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Release Entity Extension v1.1
#11
(04-30-2012, 15:49)barata Wrote: Very nice @master131 , and i desagree with @Pozzuh , he gives the source if he wants to.

If you are not happy, well i dont care, make your own addon them...

Thanks Barata...

I never suggested anything else. I just stated my opinion.
[Image: MaEIQ.png]
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#12
Not minding the whole bullshit source discussion;
This looks epic and I hope Mr. @Nukem will add this native to the addon
HOLD THE FUCKING PHONE, WE CAN ALSO SPAWN TURRETS WITH THIS?!?!?
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#13
(04-30-2012, 14:55)zxz0O0 Wrote:
(04-30-2012, 12:44)master131 Wrote: @zxz0O0 Yes, I think you can, through the ViewOrigin property which I forgot to expose, I'll do it later.
Well I mean to do one by one. Like:
RotatePitch( <pitch angle>, <time> );
RotateRoll( <roll angle>, <time> );
RotateYaw( <yaw angle>, <time> );

I'm sure you can code that yourself Tongue
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#14
What is this, how do you use it?
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#15
Can some1 give an example how to use this`?
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#16
ok first what the fuck is an entity, and what this thing does? sorry im noob in programing but me n0 l33cher ftW
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#17
you are an entity for example
[Image: ctoc.jpg]
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#18
(05-06-2012, 00:27)kokole Wrote: ok first what the fuck is an entity, and what this thing does? sorry im noob in programing but me n0 l33cher ftW

I don't even..... Dodgy
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#19
you would use this think how? Entity.Create script_model, Modelname, new Vector 312 423 150, and where would you use it?

Rcon Entity.Create ?
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#20
(05-07-2012, 13:21)W4rdan Wrote: you would use this think how? Entity.Create script_model, Modelname, new Vector 312 423 150, and where would you use it?

Rcon Entity.Create ?

i also wonder how this thing work
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