Hey,
this is a very small release, as it is only one line of code.
I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:
Change this line in _class.gsc:
to
et voil primary and secondary (well just some) will have the same camo.
this is a very small release, as it is only one line of code.
I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:
Change this line in _class.gsc:
Code:
loadoutSecondaryCamo = "none";
Code:
loadoutSecondaryCamo = loadoutPrimaryCamo;
et voil primary and secondary (well just some) will have the same camo.