Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Preview Tom Xmodel Utils
#61
(06-10-2012, 01:11)TwoPumpChump Wrote:
(06-10-2012, 01:02)BrokenSilenceDev Wrote:
(06-07-2012, 09:08)TwoPumpChump Wrote: 0.98 Released !

This version as well as the last version randomly stop working when I launch it about 70% of the time. Sad


Yer I've had another person tell me it crash and I've sent them a new build with some edited load code.

You got steam or xfire and I can send you a version to test ?

Yeah my steam is BrokenSilenceDev
[Image: 1314387173_broken.png]

[Image: classic-76561198035631049.png]
Reply

#62
Update 0.984 Released !

Release Notes:
* Fixed Random Crashing on start up (was imported function pointer)
* Far and near Planes updated(you can now get much closer to the model and it won't clip when zooming out)
* New Cache friendly data layouts increasing load speeds for models.
* Xmodel Properties now shows total Meshes for the surface
* Xmodel Properties now Lists Tags
* Rendering now uses non static VBO's
* Xmodel List background no longer gets streched at top and bottom
* Xmodel List updated GUI
* Scroll Bars now show focus
* Scroll Bars can now be clicked on at any postion and the slider will move.
* Scroll Bars have new GUI
* New Button Types
* Some Genral GUI logic improvements
* GUI Render Speed Improvements
* Grid Size Reduced by 10
* Grid has center stripe.
* Dynamic Menus Outside areas now fade in out correct.
* When the Xmodel Property or Log menu is clicked on it will become the topmost.
* Log Prefixes msg with the message type: WARNING / ERROR
* GUI ItemResize Log Msg now updates Timer before adding resize time to log.
* Draw Axis setting now saves correct
* Camera now starts zoomed out
* IWD Scan Popup will now appear if raw/images count is below 2500 instead of the old 500
* Fixed a mutex that was not locking correctly causing some sync problems leading to random start up crash.
* Fixed a mutex not unlocking on 1st start of program, locking the program.
* Central locator and Axis now draw correct with VBO's on.
* Central locator size doubled and color changed from green to blue
* Bounding Box made 1px thinner along with added transparency.
* Settings Sub menu's fade time increased from 0.5-1.0
* Fixed Menu Fade bug where it was 100% on first frame
* Frame Code no longer eats up set title message preventing taskbar in XP getting program name.
* Perofmance increase the speed of rendering text.
* Massive perofmance increase for rendering large sections of text (aka ListBox)
* My Text Render system now checks for color flags in the text.
* Xmodel Log has color coded output (red = error, orange = warning, green = ok !, blue = info )
* Xmodel Loaded msg and load time is now 1 line instead of 2
* Dumping of static text files msg only appears in log if dumped(they have always been single time dump)
* My TGA converters for RGB8 to TGA had incorrect memory size, causing heap corruption.
* Xmodel_Export Scale will now always be 1.0
* Xmodel_Export bone code is now relative (it's still not fully right for some reason will look at it more later)
* When no export path is set will be in the programs running directory + /exported.
* GDT Exporter will now set type as animated when num bones > 1 instead of > 0.
* GDT Exporter has some updates
* Added reset buttons for directorys
Reply

#63
5 char xD
Reply

#64
Might as well test this version again ;p
[Image: enjin-103434-13169654251028747231-blue.png]
Reply

#65
(06-18-2012, 23:23)TwoPumpChump Wrote: Update 0.984 Released !

Release Notes:
................

Did you block me on Steam?
This version is blocked by my AntiVirus Software
[Image: 1314387173_broken.png]

[Image: classic-76561198035631049.png]
Reply

#66
just an update static xanim is complete Smile getting close to a finished tool



keep up the great work tom Smile OMA Goliath Tracked Mine
Reply

#67
I saw it already, looks good, Like to mess around with it
Reply

#68
The new update is not out yet right? Huh
Reply

#69
Tom hasn't posted a changelog here yet, so I'm gonna guess it hasn't been released yet
Reply

#70
(06-28-2012, 09:10)Yamato Wrote: The new update is not out yet right? Huh

huh?

(I won't reply for a while after post this going to bed Smile )

(06-28-2012, 09:11)JariZ Wrote: Tom hasn't posted a changelog here yet, so I'm gonna guess it hasn't been released yet

latest released version is 0.987

You can check the update log here: http://www.tom-bmx.com/downloads.php?act...otes&id=10
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] xmodel, xmodelparts, xmodelsurfs converter DidUknowiPwn 4 7,003 09-12-2013, 09:56
Last Post: d0h!
Video Preview Lime - Pre Alpha ( Bo2 xModel Exporter ) JariZ 9 7,987 04-24-2013, 15:31
Last Post: Erik The Born
Tongue [Release] Lime BO2 XModel Exporter hashtagAIRFORCE 13 11,319 03-06-2013, 00:49
Last Post: DidUknowiPwn
  Preview - Bo2 Xmodel Perfect Rigs and Binds JariZ 1 2,827 12-27-2012, 02:52
Last Post: kokole
  Empty xmodel folder? Blue_Solo 2 2,963 09-03-2012, 02:39
Last Post: Blue_Solo
  Help [Collision shift] My problem with collmap and xmodel Romuald27 9 5,369 10-23-2011, 10:25
Last Post: Romuald27
  [Request] Jelly xmodel OrangePL 39 19,225 09-28-2011, 18:26
Last Post: Lemon
  Help No output from Xmodel Exporter Dountill 4 3,686 09-04-2011, 21:05
Last Post: Dountill
  [Release] Call of duty Xmodel Exporter 6.0 Pozzuh 8 16,166 08-31-2011, 23:11
Last Post: Scripts18
  [News] New xmodel exporter rotceh_dnih 5 3,547 08-28-2011, 15:10
Last Post: surtek

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.