03-03-2013, 13:21
Finally it's done Dunno how can I explain what's inside, but let's say like that:
244 xmodels,
276 materials,
1k image files,
and it's all yours
Pack contains 7 MW2 MP teams (9, if we'll count TF141 variations). Pack has desert, arctic, forest variations, different combos and etc, so I think you can easly fit it to any map project.
How does it work:
There're bodies and head models, like in the stock game. Why I didnt make one complete body sets: xmodelaliases. If you never heard about it, then you'll now. It's something like a randomizer, so you can simply setup bodies, and each time player spawns, random head from the list will be attached. Same you can do for bodies, if you think that xmodel limit is pretty far away.
If you still want to make complete bodies (head + body in one model) - feel free, I've added all of mine .mb files (Zweimann already did it, so, nothing impossible here, but some maya skills =) ).
About .csv file structure: like before, I prefer staight syntax and hierarchy as much as possible. So it should be easy to read and understand what is what. If you still have some problems, you may simply ask me. All teams has commented header, like:
# <------------------------> #
# AIRBORNE
# <------------------------> #
and end one:
# <------------------------> #
# <<<<<<END>>>>>>
# <------------------------> #
It allows you allocate which materials and xmodels are using for this team. Sometimes there're common materials, for example, some ranger glasses (alpha) are using on airborne heads. I forgot to track it, but I dont think that it should be a real problem.
I didnt make any screens, since my PC wont handle such graphic and perma-recompile of mod.ff at the same time, so I have only lq ones. I'll be happy if some1 will post results here.
Download link:
https://docs.google.com/file/d/0By31gwkE...s2UUU/edit
Screenshots(by 3aGl3):
http://www.mediafire.com/?7ba8909i5hr134r
Any feedback and suggestions are welcome.
Regards, Sanya.
I'd like to move discussion to: http://mappersunited.com/index.php?/topi...eams-pack/ but will check this topic too as well.
244 xmodels,
276 materials,
1k image files,
and it's all yours
Pack contains 7 MW2 MP teams (9, if we'll count TF141 variations). Pack has desert, arctic, forest variations, different combos and etc, so I think you can easly fit it to any map project.
How does it work:
There're bodies and head models, like in the stock game. Why I didnt make one complete body sets: xmodelaliases. If you never heard about it, then you'll now. It's something like a randomizer, so you can simply setup bodies, and each time player spawns, random head from the list will be attached. Same you can do for bodies, if you think that xmodel limit is pretty far away.
If you still want to make complete bodies (head + body in one model) - feel free, I've added all of mine .mb files (Zweimann already did it, so, nothing impossible here, but some maya skills =) ).
About .csv file structure: like before, I prefer staight syntax and hierarchy as much as possible. So it should be easy to read and understand what is what. If you still have some problems, you may simply ask me. All teams has commented header, like:
# <------------------------> #
# AIRBORNE
# <------------------------> #
and end one:
# <------------------------> #
# <<<<<<END>>>>>>
# <------------------------> #
It allows you allocate which materials and xmodels are using for this team. Sometimes there're common materials, for example, some ranger glasses (alpha) are using on airborne heads. I forgot to track it, but I dont think that it should be a real problem.
I didnt make any screens, since my PC wont handle such graphic and perma-recompile of mod.ff at the same time, so I have only lq ones. I'll be happy if some1 will post results here.
Download link:
https://docs.google.com/file/d/0By31gwkE...s2UUU/edit
Screenshots(by 3aGl3):
http://www.mediafire.com/?7ba8909i5hr134r
Any feedback and suggestions are welcome.
Regards, Sanya.
I'd like to move discussion to: http://mappersunited.com/index.php?/topi...eams-pack/ but will check this topic too as well.