01-05-2011, 02:10
(01-05-2011, 00:33)aosma8 Wrote: Screw the CP, Player controlled sentry FTW!!!!!!!!!!!
Hell yeah! lol.
Prepare for the age of CP maps.
A casual conversation between barata and I about Nukem.
Release ExtremeBunkerMaker v1.0 **EPIC**
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01-05-2011, 02:10
(01-05-2011, 00:33)aosma8 Wrote: Screw the CP, Player controlled sentry FTW!!!!!!!!!!! Hell yeah! lol. Prepare for the age of CP maps. A casual conversation between barata and I about Nukem.
01-05-2011, 02:50
Vote 4 "Important Threads" (Sticky)
01-05-2011, 07:39
(01-05-2011, 02:10)master131 Wrote:(01-05-2011, 00:33)aosma8 Wrote: Screw the CP, Player controlled sentry FTW!!!!!!!!!!! They didn't even saw your controllable rocketshooter aka SAM turret yet :O
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(01-05-2011, 07:39)Eekhoorn Wrote:(01-05-2011, 02:10)master131 Wrote:(01-05-2011, 00:33)aosma8 Wrote: Screw the CP, Player controlled sentry FTW!!!!!!!!!!! That's easy, just replace the createMinigunTurret function with this: Code: createMinigunTurret(pos, rotation) A casual conversation between barata and I about Nukem.
01-05-2011, 10:20
(This post was last modified: 01-05-2011, 12:36 by alistair3149.)
Finally U release it...d0h! will be very busy at cleaning custom map section
I got error when compiling the building function with other mods... Something like that: Code: Cannot find mapsmpturret_killstreak (Please correct it on first page) Code: createBlocks()
Oh and you can remove miniGunThink() from _serverfaceanim_mp.gsc since it is not used anymore. I needed it to stop myself from spawning CPs when I used a sentry before I added the ability to be able to delete them. Also if you look inside _rank.gsc you can decide whether to test my fail COD Jumper test on by setting level.failCODJumper to true.
---- As for the maps\mp\_turret_killstreak error, I don't know why you have it. It exists inside the game itself. A casual conversation between barata and I about Nukem.
01-05-2011, 12:45
It isn't a custom map maker, it's just a carepackage spawner, why do you guys call it a map >.>
To me it's more like a map creator inside a existing map (01-05-2011, 12:45)4FunPlayin Wrote: It isn't a custom map maker, it's just a carepackage spawner, why do you guys call it a map >.> Yep, lol. And Eeekhoorn you put this in the wrong order: Code: 1. Call this: level thread createBlocks(); on init() Swap 1 and 2 around. Also you forgot to say: Code: Add this to the very start of init(): A casual conversation between barata and I about Nukem.
01-05-2011, 12:58
fixed
01-05-2011, 16:47
nice work
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