(03-20-2012, 21:48)pieter Wrote: hmm atm mine is full and also running it. ill keep an eye on it
was ok for a hr or so, now just keeps timing out on next map load.
i'm using..
aaapermissions
serveradmin
no-reconnect
fov plugin
speed plugin
teleporter
so far no problems here but my InfectedRestart did stop working just a minute ago..
ill have to keep an eye out on this maybe ill get it to hang tomorrow
my plugins:
Code:
Server timed messages successfully loaded!
Permission plugin loaded. Author: Pozzuh. Version 1.0 Beta
Ban fixer loaded
InfectedRestart by JariZ loaded (ThreadPools: zxz0O0, Recompile: Pieter)
NoReconnect Plugin 1.1 (Personal recompile do not distribute)
Spawn-For-Fun (By Pieter) has loaded... (personal plugin not publicly available)
Speed plugin loaded. Author: Pozzuh. Version 1.2
Plugin: SprintExtend by blueberry9 & zxz0O0 loaded.
Plugin: Unlimited ammo by Nukem loaded.
Welcomer plugin by Tylerd86 loaded!
*edit* indeed it just crashed on me too.. well it had has een showing the Application-hang window on console for an hour but kept running (lol?) untill i clicked 'Dont send report'
maybe the threadpool thing thing isnt working so well in a WHILE loop idk i'm really not that familair in C# coding (started learning it 2 days ago)
Maybe zx has any opinions on that?
03-22-2012, 00:54 (This post was last modified: 03-22-2012, 02:54 by hillbilly.)
(03-21-2012, 20:42)pieter Wrote: good to hear that, mine is also still running it
odd thing just happened, it did restart once when there was no infected as it should, but just now infected left and it didn't restart, i had to do it via rcon?
p.s. i have had NO crashes, but it failed to restart on second time an infected left, and this would be at least 2hrs after last infected left when it restarted ok.
you also mentioned you have updated the noreconnect so they don't clash, where is that? and could that be why it didn't detect no infected the second time around due to me not updating it?
ty