06-21-2013, 23:48
(This post was last modified: 06-25-2013, 17:54 by DidUknowiPwn.)
Okay hi guys, I've been working on a cops and robbers mod this past what 4-5 hours? (I took some time off ) Anyway I just want to ask if this is the correct setup of how the game goes.
Make sure to run the gametype cr.
Current version V1.1:
z_svr_cops_and_robbers.rar (Size: 30.27 KB / Downloads: 18)
Older versions:
V1.0
z_Cops_And_Robbers.rar (Size: 28.71 KB / Downloads: 12)
someguy Wrote:Cops:
-Riot Shield
-Random Shotgun or Pistol as secondary (WARNING: Low Ammo)
-Random Primary equipment
-Random Perks.
Robbers:
-Pistol
-C4
Search and Destroy based.
No Killstreaks.
Cannot plant the bomb. (Because there are none )
You can pick up enemy weapons
Code:
Cops and Robbers V1.1
-----------------------------------
Created by:
DidUknowiPwn main coder.
Rendflex for some codes.
NTAuthority for auto-assign.
Puffiamo for C4/Clay Pickup code
-----------------------------------
-----------------------------------
Changelog:
V1.0: Initial Release
V1.1: Added a dvar to play with bombs. (scr_cr_bombs = 1)
Fixed some bad code.
Reseted the endgame crud back to S&D version.
-----------------------------------
-----------------------------------
Bugs:
None
-----------------------------------
-----------------------------------
To actually run the intended mode load the mod then do
g_gametype cr and now you can map_restart or load a new mpa.
If any issues contact DidUknowiPwn.
Steam is DidUknowiPwn and my YouTube page is iPwnAtZombies.
-----------------------------------
Make sure to run the gametype cr.
Current version V1.1:
z_svr_cops_and_robbers.rar (Size: 30.27 KB / Downloads: 18)
Older versions:
V1.0
z_Cops_And_Robbers.rar (Size: 28.71 KB / Downloads: 12)
Do not take life too seriously. You will never get out of it alive.