mp_array;level.bunkerList[0] = createBlock((-804.211, 1523.99, 546.375), (0, 0, 0));level.bunkerList[1] = createBlock((-849.893, 1520.04, 546.375), (0, 0, 0));level.bunkerList[2] = createBlock((-879.022, 1603.82, 546.375), (0, 0, 0));level.bunkerList[3] = createBlock((-848.267, 1545.32, 573.5), (0, 0, 0));level.bunkerList[4] = createBlock((-869.357, 1626.21, 573.5), (0, 0, 0));level.bunkerList[5] = createBlock((-732.165, 1721.45, 546.125), (0, 90, 0));level.bunkerList[6] = createBlock((-838.727, 1651.32, 599.225), (0, 90, 0));level.bunkerList[7] = createBlock((-902.543, 1980.08, 546.125), (0, 90, 0));level.bunkerList[8] = createBlock((-886.81, 1960.07, 573.25), (0, 90, 0));level.bunkerList[9] = createBlock((-887.653, 1974.7, 600.375), (0, 90, 0)); 5:21 ;mp_array;level.bunkerList[10] = createBlock((-814.212, 1973.29, 580.125), (0, 90, 0));level.bunkerList[11] = createBlock((-741.947, 2050.96, 465.125), (0, 90, 0));level.bunkerList[12] = createBlock((-756.867, 2026.94, 491.724), (0, 90, 0));level.bunkerList[13] = createBlock((-766.241, 2012.14, 518.849), (0, 90, 0));level.bunkerList[14] = createBlock((-734.356, 2054, 517.92), (0, 90, 0));level.bunkerList[15] = createBlock((-749.878, 2064.2, 545.045), (0, 90, 0));level.bunkerList[16] = createBlock((-740.31, 2010.58, 545.974), (0, 90, 0));level.bunkerList[17] = createBlock((-730.153, 1968.5, 551.854), (0, 90, 0));level.bunkerList[18] = createBlock((-692.304, 1995.9, 577.941), (0, 90, 0));level.bunkerList[19] = createBlock((-764.648, 2095.84, 570.637), (0, 90, 0)); 5:21 ;mp_array;level.bunkerList[20] = createBlock((-751.837, 2015.66, 573.099), (0, 90, 0));level.bunkerList[21] = createBlock((-744.125, 2004.14, 573.099), (0, 90, 0));level.bunkerList[22] = createBlock((-744.125, 2004.14, 573.099), (0, 90, 0));level.bunkerList[23] = createBlock((-349.242, 1064.71, 584.627), (0, 90, 0));level.bunkerList[24] = createBlock((-349.242, 1064.71, 611.752), (0, 90, 0));level.bunkerList[25] = createBlock((-365.261, 1076.5, 638.877), (0, 90, 0));level.bunkerList[26] = createBlock((-395.115, 1099.45, 665.617), (0, 90, 0));level.bunkerList[27] = createBlock((-435.473, 1124.19, 691.866), (0, 90, 0));level.bunkerList[28] = createBlock((-399.199, 1033.57, 546.125), (0, 90, 0));level.bunkerList[29] = createBlock((-408.314, 1035.89, 573.25), (0, 90, 0)); 5:21 ;mp_array;level.bunkerList[30] = createBlock((-399.151, 1036.09, 600.375), (0, 90, 0));level.bunkerList[31] = createBlock((-421.338, 1049.42, 627.5), (0, 90, 0));level.bunkerList[32] = createBlock((-462.615, 1077.31, 653.356), (0, 90, 0));level.bunkerList[33] = createBlock((-442.283, 1088.55, 691.271), (0, 90, 0));level.bunkerList[34] = createBlock((-406.861, 984.457, 546.125), (0, 90, 0));level.bunkerList[35] = createBlock((-406.861, 984.457, 573.25), (0, 90, 0));level.bunkerList[36] = createBlock((-457.669, 1004.96, 598.406), (0, 90, 0));level.bunkerList[37] = createBlock((-473.378, 1041.67, 570.066), (0, 90, 0));level.bunkerList[38] = createBlock((-473.845, 1006.03, 546.125), (0, 90, 0)); 5:21 ;mp_array;level.minigunList[0] = createMinigun((-775.271, 1510.97, 562.323), (0, -179.312, 0));level.minigunList[1] = createMinigun((-817.556, 1561.89, 589.214), (0, -129.237, 0));level.minigunList[2] = createMinigun((-865.443, 1656.24, 590.625), (0, -98.4406, 0));level.minigunList[3] = createMinigun((-865.443, 1656.24, 590.625), (0, -100.869, 0)); 8:22 ;mp_array;level.bunkerList[0] = createBlock((-804.211, 1523.99, 546.375), (0, 0, 0));level.bunkerList[1] = createBlock((-849.893, 1520.04, 546.375), (0, 0, 0));level.bunkerList[2] = createBlock((-879.022, 1603.82, 546.375), (0, 0, 0));level.bunkerList[3] = createBlock((-848.267, 1545.32, 573.5), (0, 0, 0));level.bunkerList[4] = createBlock((-869.357, 1626.21, 573.5), (0, 0, 0));level.bunkerList[5] = createBlock((-732.165, 1721.45, 546.125), (0, 90, 0));level.bunkerList[6] = createBlock((-838.727, 1651.32, 599.225), (0, 90, 0));level.bunkerList[7] = createBlock((-902.543, 1980.08, 546.125), (0, 90, 0));level.bunkerList[8] = createBlock((-886.81, 1960.07, 573.25), (0, 90, 0));level.bunkerList[9] = createBlock((-887.653, 1974.7, 600.375), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[10] = createBlock((-814.212, 1973.29, 580.125), (0, 90, 0));level.bunkerList[11] = createBlock((-741.947, 2050.96, 465.125), (0, 90, 0));level.bunkerList[12] = createBlock((-756.867, 2026.94, 491.724), (0, 90, 0));level.bunkerList[13] = createBlock((-766.241, 2012.14, 518.849), (0, 90, 0));level.bunkerList[14] = createBlock((-734.356, 2054, 517.92), (0, 90, 0));level.bunkerList[15] = createBlock((-749.878, 2064.2, 545.045), (0, 90, 0));level.bunkerList[16] = createBlock((-740.31, 2010.58, 545.974), (0, 90, 0));level.bunkerList[17] = createBlock((-730.153, 1968.5, 551.854), (0, 90, 0));level.bunkerList[18] = createBlock((-692.304, 1995.9, 577.941), (0, 90, 0));level.bunkerList[19] = createBlock((-764.648, 2095.84, 570.637), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[20] = createBlock((-751.837, 2015.66, 573.099), (0, 90, 0));level.bunkerList[21] = createBlock((-744.125, 2004.14, 573.099), (0, 90, 0));level.bunkerList[22] = createBlock((-744.125, 2004.14, 573.099), (0, 90, 0));level.bunkerList[23] = createBlock((-349.242, 1064.71, 584.627), (0, 90, 0));level.bunkerList[24] = createBlock((-349.242, 1064.71, 611.752), (0, 90, 0));level.bunkerList[25] = createBlock((-365.261, 1076.5, 638.877), (0, 90, 0));level.bunkerList[26] = createBlock((-395.115, 1099.45, 665.617), (0, 90, 0));level.bunkerList[27] = createBlock((-435.473, 1124.19, 691.866), (0, 90, 0));level.bunkerList[28] = createBlock((-399.199, 1033.57, 546.125), (0, 90, 0));level.bunkerList[29] = createBlock((-408.314, 1035.89, 573.25), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[30] = createBlock((-399.151, 1036.09, 600.375), (0, 90, 0));level.bunkerList[31] = createBlock((-421.338, 1049.42, 627.5), (0, 90, 0));level.bunkerList[32] = createBlock((-462.615, 1077.31, 653.356), (0, 90, 0));level.bunkerList[33] = createBlock((-442.283, 1088.55, 691.271), (0, 90, 0));level.bunkerList[34] = createBlock((-406.861, 984.457, 546.125), (0, 90, 0));level.bunkerList[35] = createBlock((-406.861, 984.457, 573.25), (0, 90, 0));level.bunkerList[36] = createBlock((-457.669, 1004.96, 598.406), (0, 90, 0));level.bunkerList[37] = createBlock((-473.378, 1041.67, 570.066), (0, 90, 0));level.bunkerList[38] = createBlock((-473.845, 1006.03, 546.125), (0, 90, 0));level.bunkerList[39] = createBlock((-258.944, 1069.09, 436.125), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[40] = createBlock((-258.944, 1069.09, 463.25), (0, 90, 0));level.bunkerList[41] = createBlock((-258.944, 1069.09, 490.375), (0, 90, 0));level.bunkerList[42] = createBlock((-258.944, 1069.09, 517.5), (0, 90, 0));level.bunkerList[43] = createBlock((-258.944, 1069.09, 544.625), (0, 90, 0));level.bunkerList[44] = createBlock((-258.944, 1069.09, 571.75), (0, 90, 0));level.bunkerList[45] = createBlock((-258.944, 1069.09, 598.875), (0, 90, 0));level.bunkerList[46] = createBlock((-267.145, 1044.13, 625.349), (0, 90, 0));level.bunkerList[47] = createBlock((-274.209, 1034.62, 652.474), (0, 90, 0));level.bunkerList[48] = createBlock((-100.617, 321.633, 546.125), (0, 90, 0));level.bunkerList[49] = createBlock((-100.617, 321.633, 573.25), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[50] = createBlock((-100.617, 321.633, 600.375), (0, 90, 0));level.bunkerList[51] = createBlock((-100.617, 321.633, 600.375), (0, 90, 0));level.bunkerList[52] = createBlock((-151.178, 280.309, 546.125), (0, 90, 0));level.bunkerList[53] = createBlock((-151.178, 280.309, 573.25), (0, 90, 0));level.bunkerList[54] = createBlock((-151.178, 280.309, 600.375), (0, 90, 0));level.bunkerList[55] = createBlock((-206.414, 280.218, 546.125), (0, 90, 0));level.bunkerList[56] = createBlock((-206.414, 280.218, 573.25), (0, 90, 0));level.bunkerList[57] = createBlock((-206.274, 282.577, 600.375), (0, 90, 0));level.bunkerList[58] = createBlock((-270.205, 280.113, 546.125), (0, 90, 0));level.bunkerList[59] = createBlock((-270.205, 280.113, 573.25), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[60] = createBlock((-270.205, 280.113, 600.375), (0, 90, 0));level.bunkerList[61] = createBlock((-319.565, 1641.62, 546.125), (0, 90, 0));level.bunkerList[62] = createBlock((-319.565, 1641.62, 573.25), (0, 90, 0));level.bunkerList[63] = createBlock((-319.565, 1641.62, 600.375), (0, 90, 0));level.bunkerList[64] = createBlock((-319.565, 1641.62, 600.375), (0, 90, 0));level.bunkerList[65] = createBlock((-262.937, 1639.66, 546.125), (0, 90, 0));level.bunkerList[66] = createBlock((-262.915, 1623.05, 573.25), (0, 90, 0));level.bunkerList[67] = createBlock((-262.915, 1623.05, 600.375), (0, 90, 0));level.bunkerList[68] = createBlock((-262.915, 1623.05, 600.375), (0, 90, 0));level.bunkerList[69] = createBlock((-205.516, 1641.83, 546.125), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[70] = createBlock((-205.516, 1641.83, 573.25), (0, 90, 0));level.bunkerList[71] = createBlock((-205.516, 1641.83, 600.375), (0, 90, 0));level.bunkerList[72] = createBlock((-121.464, 1616.32, 546.125), (0, 90, 0));level.bunkerList[73] = createBlock((-126.436, 1634.11, 573.25), (0, 90, 0));level.bunkerList[74] = createBlock((-126.436, 1634.11, 600.375), (0, 90, 0));level.bunkerList[75] = createBlock((-126.436, 1634.11, 600.375), (0, 90, 0));level.bunkerList[76] = createBlock((-126.436, 1634.11, 600.375), (0, 90, 0));level.bunkerList[77] = createBlock((-71.3518, 1642.09, 546.125), (0, 90, 0));level.bunkerList[78] = createBlock((-71.3518, 1642.09, 573.25), (0, 90, 0));level.bunkerList[79] = createBlock((-71.0208, 1640.93, 600.375), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[80] = createBlock((-69.7038, 1636.38, 600.375), (0, 90, 0));level.bunkerList[81] = createBlock((496.341, 865.858, 546.125), (0, 90, 0));level.bunkerList[82] = createBlock((496.341, 865.858, 573.25), (0, 90, 0));level.bunkerList[83] = createBlock((496.341, 865.858, 600.375), (0, 90, 0));level.bunkerList[84] = createBlock((473.226, 823.108, 546.125), (0, 90, 0));level.bunkerList[85] = createBlock((473.226, 823.108, 573.25), (0, 90, 0));level.bunkerList[86] = createBlock((473.226, 823.108, 600.375), (0, 90, 0));level.bunkerList[87] = createBlock((465.269, 769.595, 546.125), (0, 90, 0));level.bunkerList[88] = createBlock((465.269, 769.595, 573.25), (0, 90, 0));level.bunkerList[89] = createBlock((464.75, 777.959, 600.375), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[90] = createBlock((464.75, 777.959, 600.375), (0, 90, 0));level.bunkerList[91] = createBlock((464.75, 777.959, 600.375), (0, 90, 0));level.bunkerList[92] = createBlock((451.072, 725.616, 546.125), (0, 90, 0));level.bunkerList[93] = createBlock((451.072, 725.616, 573.25), (0, 90, 0));level.bunkerList[94] = createBlock((451.072, 725.616, 600.375), (0, 90, 0));level.bunkerList[95] = createBlock((403.908, 669.506, 546.125), (0, 90, 0));level.bunkerList[96] = createBlock((409.462, 669.579, 573.25), (0, 90, 0));level.bunkerList[97] = createBlock((428.397, 670.091, 600.375), (0, 90, 0));level.bunkerList[98] = createBlock((428.397, 670.091, 600.375), (0, 90, 0));level.bunkerList[99] = createBlock((418.556, 624.919, 546.125), (0, 90, 0)); 8:22 ;mp_array;level.bunkerList[100] = createBlock((418.556, 624.919, 573.25), (0, 90, 0));level.bunkerList[101] = createBlock((418.556, 624.919, 600.375), (0, 90, 0));level.bunkerList[102] = createBlock((-1118.67, 2084.49, 465.58), (0, 90, 0));level.bunkerList[103] = createBlock((-1096.86, 2056.24, 491.619), (0, 90, 0));level.bunkerList[104] = createBlock((-1065.11, 2015.12, 503.785), (0, 90, 0));level.bunkerList[105] = createBlock((-1059.6, 2001.76, 530.91), (0, 90, 0));level.bunkerList[106] = createBlock((-1035.35, 1968.62, 556.304), (0, 90, 0)); 8:22 ;mp_array;level.minigunList[0] = createMinigun((-775.271, 1510.97, 562.323), (0, -179.312, 0));level.minigunList[1] = createMinigun((-817.556, 1561.89, 589.214), (0, -129.237, 0));level.minigunList[2] = createMinigun((-865.443, 1656.24, 590.625), (0, -98.4406, 0));level.minigunList[3] = createMinigun((-865.443, 1656.24, 590.625), (0, -100.869, 0));level.minigunList[4] = createMinigun((-335.261, 955.078, 536.125), (0, 56.9834, 0));level.minigunList[5] = createMinigun((-1019.74, 1828.54, 536.125), (0, 92.6981, 0));level.minigunList[6] = createMinigun((-988.523, 1832.08, 536.125), (0, 101.707, 0));level.minigunList[7] = createMinigun((-880.925, 1898.25, 536.125), (0, 150.228, 0));level.minigunList[8] = createMinigun((-857.397, 1906.17, 536.125), (0, 150.92, 0));level.minigunList[9] = createMinigun((-836.065, 1868.03, 536.125), (0, 151.266, 0)); 8:22 ;mp_array;level.minigunList[10] = createMinigun((-847.523, 1823.62, 536.125), (0, 149.706, 0));level.minigunList[11] = createMinigun((-863.092, 1753.16, 536.125), (0, 138.099, 0));level.minigunList[12] = createMinigun((-870, 1722.21, 536.125), (0, 126.833, 0));level.minigunList[13] = createMinigun((-756.686, 1590.62, 536.125), (0, 122.158, 0));level.minigunList[14] = createMinigun((-674.162, 1541.41, 536.125), (0, 113.841, 0));level.minigunList[15] = createMinigun((-612.221, 1580.46, 536.125), (0, 153.694, 0));level.minigunList[16] = createMinigun((-541.952, 1622.29, 536.125), (0, 175.7, 0));level.minigunList[17] = createMinigun((-22.9237, 1458.8, 536.125), (0, 170.229, 0));level.minigunList[18] = createMinigun((-217.214, 1397.05, 536.125), (0, 167.109, 0));level.minigunList[19] = createMinigun((-308.804, 1342.5, 536.125), (0, 152.381, 0)); 8:22 ;mp_array;level.minigunList[20] = createMinigun((85.1281, 1205.71, 536.125), (0, 54.3064, 0));level.minigunList[21] = createMinigun((-171.289, 495.87, 536.125), (0, 153.002, 0));level.minigunList[22] = createMinigun((-385.689, 489.651, 536.125), (0, 97.0322, 0));level.minigunList[23] = createMinigun((106.054, 489.73, 536.125), (0, 61.3377, 0));level.minigunList[24] = createMinigun((267.928, 587.672, 536.125), (0, 70.8683, 0));level.minigunList[25] = createMinigun((390.741, 872.933, 536.125), (0, -138.729, 0));level.minigunList[26] = createMinigun((433.009, 941.598, 536.125), (0, -158.312, 0));level.minigunList[27] = createMinigun((-632.653, 1845.71, 536.125), (0, -85.8022, 0)); 9:02 ;mp_array;level.bunkerList[0] = createBlock((-804.211, 1523.99, 546.375), (0, 0, 0));level.bunkerList[1] = createBlock((-849.893, 1520.04, 546.375), (0, 0, 0));level.bunkerList[2] = createBlock((-879.022, 1603.82, 546.375), (0, 0, 0));level.bunkerList[3] = createBlock((-848.267, 1545.32, 573.5), (0, 0, 0));level.bunkerList[4] = createBlock((-869.357, 1626.21, 573.5), (0, 0, 0));level.bunkerList[5] = createBlock((-732.165, 1721.45, 546.125), (0, 90, 0));level.bunkerList[6] = createBlock((-838.727, 1651.32, 599.225), (0, 90, 0));level.bunkerList[7] = createBlock((-902.543, 1980.08, 546.125), (0, 90, 0));level.bunkerList[8] = createBlock((-886.81, 1960.07, 573.25), (0, 90, 0));level.bunkerList[9] = createBlock((-887.653, 1974.7, 600.375), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[10] = createBlock((-814.212, 1973.29, 580.125), (0, 90, 0));level.bunkerList[11] = createBlock((-741.947, 2050.96, 465.125), (0, 90, 0));level.bunkerList[12] = createBlock((-756.867, 2026.94, 491.724), (0, 90, 0));level.bunkerList[13] = createBlock((-766.241, 2012.14, 518.849), (0, 90, 0));level.bunkerList[14] = createBlock((-734.356, 2054, 517.92), (0, 90, 0));level.bunkerList[15] = createBlock((-749.878, 2064.2, 545.045), (0, 90, 0));level.bunkerList[16] = createBlock((-740.31, 2010.58, 545.974), (0, 90, 0));level.bunkerList[17] = createBlock((-730.153, 1968.5, 551.854), (0, 90, 0));level.bunkerList[18] = createBlock((-692.304, 1995.9, 577.941), (0, 90, 0));level.bunkerList[19] = createBlock((-764.648, 2095.84, 570.637), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[20] = createBlock((-751.837, 2015.66, 573.099), (0, 90, 0));level.bunkerList[21] = createBlock((-744.125, 2004.14, 573.099), (0, 90, 0));level.bunkerList[22] = createBlock((-744.125, 2004.14, 573.099), (0, 90, 0));level.bunkerList[23] = createBlock((-349.242, 1064.71, 584.627), (0, 90, 0));level.bunkerList[24] = createBlock((-349.242, 1064.71, 611.752), (0, 90, 0));level.bunkerList[25] = createBlock((-365.261, 1076.5, 638.877), (0, 90, 0));level.bunkerList[26] = createBlock((-395.115, 1099.45, 665.617), (0, 90, 0));level.bunkerList[27] = createBlock((-435.473, 1124.19, 691.866), (0, 90, 0));level.bunkerList[28] = createBlock((-399.199, 1033.57, 546.125), (0, 90, 0));level.bunkerList[29] = createBlock((-408.314, 1035.89, 573.25), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[30] = createBlock((-399.151, 1036.09, 600.375), (0, 90, 0));level.bunkerList[31] = createBlock((-421.338, 1049.42, 627.5), (0, 90, 0));level.bunkerList[32] = createBlock((-462.615, 1077.31, 653.356), (0, 90, 0));level.bunkerList[33] = createBlock((-442.283, 1088.55, 691.271), (0, 90, 0));level.bunkerList[34] = createBlock((-406.861, 984.457, 546.125), (0, 90, 0));level.bunkerList[35] = createBlock((-406.861, 984.457, 573.25), (0, 90, 0));level.bunkerList[36] = createBlock((-457.669, 1004.96, 598.406), (0, 90, 0));level.bunkerList[37] = createBlock((-473.378, 1041.67, 570.066), (0, 90, 0));level.bunkerList[38] = createBlock((-473.845, 1006.03, 546.125), (0, 90, 0));level.bunkerList[39] = createBlock((-258.944, 1069.09, 436.125), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[40] = createBlock((-258.944, 1069.09, 463.25), (0, 90, 0));level.bunkerList[41] = createBlock((-258.944, 1069.09, 490.375), (0, 90, 0));level.bunkerList[42] = createBlock((-258.944, 1069.09, 517.5), (0, 90, 0));level.bunkerList[43] = createBlock((-258.944, 1069.09, 544.625), (0, 90, 0));level.bunkerList[44] = createBlock((-258.944, 1069.09, 571.75), (0, 90, 0));level.bunkerList[45] = createBlock((-258.944, 1069.09, 598.875), (0, 90, 0));level.bunkerList[46] = createBlock((-267.145, 1044.13, 625.349), (0, 90, 0));level.bunkerList[47] = createBlock((-274.209, 1034.62, 652.474), (0, 90, 0));level.bunkerList[48] = createBlock((-100.617, 321.633, 546.125), (0, 90, 0));level.bunkerList[49] = createBlock((-100.617, 321.633, 573.25), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[50] = createBlock((-100.617, 321.633, 600.375), (0, 90, 0));level.bunkerList[51] = createBlock((-100.617, 321.633, 600.375), (0, 90, 0));level.bunkerList[52] = createBlock((-151.178, 280.309, 546.125), (0, 90, 0));level.bunkerList[53] = createBlock((-151.178, 280.309, 573.25), (0, 90, 0));level.bunkerList[54] = createBlock((-151.178, 280.309, 600.375), (0, 90, 0));level.bunkerList[55] = createBlock((-206.414, 280.218, 546.125), (0, 90, 0));level.bunkerList[56] = createBlock((-206.414, 280.218, 573.25), (0, 90, 0));level.bunkerList[57] = createBlock((-206.274, 282.577, 600.375), (0, 90, 0));level.bunkerList[58] = createBlock((-270.205, 280.113, 546.125), (0, 90, 0));level.bunkerList[59] = createBlock((-270.205, 280.113, 573.25), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[60] = createBlock((-270.205, 280.113, 600.375), (0, 90, 0));level.bunkerList[61] = createBlock((-319.565, 1641.62, 546.125), (0, 90, 0));level.bunkerList[62] = createBlock((-319.565, 1641.62, 573.25), (0, 90, 0));level.bunkerList[63] = createBlock((-319.565, 1641.62, 600.375), (0, 90, 0));level.bunkerList[64] = createBlock((-319.565, 1641.62, 600.375), (0, 90, 0));level.bunkerList[65] = createBlock((-262.937, 1639.66, 546.125), (0, 90, 0));level.bunkerList[66] = createBlock((-262.915, 1623.05, 573.25), (0, 90, 0));level.bunkerList[67] = createBlock((-262.915, 1623.05, 600.375), (0, 90, 0));level.bunkerList[68] = createBlock((-262.915, 1623.05, 600.375), (0, 90, 0));level.bunkerList[69] = createBlock((-205.516, 1641.83, 546.125), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[70] = createBlock((-205.516, 1641.83, 573.25), (0, 90, 0));level.bunkerList[71] = createBlock((-205.516, 1641.83, 600.375), (0, 90, 0));level.bunkerList[72] = createBlock((-121.464, 1616.32, 546.125), (0, 90, 0));level.bunkerList[73] = createBlock((-126.436, 1634.11, 573.25), (0, 90, 0));level.bunkerList[74] = createBlock((-126.436, 1634.11, 600.375), (0, 90, 0));level.bunkerList[75] = createBlock((-126.436, 1634.11, 600.375), (0, 90, 0));level.bunkerList[76] = createBlock((-126.436, 1634.11, 600.375), (0, 90, 0));level.bunkerList[77] = createBlock((-71.3518, 1642.09, 546.125), (0, 90, 0));level.bunkerList[78] = createBlock((-71.3518, 1642.09, 573.25), (0, 90, 0));level.bunkerList[79] = createBlock((-71.0208, 1640.93, 600.375), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[80] = createBlock((-69.7038, 1636.38, 600.375), (0, 90, 0));level.bunkerList[81] = createBlock((496.341, 865.858, 546.125), (0, 90, 0));level.bunkerList[82] = createBlock((496.341, 865.858, 573.25), (0, 90, 0));level.bunkerList[83] = createBlock((496.341, 865.858, 600.375), (0, 90, 0));level.bunkerList[84] = createBlock((473.226, 823.108, 546.125), (0, 90, 0));level.bunkerList[85] = createBlock((473.226, 823.108, 573.25), (0, 90, 0));level.bunkerList[86] = createBlock((473.226, 823.108, 600.375), (0, 90, 0));level.bunkerList[87] = createBlock((465.269, 769.595, 546.125), (0, 90, 0));level.bunkerList[88] = createBlock((465.269, 769.595, 573.25), (0, 90, 0));level.bunkerList[89] = createBlock((464.75, 777.959, 600.375), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[90] = createBlock((464.75, 777.959, 600.375), (0, 90, 0));level.bunkerList[91] = createBlock((464.75, 777.959, 600.375), (0, 90, 0));level.bunkerList[92] = createBlock((451.072, 725.616, 546.125), (0, 90, 0));level.bunkerList[93] = createBlock((451.072, 725.616, 573.25), (0, 90, 0));level.bunkerList[94] = createBlock((451.072, 725.616, 600.375), (0, 90, 0));level.bunkerList[95] = createBlock((403.908, 669.506, 546.125), (0, 90, 0));level.bunkerList[96] = createBlock((409.462, 669.579, 573.25), (0, 90, 0));level.bunkerList[97] = createBlock((428.397, 670.091, 600.375), (0, 90, 0));level.bunkerList[98] = createBlock((428.397, 670.091, 600.375), (0, 90, 0));level.bunkerList[99] = createBlock((418.556, 624.919, 546.125), (0, 90, 0)); 9:02 ;mp_array;level.bunkerList[100] = createBlock((418.556, 624.919, 573.25), (0, 90, 0));level.bunkerList[101] = createBlock((418.556, 624.919, 600.375), (0, 90, 0));level.bunkerList[102] = createBlock((-1118.67, 2084.49, 465.58), (0, 90, 0));level.bunkerList[103] = createBlock((-1096.86, 2056.24, 491.619), (0, 90, 0));level.bunkerList[104] = createBlock((-1065.11, 2015.12, 503.785), (0, 90, 0));level.bunkerList[105] = createBlock((-1059.6, 2001.76, 530.91), (0, 90, 0));level.bunkerList[106] = createBlock((-1035.35, 1968.62, 556.304), (0, 90, 0));level.bunkerList[107] = createBlock((-829.971, 1793.16, 546.125), (0, 90, 0));level.bunkerList[108] = createBlock((-822.469, 1786.17, 573.25), (0, 90, 0)); 9:02 ;mp_array;level.minigunList[0] = createMinigun((-775.271, 1510.97, 562.323), (0, -179.312, 0));level.minigunList[1] = createMinigun((-817.556, 1561.89, 589.214), (0, -129.237, 0));level.minigunList[2] = createMinigun((-865.443, 1656.24, 590.625), (0, -98.4406, 0));level.minigunList[3] = createMinigun((-865.443, 1656.24, 590.625), (0, -100.869, 0));level.minigunList[4] = createMinigun((-335.261, 955.078, 536.125), (0, 56.9834, 0));level.minigunList[5] = createMinigun((-1019.74, 1828.54, 536.125), (0, 92.6981, 0));level.minigunList[6] = createMinigun((-988.523, 1832.08, 536.125), (0, 101.707, 0));level.minigunList[7] = createMinigun((-880.925, 1898.25, 536.125), (0, 150.228, 0));level.minigunList[8] = createMinigun((-857.397, 1906.17, 536.125), (0, 150.92, 0));level.minigunList[9] = createMinigun((-836.065, 1868.03, 536.125), (0, 151.266, 0)); 9:02 ;mp_array;level.minigunList[10] = createMinigun