Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release Camo on secondary weapon
#1
Hey,

this is a very small release, as it is only one line of code. Tongue

I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:

Change this line in _class.gsc:

Code:
loadoutSecondaryCamo = "none";
to
Code:
loadoutSecondaryCamo = loadoutPrimaryCamo;

et voil primary and secondary (well just some) will have the same camo. Wink
[Image: lxkf2.jpg]
Reply

#2
hm there's was another way, but that one is good too.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
Well, not all secondaries will have it Wink
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Question Help Mw2 weapon skin question FroxIVx4 1 2,952 10-13-2013, 16:54
Last Post: hmann
Question Help Weapon Name iRoNinja 8 6,590 10-08-2013, 08:31
Last Post: iRoNinja
Wink [Release] se7en_ace's I'm On A Bus [Nuketown Texture Mod + Camo] Ace 12 13,563 09-22-2013, 02:58
Last Post: Ace
  Mw2 weapon porting? Cuddlyedits 3 4,737 09-15-2013, 16:43
Last Post: DidUknowiPwn
Rainbow [Release] MW3: Random Weapon Plugin V1 Nekochan 50 33,307 09-11-2013, 15:11
Last Post: EnVi Sweden Rocks
Exclamation [Request] Random Weapon At Spawn Scripts18 3 4,740 07-27-2013, 23:53
Last Post: DidUknowiPwn
  Help Receiving a random primary & secondary DidUknowiPwn 5 4,406 07-22-2013, 09:47
Last Post: Yamato
  Help Mw2 weapon skin question FroxIVx4 1 2,922 07-06-2013, 19:22
Last Post: surtek
  [Request] List of all weapon models DidUknowiPwn 3 4,630 04-20-2013, 09:13
Last Post: Dominator56
  Black Ops 2 DLC camo trainer surtek 10 10,748 04-19-2013, 23:16
Last Post: Gladio

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.