[hide][/hide]
"0" -> "1"
Code:
specialty_autospot_ks "0"
specialty_blindeye_ks "0"
specialty_bulletaccuracy_ks "0"
specialty_coldblooded_ks "0"
specialty_detectexplosive_ks "0"
specialty_fastreload_ks "0"
specialty_hardline_ks "0"
specialty_longersprint_ks "0"
specialty_paint_ks "0"
specialty_quickdraw_ks "0"
specialty_quieter_ks "0"
specialty_scavenger_ks "0"
specialty_stalker_ks "0"
_specialty_blastshield "0"
specialty_autospot "0"
specialty_blindeye "0"
specialty_bling "0"
specialty_bulletaccuracy "0"
specialty_c4death "0"
specialty_coldblooded "0"
specialty_detectexplosive "0"
specialty_fastermelee "0"
specialty_fastreload "0"
specialty_finalstand "0"
specialty_grenadepulldeath "0"
specialty_hardline "0"
specialty_holdbreathwhileads "0"
specialty_juiced "0"
specialty_lightweight "0"
specialty_longerrange "0"
specialty_longersprint "0"
specialty_marksman "0"
specialty_moredamage "0"
specialty_paint "0"
specialty_portable_radar "0"
specialty_quickdraw "0"
specialty_quieter "0"
specialty_reducedsway "0"
specialty_revenge "0"
specialty_scavenger "0"
specialty_scrambler "0"
specialty_sharp_focus "0"
specialty_stalker "0"
specialty_stopping_power "0"
specialty_tacticalinsertion "0"
specialty_twoprimaries "0"
throwingknife_mp "0"
trophy_mp "0"
Nades
bouncingbetty_mp "0"
c4_mp "0"
claymore_mp "0"
concussion_grenade_mp "0"
emp_grenade_mp "0"
flash_grenade_mp "0"
frag_grenade_mp "0"
semtex_mp "0"
smoke_grenade_mp "0"
throwingknife_mp "0"
trophy_mp "0"
"0" -> "1"