Posts: 5,320
Threads: 300
Joined: Feb 2011
Reputation:
149
Still planning on updating this? You gave me the addresses but I lost them....
Posts: 27
Threads: 3
Joined: Mar 2013
Reputation:
0
it'd be lovley to see the clientside commands working, filmtweaks ect.
Posts: 539
Threads: 39
Joined: Dec 2010
Reputation:
49
(03-24-2013, 14:03)Jakeyellis Wrote: it'd be lovley to see the clientside commands working, filmtweaks ect.
Well its very possible just do some research
Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
Posts: 539
Threads: 39
Joined: Dec 2010
Reputation:
49
People can update it with this:
zombies:
[cBuf_AddText]: 0x64A000
[SV_GameSendServerCommand]: 0x6E29E0
singleplayer:
[cBuf_AddText]: 0x479F70
[SV_GameSendServerCommand]: 0x550C50
multiplayer:
[cBuf_AddText]: 0x5B23E0
[SV_GameSendServerCommand]: 0x474CF0
Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
Posts: 539
Threads: 39
Joined: Dec 2010
Reputation:
49
(03-24-2013, 19:00)SailorMoon Wrote: (03-24-2013, 18:51)barata Wrote: People can update it with this:
zombies:
[cBuf_AddText]: 0x64A000
[SV_GameSendServerCommand]: 0x6E29E0
singleplayer:
[cBuf_AddText]: 0x479F70
[SV_GameSendServerCommand]: 0x550C50
multiplayer:
[cBuf_AddText]: 0x5B23E0
[SV_GameSendServerCommand]: 0x474CF0
Thanks Barata...
It took long time for you, the whole 3 weeks
Nah, i just wanted people to find it themselves...
Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...