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Release InfectedRestarter V7 by pieter
#51
did u wait more then a minute?
last night steam had some disruptions but that should only affect VAC and the listings in the ingame browser


no reconnect was updated so it doesnt trigger on all players after this plugin did a fast_restart

so it has no impact aside from it not triggering on fast restarts
Had a life, Got a modem..

#52
(03-22-2012, 07:36)pieter Wrote: did u wait more then a minute?
last night steam had some disruptions but that should only affect VAC and the listings in the ingame browser


no reconnect was updated so it doesnt trigger on all players after this plugin did a fast_restart

so it has no impact aside from it not triggering on fast restarts

i waited over a min, i actually timed it, it has happened 3 times since my last post, initial infected left and no restart, had to do it manually.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#53
@hillbilly could it be that it happened on a (or two) specific map? I think Infected are not always team axis. Maybe it was on hardhat?
[Image: azuw.jpg]

#54
(03-22-2012, 09:32)zxz0O0 Wrote: @hillbilly could it be that it happened on a (or two) specific map? I think Infected are not always team axis. Maybe it was on hardhat?

It happened on Resistance, Bakaara, Lockdown, Harhat, and Fallen to name a few.
I know there was a steam update earlier and i haven't restarted the server since then dunno if that would help?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#55
Well you should look in console.log if there is an exception. I know that in S&D on mp_hardhat and mp_exchange teams are switched.

@pieter if you use
CSHARP Code
  1. catch (Exception e)
  2. {
  3. ServerPrint(e.Message);
  4. }

, you don't need to catch ThreadAbortException. The code above catches all exceptions. If there is still a problem I recommend to add some debug output, like when a new thread is started and when the while loop ends etc.
[Image: azuw.jpg]

#56
thanks, i can try and make a debugversion that logs all kind of crap to a txt file but i wont recommend to run that for too long Tongue
Had a life, Got a modem..

#57
This plugin is very very buggy.

#58
@dthem_2000 instead of trolling and 1 line replying to every single thread you could just READ the fucking thread and see that its being worked on.

All you do now is get ppl to report you for trolling and get you banned..

we need to get ppl INTO making plugins, not make sure they stop doing it..
Had a life, Got a modem..

#59
[quote='zxz0O0' pid='68288' dateline='1332412616']
Well you should look in console.log if there is an exception. I know that in S&D on mp_hardhat and mp_exchange teams are switched.

sorry, but this is all it shows really.

[09:46:50] //////////////////////////////////////////
[09:46:50] //////Dedicated server addon enabled//////
[09:46:50] ////Created by Nukem | www.itsmods.com////
[09:46:50] ////CoD8HMod | www.cod6hmod.itshax.com////
[09:46:50] //////////////////////////////////////////

[09:46:50] Version 1.279
[09:46:50] Permission plugin loaded. Author: Pozzuh. Version 1.0 Beta
[09:46:50] InfectedRestart(V4) by JariZ loaded (ThreadPools:zxz0O0 RecompileTongueieter)
[09:46:50]
NoReconnect Plugin 1.1 loaded
Author: zxz0O0
Thanks to Nukem, Jariz, Pozzuh and Surtek

[09:46:50] www.youtube.com/zxz0O0
www.itsmods.com

[09:46:50]
FOV Plugin loaded
Author: zxz0O0
Thanks to Nukem, Jariz, Pozzuh

[09:46:50] Bonemind's ingame RCON v0.7.5 BETA loaded
[09:46:50] Speed plugin loaded. Author: Pozzuh. Version 1.4
[09:46:50] Teleporter plugin by Nukem loaded.
[09:46:50] Server timed messages successfully loaded!
[09:46:50]
[09:47:01] console: ^2REJOIN ^1DISABLED ^2ON THIS SERVER
[09:48:30] console: ^2!rules,!fov,!help
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]


#60
Just happened on mission again, waited 4 minutes and nothing had to use rcon.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]




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