08-31-2011, 15:50
Hello
This is another old code I had on my pc, Ill explain how it works, when you throw a carepackage sometimes people come and steal it, this script will make that if you have the perk Sitrep and if another player goes and steals your carepackage, it will explode, . Save this as _events.gsc in the maps\mp folder
This is another old code I had on my pc, Ill explain how it works, when you throw a carepackage sometimes people come and steal it, this script will make that if you have the perk Sitrep and if another player goes and steals your carepackage, it will explode, . Save this as _events.gsc in the maps\mp folder
Code:
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "execution", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "avenger", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "defender", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "posthumous", 25 );
maps\mp\gametypes\_rank::registerScoreInfo( "revenge", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "double", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "triple", 75 );
maps\mp\gametypes\_rank::registerScoreInfo( "multi", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "buzzkill", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "firstblood", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "comeback", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "longshot", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "assistedsuicide", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "knifethrow", 100 );
registerAdrenalineInfo( "damage", 10 );
registerAdrenalineInfo( "damaged", 20 );
registerAdrenalineInfo( "kill", 50 );
registerAdrenalineInfo( "killed", 20 );
registerAdrenalineInfo( "headshot", 20 );
registerAdrenalineInfo( "melee", 10 );
registerAdrenalineInfo( "backstab", 20 );
registerAdrenalineInfo( "longshot", 10 );
registerAdrenalineInfo( "assistedsuicide", 10);
registerAdrenalineInfo( "defender", 10 );
registerAdrenalineInfo( "avenger", 10 );
registerAdrenalineInfo( "execution", 10 );
registerAdrenalineInfo( "comeback", 50 );
registerAdrenalineInfo( "revenge", 20 );
registerAdrenalineInfo( "buzzkill", 20 );
registerAdrenalineInfo( "double", 10 );
registerAdrenalineInfo( "triple", 20 );
registerAdrenalineInfo( "multi", 30 );
registerAdrenalineInfo( "assist", 20 );
registerAdrenalineInfo( "3streak", 30 );
registerAdrenalineInfo( "5streak", 30 );
registerAdrenalineInfo( "7streak", 30 );
registerAdrenalineInfo( "10streak", 30 );
registerAdrenalineInfo( "regen", 30 );
precacheShader( "crosshair_red" );
level._effect["money"] = loadfx ("props/cash_player_drop");
level.numKills = 0;
level thread onPlayerConnect();
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
player.killedPlayers = [];
player.killedPlayersCurrent = [];
player.killedBy = [];
player.lastKilledBy = undefined;
player.greatestUniquePlayerKills = 0;
player.recentKillCount = 0;
player.lastKillTime = 0;
player.damagedPlayers = [];
player.adrenaline = 0;
player setAdrenaline( 0 );
player thread monitorCrateJacking();
player thread monitorObjectives();
}
}
damagedPlayer( victim, damage, weapon )
{
// self giveAdrenaline( "damage" );
// victim giveAdrenaline( "damaged" );
}
killedPlayer( killId, victim, weapon, meansOfDeath )
{
victimGuid = victim.guid;
myGuid = self.guid;
curTime = getTime();
self thread updateRecentKills( killId );
self.lastKillTime = getTime();
self.lastKilledPlayer = victim;
self.modifiers = [];
level.numKills++;
// a player is either damaged, or killed; never both
self.damagedPlayers[victimGuid] = undefined;
self giveAdrenaline( "kill" );
victim giveAdrenaline( "killed" );
if ( !isKillstreakWeapon( weapon ) )
{
if ( weapon == "none" )
return false;
//if ( isSubStr( weapon, "ranger" ) && isDefined( self.bothBarrels ) ) This wont work because this is called before weapons self.bothbarrels would be set
// self.modifiers["bothbarrels"] = true;
if ( isDefined( self.pers["copyCatLoadout"] ) && isDefined( self.pers["copyCatLoadout"]["owner"] ) )
{
if ( victim == self.pers["copyCatLoadout"]["owner"] )
self.modifiers["clonekill"] = true;
}
if ( victim.attackers.size == 1 )
{
/#
if ( !isDefined( victim.attackers[self.guid] ) )
{
println("Weapon: "+ weapon );
println("Attacker GUID:" + self.guid );
foreach ( key,value in victim.attackers )
println( "Victim Attacker list GUID: " + key );
}
#/
assertEx( isDefined( victim.attackers[self.guid] ), "See console log for details" );
weaponClass = getWeaponClass( weapon );
if ( getTime() == victim.attackerData[self.guid].firstTimeDamaged && meansOfDeath != "MOD_MELEE" && ( /*weaponClass == "weapon_shotgun" ||*/ weaponClass == "weapon_sniper" ) )
{
self.modifiers["oneshotkill"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "one_shot_kill" );
}
}
if ( isDefined( victim.throwingGrenade ) && victim.throwingGrenade == "frag_grenade_mp" )
self.modifiers["cooking"] = true;
if ( isDefined(self.assistedSuicide) && self.assistedSuicide )
self assistedSuicide( killId );
if ( level.numKills == 1 )
self firstBlood( killId );
if ( self.pers["cur_death_streak"] > 3 )
self comeBack( killId );
if ( meansOfDeath == "MOD_HEAD_SHOT" )
{
if ( isDefined( victim.lastStand ) )
execution( killId );
else
headShot( killId );
}
if ( isDefined(self.wasti) && self.wasti && getTime() - self.spawnTime <= 5000 )
self.modifiers["jackintheboxkill"] = true;
if ( !isAlive( self ) && self.deathtime + 800 < getTime() )
postDeathKill( killId );
fakeAvenge = false;
if ( level.teamBased && curTime - victim.lastKillTime < 500 )
{
if ( victim.lastkilledplayer != self )
self avengedPlayer( killId );
}
foreach ( guid, damageTime in victim.damagedPlayers )
{
if ( guid == self.guid )
continue;
if ( level.teamBased && curTime - damageTime < 500 )
self defendedPlayer( killId );
}
if ( isDefined( victim.attackerPosition ) )
attackerPosition = victim.attackerPosition;
else
attackerPosition = self.origin;
if ( isAlive( self ) && !self isUsingRemote() && (meansOfDeath == "MOD_RIFLE_BULLET" || meansOfDeath == "MOD_PISTOL_BULLET" || meansOfDeath == "MOD_HEAD_SHOT") && distance( attackerPosition, victim.origin ) > 1536 && !isKillstreakWeapon( weapon ) && !isDefined( self.assistedSuicide ) )
self thread longshot( killId );
//if ( isAlive( self ) && self.health < 20 && isDefined( self.attackers ) && self.attackers.size == 1 && self.attackers[0] == victim )
// victim thread consolation( killId );
if ( isDefined( victim.killstreaks[ victim.pers["cur_kill_streak"] + 1 ] ) )
{
// playercard splash for the killstreak stopped
self buzzKill( killId, victim );
}
self thread checkMatchDataKills( killId, victim, weapon, meansOfDeath);
}
if ( !isDefined( self.killedPlayers[victimGuid] ) )
self.killedPlayers[victimGuid] = 0;
if ( !isDefined( self.killedPlayersCurrent[victimGuid] ) )
self.killedPlayersCurrent[victimGuid] = 0;
if ( !isDefined( victim.killedBy[myGuid] ) )
victim.killedBy[myGuid] = 0;
self.killedPlayers[victimGuid]++;
//this sets player stat for routine customer award
if ( self.killedPlayers[victimGuid] > self.greatestUniquePlayerKills )
self setPlayerStat( "killedsameplayer", self.killedPlayers[victimGuid] );
self.killedPlayersCurrent[victimGuid]++;
victim.killedBy[myGuid]++;
victim.lastKilledBy = self;
}
checkMatchDataKills( killId, victim, weapon, meansOfDeath )
{
weaponClass = getWeaponClass( weapon );
alreadyUsed = false;
self thread camperCheck();
if ( isDefined( self.lastKilledBy ) && self.lastKilledBy == victim )
{
self.lastKilledBy = undefined;
self revenge( killId );
playFx( level._effect["money"], victim getTagOrigin( "j_spine4" ) );
}
if ( victim.iDFlags & level.iDFLAGS_PENETRATION )
self incPlayerStat( "bulletpenkills", 1 );
if ( self.pers["rank"] < victim.pers["rank"] )
self incPlayerStat( "higherrankkills", 1 );
if ( self.pers["rank"] > victim.pers["rank"] )
self incPlayerStat( "lowerrankkills", 1 );
if ( isDefined( self.laststand ) && self.laststand )
self incPlayerStat( "laststandkills", 1 );
if ( isDefined( victim.laststand ) && victim.laststand )
self incPlayerStat( "laststanderkills", 1 );
if ( self getCurrentWeapon() != self.loadoutPrimary + "_mp" && self getCurrentWeapon() != self.loadoutSecondary + "_mp" )
self incPlayerStat( "otherweaponkills", 1 );
if ( getBaseWeaponName( weapon ) == "m79" )
self incPlayerStat( "thumperkills", 1 );
timeAlive = getTime() - victim.spawnTime ;
if( !matchMakingGame() )
victim setPlayerStatIfLower( "shortestlife", timeAlive );
victim setPlayerStatIfGreater( "longestlife", timeAlive );
switch( weaponClass )
{
case "weapon_pistol":
case "weapon_smg":
case "weapon_assault":
case "weapon_projectile":
case "weapon_sniper":
case "weapon_shotgun":
case "weapon_lmg":
self checkMatchDataWeaponKills( victim, weapon, meansOfDeath, weaponClass );
break;
case "weapon_grenade":
case "weapon_explosive":
self checkMatchDataEquipmentKills( victim, weapon, meansOfDeath );
break;
default:
break;
}
}
// Need to make sure these only apply to kills of an enemy, not friendlies or yourself
checkMatchDataWeaponKills( victim, weapon, meansOfDeath, weaponType )
{
attacker = self;
kill_ref = undefined;
headshot_ref = undefined;
death_ref = undefined;
switch( weaponType )
{
case "weapon_pistol":
kill_ref = "pistolkills";
headshot_ref = "pistolheadshots";
break;
case "weapon_smg":
kill_ref = "smgkills";
headshot_ref = "smgheadshots";
break;
case "weapon_assault":
kill_ref = "arkills";
headshot_ref = "arheadshots";
break;
case "weapon_projectile":
if ( weaponClass( weapon ) == "rocketlauncher" )
kill_ref = "rocketkills";
break;
case "weapon_sniper":
kill_ref = "sniperkills";
headshot_ref = "sniperheadshots";
break;
case "weapon_shotgun":
kill_ref = "shotgunkills";
headshot_ref = "shotgunheadshots";
death_ref = "shotgundeaths";
break;
case "weapon_lmg":
kill_ref = "lmgkills";
headshot_ref = "lmgheadshots";
break;
default:
break;
}
if ( isDefined ( kill_ref ) )
attacker incPlayerStat( kill_ref, 1 );
if ( isDefined ( headshot_ref ) && meansOfDeath == "MOD_HEAD_SHOT" )
attacker incPlayerStat( headshot_ref, 1 );
if ( isDefined ( death_ref ) && !matchMakingGame() )
victim incPlayerStat( death_ref, 1 );
if ( attacker PlayerAds() > 0.5 )
{
attacker incPlayerStat( "adskills", 1 );
if ( weaponType == "weapon_sniper" || isSubStr( weapon, "acog" ) )
attacker incPlayerStat( "scopedkills", 1 );
if ( isSubStr( weapon, "thermal" ) )
attacker incPlayerStat( "thermalkills", 1 );
}
else
{
attacker incPlayerStat( "hipfirekills", 1 );
}
}
// Need to make sure these only apply to kills of an enemy, not friendlies or yourself
checkMatchDataEquipmentKills( victim, weapon, meansOfDeath )
{
attacker = self;
// equipment kills
switch( weapon )
{
case "frag_grenade_mp":
attacker incPlayerStat( "fragkills", 1 );
attacker incPlayerStat( "grenadekills", 1 );
isEquipment = true;
break;
case "c4_mp":
attacker incPlayerStat( "c4kills", 1 );
isEquipment = true;
break;
case "semtex_mp":
attacker incPlayerStat( "semtexkills", 1 );
attacker incPlayerStat( "grenadekills", 1 );
isEquipment = true;
break;
case "claymore_mp":
attacker incPlayerStat( "claymorekills", 1 );
isEquipment = true;
break;
case "throwingknife_mp":
attacker incPlayerStat( "throwingknifekills", 1 );
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "knifethrow", maps\mp\gametypes\_rank::getScoreInfoValue( "knifethrow" ) );
isEquipment = true;
break;
default:
isEquipment = false;
break;
}
if ( isEquipment )
attacker incPlayerStat( "equipmentkills", 1 );
}
camperCheck()
{
if ( !isDefined ( self.lastKillLocation ) )
{
self.lastKillLocation = self.origin;
self.lastCampKillTime = getTime();
return;
}
if ( Distance( self.lastKillLocation, self.origin ) < 512 && getTime() - self.lastCampKillTime > 5000 )
{
self incPlayerStat( "mostcamperkills", 1 );
}
self.lastKillLocation = self.origin;
self.lastCampKillTime = getTime();
}
consolation( killId )
{
/*
value = int( maps\mp\gametypes\_rank::getScoreInfoValue( "kill" ) * 0.25 );
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "consolation", value );
self thread maps\mp\gametypes\_rank::giveRankXP( "consolation", value );
*/
}
longshot( killId )
{
self.modifiers["longshot"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "longshot", maps\mp\gametypes\_rank::getScoreInfoValue( "longshot" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "longshot" );
self thread giveAdrenaline( "longshot" );
self incPlayerStat( "longshots", 1 );
self thread maps\mp\_matchdata::logKillEvent( killId, "longshot" );
}
execution( killId )
{
self.modifiers["execution"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "execution", maps\mp\gametypes\_rank::getScoreInfoValue( "execution" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "execution" );
self thread giveAdrenaline( "execution" );
self thread maps\mp\_matchdata::logKillEvent( killId, "execution" );
}
headShot( killId )
{
self.modifiers["headshot"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "headshot", maps\mp\gametypes\_rank::getScoreInfoValue( "headshot" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "headshot" );
self thread giveAdrenaline( "headshot" );
self thread maps\mp\_matchdata::logKillEvent( killId, "headshot" );
}
avengedPlayer( killId )
{
self.modifiers["avenger"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "avenger", maps\mp\gametypes\_rank::getScoreInfoValue( "avenger" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "avenger" );
self thread giveAdrenaline( "avenger" );
self thread maps\mp\_matchdata::logKillEvent( killId, "avenger" );
self incPlayerStat( "avengekills", 1 );
}
assistedSuicide( killId )
{
self.modifiers["assistedsuicide"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "assistedsuicide", maps\mp\gametypes\_rank::getScoreInfoValue( "assistedsuicide" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "assistedsuicide" );
self thread giveAdrenaline( "assistedsuicide" );
self thread maps\mp\_matchdata::logKillEvent( killId, "assistedsuicide" );
}
defendedPlayer( killId )
{
self.modifiers["defender"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "defender", maps\mp\gametypes\_rank::getScoreInfoValue( "defender" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "defender" );
self thread giveAdrenaline( "defender" );
self thread maps\mp\_matchdata::logKillEvent( killId, "defender" );
self incPlayerStat( "rescues", 1 );
}
postDeathKill( killId )
{
self.modifiers["posthumous"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "posthumous", maps\mp\gametypes\_rank::getScoreInfoValue( "posthumous" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "posthumous" );
self thread maps\mp\_matchdata::logKillEvent( killId, "posthumous" );
}
backStab( killId )
{
self iPrintLnBold( "backstab" );
}
revenge( killId )
{
self.modifiers["revenge"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "revenge", maps\mp\gametypes\_rank::getScoreInfoValue( "revenge" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "revenge" );
self thread giveAdrenaline( "revenge" );
self thread maps\mp\_matchdata::logKillEvent( killId, "revenge" );
self incPlayerStat( "revengekills", 1 );
}
multiKill( killId, killCount )
{
assert( killCount > 1 );
if ( killCount == 2 )
{
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "doublekill", maps\mp\gametypes\_rank::getScoreInfoValue( "double" ) );
self thread giveAdrenaline( "double" );
}
else if ( killCount == 3 )
{
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "triplekill", maps\mp\gametypes\_rank::getScoreInfoValue( "triple" ) );
self thread giveAdrenaline( "triple" );
thread teamPlayerCardSplash( "callout_3xkill", self );
}
else
{
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "multikill", maps\mp\gametypes\_rank::getScoreInfoValue( "multi" ) );
self thread giveAdrenaline( "multi" );
thread teamPlayerCardSplash( "callout_3xpluskill", self );
}
self thread maps\mp\_matchdata::logMultiKill( killId, killCount );
// update player multikill record
self setPlayerStatIfGreater( "multikill", killCount );
// update player multikill count
self incPlayerStat( "mostmultikills", 1 );
}
firstBlood( killId )
{
self.modifiers["firstblood"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "firstblood", maps\mp\gametypes\_rank::getScoreInfoValue( "firstblood" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "firstblood" );
self thread maps\mp\_matchdata::logKillEvent( killId, "firstblood" );
thread teamPlayerCardSplash( "callout_firstblood", self );
}
winningShot( killId )
{
}
buzzKill( killId, victim )
{
self.modifiers["buzzkill"] = victim.pers["cur_kill_streak"];
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "buzzkill", maps\mp\gametypes\_rank::getScoreInfoValue( "buzzkill" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "buzzkill" );
self thread giveAdrenaline( "buzzkill" );
self thread maps\mp\_matchdata::logKillEvent( killId, "buzzkill" );
}
comeBack( killId )
{
self.modifiers["comeback"] = true;
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "comeback", maps\mp\gametypes\_rank::getScoreInfoValue( "comeback" ) );
self thread maps\mp\gametypes\_rank::giveRankXP( "comeback" );
self thread giveAdrenaline( "comeback" );
self thread maps\mp\_matchdata::logKillEvent( killId, "comeback" );
self incPlayerStat( "comebacks", 1 );
}
disconnected()
{
myGuid = self.guid;
for ( entry = 0; entry < level.players.size; entry++ )
{
if ( isDefined( level.players[entry].killedPlayers[myGuid] ) )
level.players[entry].killedPlayers[myGuid] = undefined;
if ( isDefined( level.players[entry].killedPlayersCurrent[myGuid] ) )
level.players[entry].killedPlayersCurrent[myGuid] = undefined;
if ( isDefined( level.players[entry].killedBy[myGuid] ) )
level.players[entry].killedBy[myGuid] = undefined;
}
}
updateRecentKills( killId )
{
self endon ( "disconnect" );
level endon ( "game_ended" );
self notify ( "updateRecentKills" );
self endon ( "updateRecentKills" );
self.recentKillCount++;
wait ( 1.0 );
if ( self.recentKillCount > 1 )
self multiKill( killId, self.recentKillCount );
self.recentKillCount = 0;
}
monitorCrateJacking()
{
level endon( "end_game" );
self endon( "disconnect" );
for( ;; )
{
self waittill( "hijacker", crateType, owner );
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
if( crateType == "sentry" )
{
if(owner _hasPerk("specialty_detectexplosive"))
{
playfx(level.chopper_fx["explode"]["medium"], self.origin);
RadiusDamage(self.origin,200,500,400);
}
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "hijacker", 100 );
self thread maps\mp\gametypes\_rank::giveRankXP( "hijacker", 100 );
if ( isDefined( owner ) )
owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "hijacked_sentry", self );
self notify( "process", "ch_hijacker" );
}
else if( crateType == "mega" || crateType == "emergency_airdrop" )
{
if ( self.team == owner.team )
continue;
if(owner _hasPerk("specialty_detectexplosive"))
{
playfx(level.chopper_fx["explode"]["medium"], self.origin);
RadiusDamage(self.origin,200,500,400);
}
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "hijacker", 100 );
self thread maps\mp\gametypes\_rank::giveRankXP( "hijacker", 100 );
if ( isDefined( owner ) )
owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "hijacked_emergency_airdrop", self );
self notify( "process", "ch_newjack" );
}
else
{
if(owner _hasPerk("specialty_detectexplosive"))
{
playfx(level.chopper_fx["explode"]["medium"], self.origin);
RadiusDamage(self.origin,200,500,400);
}
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "hijacker", 100 );
self thread maps\mp\gametypes\_rank::giveRankXP( "hijacker", 100 );
if ( isDefined( owner ) )
owner maps\mp\gametypes\_hud_message::playerCardSplashNotify( "hijacked_airdrop", self );
self notify( "process", "ch_hijacker" );
}
}
}
monitorObjectives()
{
level endon( "end_game" );
self endon( "disconnect" );
self waittill( "objective", objType );
if ( objType == "captured" )
{
if ( isDefined( self.lastStand ) && self.lastStand )
{
self thread maps\mp\gametypes\_hud_message::SplashNotifyDelayed( "heroic", 100 );
self thread maps\mp\gametypes\_rank::giveRankXP( "reviver", 100 );
}
}
}