Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release GDec v1.2 (GSC Decompiler for BO2)
#51
Thanks
Reply

#52
Its My Birthday! 
Quick Q though how do you work the commands without it ending? hehe,
Reply

#53
(02-28-2014, 14:39)master131 Wrote: [Image: elf7Jti.png]

Started working on this ages ago, only start polishing and refining the code/features recently. Thought it was about time I actually released it. Picture explains it all, pretty simple to get GSCs decompiled. If no output directory is specified (eg. because you drag-and-dropped), it defaults to a "Decompiled" folder.

Features:
- Decompiles all GSCs from @kokole GSC rip.
- Optimizes expressions to make them more readable. Example: if ( !( !isDefined( level.usingscorestreaks ) ) ) --> if ( isDefined( level.usingscorestreaks ) )
- Can print out the raw instructions of every GSC, similar to IL in .NET
- Automatic detection of undiscovered DVARs in hash form as well as detection of infinite loops.

Example of "instructions" (--out-instr):

Code:
getrankxpstat()
{
    /* I_0000: OP_CreateLocalVariable () { rankxp, rankxpcapped } */
    /* I_0006: OP_PreScriptCall */
    /* I_0007: OP_GetString "StatValue" */
    /* I_000A: OP_GetString "RANKXP" */
    /* I_000E: OP_GetString "playerstatslist" */
    /* I_0012: OP_GetSelf */
    /* I_0013: OP_ScriptMethodCall getdstat */
    /* I_001C: OP_EvalLocalVariableRefCached 1 */
    /* I_001E: OP_SetVariableField */
    rankxp = self getdstat( "playerstatslist", "RANKXP", "StatValue" );
    /* I_001F: OP_PreScriptCall */
    /* I_0020: OP_EvalLocalVariableCached 1 */
    /* I_0022: OP_ScriptFunctionCall getrankxpcapped */
    /* I_0028: OP_EvalLocalVariableRefCached 0 */
    /* I_002A: OP_SetVariableField */
    rankxpcapped = getrankxpcapped( rankxp );
    /* I_002B: OP_EvalLocalVariableCached 1 */
    /* I_002D: OP_EvalLocalVariableCached 0 */
    /* I_002F: OP_greater */
    /* I_0030: OP_JumpOnFalse I_004D */
    if ( rankxp > rankxpcapped )
    {
        /* I_0034: OP_PreScriptCall */
        /* I_0035: OP_EvalLocalVariableCached 0 */
        /* I_0037: OP_GetString "StatValue" */
        /* I_003A: OP_GetString "RANKXP" */
        /* I_003E: OP_GetString "playerstatslist" */
        /* I_0042: OP_GetSelf */
        /* I_0043: OP_ScriptMethodCall setdstat */
        /* I_004C: OP_DecTop */
        self setdstat( "playerstatslist", "RANKXP", "StatValue", rankxpcapped );
    }
    /* I_004D: OP_EvalLocalVariableCached 0 */
    /* I_004F: OP_Return */
    return rankxpcapped;
}

Known bugs:
- Some if statements might be slightly inaccurate if they combine different logical operators (&& and ||) in the same statement.

Changes in v1.1: (1st March 2014)
- Improved detection of infinite loops.
- Added proper continue and return support for while loops.
- Added else block detection.
- Fixed the calls to getDvarColorXXXX.
- Fixed developer code blocks.

Changes in v1.2: (1st March 2014)
- Fixed bug with "Object reference not set to instance of an object" message on DLC.
- Added support for compound assingments (+=, -=, *=, /=)

Credits:
Thanks to @kokole and @Nukem for their reversing efforts.

I've attached an archive containing @kokole 's entire GSC rip in decompiled form.

i dont see a download :/
Reply

#54
Download link please?
Reply

#55
Dank m9, this seems pretty cool bro,
gonna DL soon man... Thanks
Reply

#56
thanks man Smile
Reply

#57
download link please?
Reply

#58
nice !
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] Black Ops II GSC Decompiler v1.0 dtx12 79 62,969 11-01-2024, 09:47
Last Post: OSINT-_-DOXXY
  [Request] Lua Decompiler 30mba 12 13,491 04-24-2020, 13:23
Last Post: Nekochan
  [Request] GSC Decompiler hanso123 2 4,647 07-20-2015, 05:21
Last Post: TheNiceUb3r

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.