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Release Camo on secondary weapon
#1
Hey,

this is a very small release, as it is only one line of code. Tongue

I wondered how to get camos to work on (some) secondary weapons the most elegant way.
And this should it be:

Change this line in _class.gsc:

Code:
loadoutSecondaryCamo = "none";
to
Code:
loadoutSecondaryCamo = loadoutPrimaryCamo;

et voil primary and secondary (well just some) will have the same camo. Wink
[Image: lxkf2.jpg]
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#2
hm there's was another way, but that one is good too.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
Well, not all secondaries will have it Wink
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