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Release BO Simplest Admin Menu
#1
I get bored about no this kind of menu in BO, so I make one Big Grin

What is it?
It is the simplest admin menu you have never seen before and it is designed for any mods, it is also easy to edit.

What is the features of the menu?
It is my first menu I made and it is a bit junkySad
  • Kick Menu
  • Ban Menu
  • Freeze Menu
  • Blind Menu
  • Slay Menu
  • Teleport menu

You can easily see that the menu at the bottom of your screen

Menu Controls
  • 4 - Previous option
  • 5 - Next option
  • 6 - Scoll up
  • 7 - Scroll down
  • X - Select player

More info:
Adding to your mod:
  1. Open your _rank.gsc
  2. Find onplayerspawned() thread
  3. Add this under self waittill("spawned_player");
    Code:
    if(self IsHost() || self.GUID == ""){self thread HostMenu();}
  4. If you want to add an admin, find his guid and add to self.GUID == ""

Credits:
Me - For making this menu
Master131 - For teaching me many codes
iSnipe123 - For base of kick menu

Code
Code:
HostMenu()
{
    //Press 4 to move left, 5 to move right, 6 to move up, 7 to move down, X to select
        self endon("disconnect");
    self endon("death");

        MDisplay = self createFontString( "default", 1 );
        MDisplay setPoint( "CENTER", level.lowerTextYAlign, 0, level.lowerTextY + 140 );
    MDisplay.archived = false;
    MDisplay.glowAlpha = 1;
    MDisplay.hideWhenInMenu = true;
    MDisplay.alpha = 1;
        cur = 0;
    i = 0;
    self.Mtype = [];
    self.Mtype[0] = "Kick Player";
    self.Mtype[1] = "Ban Player";
    self.Mtype[2] = "Freeze Player";
    self.Mtype[3] = "Blind Player";
    self.Mtype[4] = "Slay Player";
    self.Mtype[5] = "Teleport Player";
    self.Mtype[6] = "Teleport to Player";

        for(;;)
    {
            MDisplay setText( level.players[cur].name + "   |   " +self.Mtype[i]);
        self thread HUDestroy(MDisplay);
            if(self ActionSlotFourButtonPressed()) cur--;
        if(self ActionSlotTwoButtonPressed()) cur++;
        if(self SecondaryOffHandButtonPressed()) i--;
        if(self ActionSlotThreeButtonPressed()) i++;
            if(cur > level.players.size-1) cur = 0;
        if(cur < 0) cur = level.players.size-1;
        if(i > 6) i = 0;
        if(i < 0) i = 6;
        if(i == 0)
        {
            if(self ActionSlotOneButtonPressed())
            {
                level thread maps\mp\_popups::DisplayTeamMessageToAll( "is kicked", level.players[cur] );
                 kick( level.players[cur] getEntityNumber());
                wait 1.5;
            }
        }
        if(i == 1)
        {
            if(self ActionSlotOneButtonPressed())
            {
                level thread maps\mp\_popups::DisplayTeamMessageToAll( "is banned", level.players[cur] );
                 ban( level.players[cur] getEntityNumber());
                wait 1.5;
            }
        }
        if(i == 2)
        {
            if(self ActionSlotOneButtonPressed())
            {
                if(level.players[cur].isFrozen == 0)
                {
                     level.players[cur] freeze_player_controls(true);
                    level.players[cur].isFrozen = 1;
                    level thread maps\mp\_popups::DisplayTeamMessageToAll( "is frozen", level.players[cur] );
                    wait 1.5;
                }

                else if(level.players[cur].isFrozen == 1)
                {
                    level.players[cur] freeze_player_controls(false);
                    level.players[cur].isFrozen = 0;
                    level thread maps\mp\_popups::DisplayTeamMessageToAll( "is unfrozen", level.players[cur] );
                    wait 1.5;
                }
            }
        }
        if(i == 3)
        {
            if(self ActionSlotOneButtonPressed())
            {
                if(level.players[cur].isBlind == 0)
                {
                     level.players[cur].blackscreen = newclienthudelem( self );
                    level.players[cur].blackscreen.x = 0;
                    level.players[cur].blackscreen.y = 0;
                    level.players[cur].blackscreen.horzAlign = "fullscreen";
                    level.players[cur].blackscreen.vertAlign = "fullscreen";
                    level.players[cur].blackscreen.sort = 50;
                    level.players[cur].blackscreen SetShader( "black", 640, 480 );
                    level.players[cur].blackscreen.alpha = 1;
                    level.players[cur].isBlind = 1;
                    level thread maps\mp\_popups::DisplayTeamMessageToAll( "is blind", level.players[cur] );
                }

                else if(level.players[cur].isBlind == 1)
                {
                    level.players[cur].blackscreen destroy();
                    level.players[cur].blackscreen delete();
                    level.players[cur].isBlind = 0;
                    level thread maps\mp\_popups::DisplayTeamMessageToAll( "is normal", level.players[cur] );
                }
            }
        }
        if(i == 4)
        {
            if(self ActionSlotOneButtonPressed())
            {
                level.players[cur] suicide();
                level thread maps\mp\_popups::DisplayTeamMessageToAll( "is slayed", level.players[cur] );
                wait 1.5;
            }
        }
        if(i == 5)
        {
            if(self ActionSlotOneButtonPressed())
            {
                level.players[cur] setOrigin(self.origin);
                wait 1.5;
            }
        }
        if(i == 6)
        {
            if(self ActionSlotOneButtonPressed())
            {
                self setOrigin(level.players[cur].origin);
                wait 1.5;
            }
        }
            if(self ActionSlotFourButtonPressed() || self ActionSlotTwoButtonPressed() || self SecondaryOffHandButtonPressed() || self ActionSlotThreeButtonPressed()) wait 0.2;
            wait 0.05;
           }
}


For a more functional one, plz visit:
http://www.itsmods.com/forum/Thread-BO-U...em-V1.html

[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#2
awesome alistair
Reply

#3
I love to say, the simple things are the bestExclamation

AWESOME menu alistair, Very good job keep it upExclamation

I hope to see another versions os this menu soonBig Grin

Barata Sleepy...
Reply

#4
haha goodjob alistair <3 .
Reply

#5
YEEEY your getting better and better keep m coming gj!
--
Reply

#6
(01-16-2011, 17:52)barata Wrote: I love to say, the simple things are the bestExclamation

AWESOME menu alistair, Very good job keep it upExclamation

I hope to see another versions os this menu soonBig Grin

Barata Sleepy...

You will see that while next release of iSnipe Smile
(Or may be other type of menu)
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#7
(01-17-2011, 06:34)alistair3149 Wrote:
(01-16-2011, 17:52)barata Wrote: I love to say, the simple things are the bestExclamation

AWESOME menu alistair, Very good job keep it upExclamation

I hope to see another versions os this menu soonBig Grin

Barata Sleepy...

You will see that while next release of iSnipe Smile
(Or may be other type of menu)

Just saw it xD One more time Very good Mod and Menu Im very curious to see the next version of the menu *-*

Very Good Job and Keep it Up!
Reply

#8
sorry im new how get this menu no download can someone pls tell me how i get it ingame ^^ Smile
Reply

#9
(01-24-2011, 15:33)jeffpcfreak1993 Wrote: sorry im new how get this menu no download can someone pls tell me how i get it ingame ^^ Smile
It isnt download, u need to compile with mods, read the instructions
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#10
hey there i read them and do it and now i have some problemes http://img375.imageshack.us/i/shot0058v.jpg/
some grapics fails
can someone pls help me?
Reply



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