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Release Elevator stuff
#1
Hello, OMA

I found this on some old files I have and I decided to release it, Smile . Is not very good because the menu is just a leftover and is incomplete.

Add this in Init():

Code:
precacheMenu( "elevator_floor_selector" );

OMA

How to open the menu and check if you use an option: OMA

Code:
self waittill( "menuresponse", menu, response );
if( menu == "elevator_floor_selector" )
{
    if( response == "none" )
    {
        //give something    
    }
    else if( response == "1" )
    {
        //give something
    }
    else if( response == "2" )
    {
        //give something
    }
    else if( response == "3" )
    {
        //give something
    }
}

IW also left some unused sounds (I remember that all these or mostly all, work):

Code:
elev_bell_ding
elev_musak_loop
elev_door_close
elev_door_open
elev_run_start
elev_run_loop
elev_door_interupt
elev_run_end

About these 3 strings, I never tried them:

Code:
&"ELEVATOR_FLOOR_SELECT_HINT"
&"ELEVATOR_USE_HINT"
&"ELEVATOR_CALL_HINT"

Video about how it looks: OMA



Credits:
@zxz0O0 : he told @Rendflex about this.

OMA
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#2
Awesome! have a OMA
Reply

#3
[Image: azuw.jpg]
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#4
Give credits to zxz yamato, he told me and I told you after that Tongue
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#5
niceSmile
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#6
@zxz0O0 gets credits for telling @Rendflex Huh
Reply

#7
(01-26-2012, 21:14)jariz Wrote: @zxz0O0 gets credits for telling @Rendflex Huh

LOL

It was the time when @Yamato and me just started getting into modding, we were total noobs then...
But slowly we mastered the .GSC language.

I sent a PM to @zxz0O0 on youtube about the menu, and he gave me the code, then I gave it to @Yamato .
Reply

#8
thanks for the tuto yamato!
Reply



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