Hello,
I found this on some old files I have and I decided to release it, . Is not very good because the menu is just a leftover and is incomplete.
Add this in Init():
How to open the menu and check if you use an option:
IW also left some unused sounds (I remember that all these or mostly all, work):
About these 3 strings, I never tried them:
Video about how it looks:
Credits:
@zxz0O0 : he told @Rendflex about this.
I found this on some old files I have and I decided to release it, . Is not very good because the menu is just a leftover and is incomplete.
Add this in Init():
Code:
precacheMenu( "elevator_floor_selector" );
How to open the menu and check if you use an option:
Code:
self waittill( "menuresponse", menu, response );
if( menu == "elevator_floor_selector" )
{
if( response == "none" )
{
//give something
}
else if( response == "1" )
{
//give something
}
else if( response == "2" )
{
//give something
}
else if( response == "3" )
{
//give something
}
}
IW also left some unused sounds (I remember that all these or mostly all, work):
Code:
elev_bell_ding
elev_musak_loop
elev_door_close
elev_door_open
elev_run_start
elev_run_loop
elev_door_interupt
elev_run_end
About these 3 strings, I never tried them:
Code:
&"ELEVATOR_FLOOR_SELECT_HINT"
&"ELEVATOR_USE_HINT"
&"ELEVATOR_CALL_HINT"
Video about how it looks:
Credits:
@zxz0O0 : he told @Rendflex about this.