01-26-2012, 23:10
FXAA Injector
A awesome color correction & more mod that improves the game ALOT
The game looks so much more alive!
Have been using this for a few months now, and I asked myself, why not release this?
Before
After
Installing
Just place the files in the directory where battlefield lives:
C:\Program Files (x86)\Origin Games\Battlefield 3
or C:\Program Files\Origin Games\Battlefield 3
Configuring
You're ready to go!
If you want to fine tune some settings (which I haven't done, but maybe you want)
Open the injFX_Settings.h file, here's an example of what it looks like
Credits
- danoc1 (creating it)
- @iPaddie (telling me about this & creating the vid)
Detected?
As far as I know not, but if you wanna be really save, you can play on servers with PB disabled
I've been playing on all kinds of servers without any problems and not expecting it's gonna be detected
Download
fxaa injector danoc1 v1.25.zip (Size: 53.72 KB / Downloads: 329)
A awesome color correction & more mod that improves the game ALOT
The game looks so much more alive!
Have been using this for a few months now, and I asked myself, why not release this?
Before
After
Installing
Just place the files in the directory where battlefield lives:
C:\Program Files (x86)\Origin Games\Battlefield 3
or C:\Program Files\Origin Games\Battlefield 3
Configuring
You're ready to go!
If you want to fine tune some settings (which I haven't done, but maybe you want)
Open the injFX_Settings.h file, here's an example of what it looks like
C++ Code
- /*======================================================================================
- FXAA Injector danoc1 v1.25 SETTINGS
- ======================================================================================*/
-
- // TODO: Normalize values to be on a human range scale, whole numbers prefered, decimals usable for micro adjustments
- // These values should have min/max limit checks included in their functions, so that the end user doesn't get crazy results
-
- /*------------------------------------------------------------------------------
- FILTER SELECTION
- ------------------------------------------------------------------------------*/
- // Comment to deactivate an effect.
- // Example: To disable the tonemap effect, use // in front of #define USE_TONEMAP
- #define USE_ANTI_ALIASING
- #define USE_PRE_SHARPEN
- //#define USE_BLOOM
- #define USE_TECHNICOLOR
- #define USE_TONEMAP
- #define USE_SEPIA
- //#define USE_VIGNETTE
- #define USE_POST_SHARPEN
- //#define USE_FINAL_LIMITER
-
-
- /*------------------------------------------------------------------------------
- FXAA SHADER
- ------------------------------------------------------------------------------*/
- // Set values to calculate the amount of Anti Aliasing applied
- float fxaaQualitySubpix = 0.65; // Default: 0.75 Raise to increase amount of blur
- float fxaaQualityEdgeThreshold = 0.063; // Lower the value for more smoothing
- float fxaaQualityEdgeThresholdMin = 0.312; // Lower the value for more smoothing
-
-
- /*------------------------------------------------------------------------------
- PRE_SHARPEN
- ------------------------------------------------------------------------------*/
- //For higher precision in the calculation of contour, requires slightly more processing power
- bool highQualitySharpen = 1; //0 = Disable | 1 = Enable
-
- // Set values to calculate the amount of AA produced blur to consider for the sharpening pass
- #define Average 0.7
- #define CoefBlur 2
-
- // Set values of the sharpening amount
- #define SharpenEdge 0.4
- #define Sharpen_val0 1.1
-
-
- /*------------------------------------------------------------------------------
- BLOOM
- ------------------------------------------------------------------------------*/
- // Number of samples per pixel taken for the Bloom effect. Don't set it to high! 4 = 25spp, 8 = 81spp, 16 = 289spp
- #define NUM_SAMPLES2 16
- float BloomPreset = 0;
- float BloomThreshold = 0;
- float BloomWidth = 0;
- float BloomPower = 0;
-
-
- /*------------------------------------------------------------------------------
- TECHNICOLOR
- ------------------------------------------------------------------------------*/
- #define TechniAmount 0.18 // 1.00 = Max
- #define TechniPower 3.6
-
- // lower values = stronger channel
- #define redNegativeAmount 1.0 // 1.00 = Max
- #define greenNegativeAmount 1.0 // 1.00 = Max
- #define blueNegativeAmount 1.0 // 1.00 = Max
-
-
- /*------------------------------------------------------------------------------
- TONEMAP
- ------------------------------------------------------------------------------*/
- #define Gamma 1.0
- #define Exposure 0.01
- #define Saturation 1.0
- #define BlueShift 0.01
- #define Bleach 0.03
- #define Defog 0.1
- #define FogColor float4(0.05, 0.11, 0.09, 2.0)
-
-
- /*------------------------------------------------------------------------------
- SEPIA
- ------------------------------------------------------------------------------*/
- #define Earthyellow // Color Tone, available tones can be seen in ColorTones.PNG (Do not use spaces in the name!)
- #define GreyPower 0.0
- #define SepiaPower 0.2
-
-
- /*------------------------------------------------------------------------------
- VIGNETTE
- ------------------------------------------------------------------------------*/
- // Vignette effect, process by which there is loss in clarity towards the corners and sides of the image, like a picture frame
- #define VignetteCenter float2(0.500, 0.500)
- #define VignetteRadius 1.00
- #define VignetteAmount -0.90
-
-
- /*------------------------------------------------------------------------------
- POST_SHARPEN
- ------------------------------------------------------------------------------*/
- // Controls additional sharpening applied after previous processing. Strength should be max 0.25!
- float Sharpen = 0.22;
-
-
- /*------------------------------------------------------------------------------
- FINAL_LIMITER
- ------------------------------------------------------------------------------*/
- // Controls the strenght of the limiter. 1.000 for default setting
- int LimiterStrenght = 1.000;
Credits
- danoc1 (creating it)
- @iPaddie (telling me about this & creating the vid)
Detected?
As far as I know not, but if you wanna be really save, you can play on servers with PB disabled
I've been playing on all kinds of servers without any problems and not expecting it's gonna be detected
Download
fxaa injector danoc1 v1.25.zip (Size: 53.72 KB / Downloads: 329)