modified: 08-09-2011, 22:44 by AZUMIKKEL.)
(08-09-2011, 22:17)jariz Wrote: Quote:SoRealism Bug Report by JariZ & PaulH (JariZ.nl)
Tested by PaulH
Tested on Combat Training
On 6GB RAM, Intel i7 and Nvidia black edition video card
- Text is not readable in main menu (start private match)
I forgot to make that one because I couldn't figure out if I had the right file / where I should change stuff. I'll ask Pozzuh for help tomorrow.
- One guy was walking really fucked up
Were you playing against bots? Because bots get mad when you force them not to stand up.
- It didnt say where the care package was used for
I'll need to add a Resupply hint.
- It says I was hit in "left_leg_lower" , the fuck does it mean and why does it show up?
You already figured it out. All it says is "left_leg_lower" / "head". As you said, it means where someone hit you. It's a debug message I forgot to take out.
My Review:
It's just hardcore team deathmatch + bleeding. Not really realistic.
That was a review of a friend of mine, I can test it myself in 4 days (same situation as @Lemon here)
As you can see he didn't exactly like it
Also I have only send it to him, not anyone else, No stress
(08-09-2011, 22:23)Pozzuh Wrote: -menu hurts my eyes
Poop
-can't see what the care package is used for
-when you walk on it you will spaz out
I noticed this too, it didn't happen when I played in private match / combat training though. I'll look into it.
-you can walk trough it
-every message shows up twice (annoying)
-you get the earthquake even if you only fall 0.00001m
It's meant to be camera shake, but I should reduce the shake amount.
Thanks. And take in mind, it's just a beta yet. Should be named Alpha, but I needed a pretty name for sending it out to bugtesting.
Also, I noticed that the resupply crate doesn't actually resupply when pressing/holding [USE], or is that just me? It's weird, because the whole resupply crate thing worked perfectly in private/combat training.
Edit:
@ JariZ I'm not sure what you expect of a realism mod.. There are tonnes of features in this mod, but they are all very small details and tweaks. You can't make massive noticable changes considering it needs to be realistic.
Posts: 5,320
Threads: 300
Joined: Feb 2011
Reputation:
149
08-09-2011, 22:45
(This post was last modified: 08-09-2011, 22:48 by JariZ.)
I know it's a alpha, and every feedback is good feedback, right?
Edit guess thats true, still there needs to be alot of small stuff added
Posts: 4,530
Threads: 254
Joined: Nov 2010
Reputation:
65
08-09-2011, 22:53
(This post was last modified: 08-09-2011, 22:54 by AZUMIKKEL.)
(08-09-2011, 22:45)jariz Wrote: I know it's a alpha, and every feedback is good feedback, right?
Edit guess thats true, still there needs to be alot of small stuff added
It is, don't misunderstand me, I appreciate your feedback, but saying the mod sucks hurts my feelings, especially since I used so long
Btw, just noticed you said he played it in combat training.
That explains the guy walking fucked up
I'm gonna compile a list of bugs, put it in the main topic and start working on them. Thanks everyone who contributed!
PS: I don't suggest running the mod on a dedicated server until I fix the 2 teamkills = kick thing, as it banned my friend from my own server.
PPS: Small stuff eh? Suggestions are a win.
Posts: 5,320
Threads: 300
Joined: Feb 2011
Reputation:
149
08-09-2011, 23:33
(This post was last modified: 08-09-2011, 23:38 by JariZ.)
well I feel a bit sorry for you, but yeah as I said, it's just an alpha, you can add alot of stuff to make us say it rocks
I really like the idea, I'm suprised no one has ever come up with this stuff ,
But yeah, the whole result, could be a better as that it is right now, BUT AS I WAS SAYING it's a alpha version,
So its pretty obvious it isn't super awesome already
Does that make you feel better?
also black ops isnt realistic AT ALL and I understand it isn't really easy to make it more realistic, because, the call of duty series never have been about realism and will never be realistic as well because it's kinda for little kids who just like shooting plastic guns
(in my defense: I will buy bf3 and not mw3 )
Posts: 25
Threads: 3
Joined: Jan 2011
Reputation:
0
08-10-2011, 10:55
(This post was last modified: 08-10-2011, 12:05 by ian_d_h.)
- If you get shot on your right arm you can pick up a weapon of the ground
- Mayby you can disable the hitmarker
- The team markers can be seen as a wall between the player and me.
- if you look up you see your own team marker
Posts: 4,530
Threads: 254
Joined: Nov 2010
Reputation:
65
(08-10-2011, 10:55)ian_d_h Wrote: - If you get shot on your right arm you can pick up a weapon of the ground
I'll look into that after I implemented the prison knife
- Mayby you can disable the hitmarker
Good idea
- The team markers can be seen as a wall between the player and me.
Not a bug
- if you look up you see your own team marker
Not a bug
Posts: 916
Threads: 65
Joined: Jun 2011
(08-10-2011, 13:40)AZUMIKKEL Wrote: (08-10-2011, 10:55)ian_d_h Wrote: - If you get shot on your right arm you can pick up a weapon of the ground
I'll look into that after I implemented the prison knife
- Mayby you can disable the hitmarker
Good idea
- The team markers can be seen as a wall between the player and me.
Not a bug
- if you look up you see your own team marker
Not a bug
remopve every crosshair, remove the bullet spread from the sniper (bullets go straight in no scope) because I doubt a bullet would go on the left if the sniper is aimming toward somebody right?
Posts: 4,530
Threads: 254
Joined: Nov 2010
Reputation:
65
(08-10-2011, 14:54)Scripts18 Wrote: (08-10-2011, 13:40)AZUMIKKEL Wrote: (08-10-2011, 10:55)ian_d_h Wrote: - If you get shot on your right arm you can pick up a weapon of the ground
I'll look into that after I implemented the prison knife
- Mayby you can disable the hitmarker
Good idea
- The team markers can be seen as a wall between the player and me.
Not a bug
- if you look up you see your own team marker
Not a bug
remopve every crosshair, remove the bullet spread from the sniper (bullets go straight in no scope) because I doubt a bullet would go on the left if the sniper is aimming toward somebody right?
Crosshairs are already disabled, however I like the idea of less spread.
I'm gonna look into it, thanks. This might encourage more 'sniping'.
|