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Release MW2 MP TEAMS PACK
#1
Finally it's done Smile Dunno how can I explain what's inside, but let's say like that:

244 xmodels,
276 materials,
1k image files,

and it's all yours Tongue

Pack contains 7 MW2 MP teams (9, if we'll count TF141 variations). Pack has desert, arctic, forest variations, different combos and etc, so I think you can easly fit it to any map project.

How does it work:


There're bodies and head models, like in the stock game. Why I didnt make one complete body sets: xmodelaliases. If you never heard about it, then you'll now. It's something like a randomizer, so you can simply setup bodies, and each time player spawns, random head from the list will be attached. Same you can do for bodies, if you think that xmodel limit is pretty far away.
If you still want to make complete bodies (head + body in one model) - feel free, I've added all of mine .mb files (Zweimann already did it, so, nothing impossible here, but some maya skills =) ).

About .csv file structure: like before, I prefer staight syntax and hierarchy as much as possible. So it should be easy to read and understand what is what. If you still have some problems, you may simply ask me. All teams has commented header, like:

# <------------------------> #
# AIRBORNE
# <------------------------> #

and end one:

# <------------------------> #
# <<<<<<END>>>>>>
# <------------------------> #

It allows you allocate which materials and xmodels are using for this team. Sometimes there're common materials, for example, some ranger glasses (alpha) are using on airborne heads. I forgot to track it, but I dont think that it should be a real problem.



I didnt make any screens, since my PC wont handle such graphic and perma-recompile of mod.ff at the same time, so I have only lq ones. I'll be happy if some1 will post results here.

Download link:
https://docs.google.com/file/d/0By31gwkE...s2UUU/edit


Screenshots(by 3aGl3):
http://www.mediafire.com/?7ba8909i5hr134r

Any feedback and suggestions are welcome.



Regards, Sanya.


I'd like to move discussion to: http://mappersunited.com/index.php?/topi...eams-pack/ but will check this topic too as well.
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#2
Epicness. rep++;
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
Maybe a video?
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#4
(03-03-2013, 13:48)surtek Wrote: Maybe a video?

l2read Troll
He can't compile it.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
(03-03-2013, 13:48)surtek Wrote: Maybe a video?

You can look out screenshots. Very raw preview, but still.
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#6
I wish you would export the weapon models and anims :| but nonetheless this is great. +rep
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#7
(03-03-2013, 20:24)SirFaggy Wrote: Isn't all this copyrighted?

I didnt think that somebody still doesnt know that he cant use it in commercial projects, lol.

If you mean in common... They're just doesnt really care, till it's free. Look out facepunch forum, if you want.
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#8
(03-03-2013, 20:24)SirFaggy Wrote: Isn't all this copyrighted?

No. As far as I understand this mod puts stuff from MW2 in cod4. Every asset you put in a mod for cod belongs to Activision, so it doesn't matter.
[Image: MaEIQ.png]
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