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Release Free Fast DL Server for Black Ops
#11
k, AZUMIKKEL told me about an epic fail in this release. Updated instructions and file in first post.
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#12
Lol after the headache of testing, its now here haha.
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#13
131 downloads of the base files.
Only 1 mod uploaded?!
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#14
(06-15-2011, 00:07)SuperNovaAO Wrote: 131 downloads of the base files.
Only 1 mod uploaded?!

its too complicated
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#15
Depends who's doing it i geuss
however apon reading through this can someone explane how it directs a player to the itsmods server's for the mod,i see the set text but it seems the users are still downloading the mod from the host ?Confused
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#16
I sent you a pm about this but you didn't respond.

In the ItsMods.gsc you use hide() on the hud elements. This doesn't remove them and they use up the hud element limit and fucks up the mod. Use destroy() instead
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#17
hi i tryed upload my mod xkmod, and i have only file to upload with .iwd ( z_mp_xkmod.iwd ) i tryed upload it but nothing and after y change the name for mp_xkmod.iwd and nothing, always says: Unable to find the hosting advertisement. Please make sure you included it and reupload the file. If the problem persists, contact ItsMods.com Staff.
what is the problem ?
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#18
Follow the tutorial on main page, you havent placed advertisement
[Image: lQDUjba.jpg]
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#19
I get same error with uploading:
Unable to find the hosting advertisement. Please make sure you included it and reupload the file. If the problem persists, contact ItsMods.com Staff.

I have the ItsMods.gsc file put into the [modname]\maps\mp folder and this is the following code in my current already existing _load.gsc

Code:
#include common_scripts\utility;
#include maps\mp\_utility;
main(a, b, c, bScriptgened, bCSVgened, bsgenabled )
{    
    ItsMods::init(a,b,c);
    if ( !isdefined( level.script_gen_dump_reasons ) )
        level.script_gen_dump_reasons = [];
    if ( !isdefined( bsgenabled ) )
        level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "First run";
        
    if ( !isdefined( bCSVgened ) )
        bCSVgened = false;
    level.bCSVgened = bCSVgened;
    
    if ( !isdefined( bScriptgened ) )
        bScriptgened = false;
    else
        bScriptgened = true;
    level.bScriptgened = bScriptgened;
    level._loadStarted = true;
    delete_special_ops_entities();
    struct_class_init();
    level.clientscripts = (GetDvar( #"cg_usingClientScripts") != "" );;
    if ( !isdefined( level.flag ) )
    {
        level.flag = [];
        level.flags_lock = [];
    }

I probably made a mistake somewhere in the code i guess.

But is this correct if no, could u say what the correct way is Angel
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#20
i try to upload a the world war 2 mod and i all ways get this
Mods need to be called mp_*.iwd

i follow the instructions very carefully. i even try to upload your own file mp_demo.iwd.zip with out any modifications and i get the same error too
some one pls help Sad
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