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Release MW3 Server Addon
#71
(08-10-2012, 17:50)Pozzuh Wrote: y u no add my shit

Because he hates you.
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#72
@zxz0O0

i tried the SayAll method and at first it seemed to work.
I displayed a message through OnSay when a message was sent from a client (message from SayAll also triggered that) but i set ChatNone as return value.
After removing my OnSay method and just using SayAll i always get this:

Code:
Exception Message = Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Exception Source = addon
Exception StackTrace =
   [b]at Server.CChat.hkClientSay(Entity_t* , Int32 , SByte* )
   at Addon.CPlugin.SayAll(ServerClient Client, String Message)[/b]

It seems there is a memory access problem.
That exception only occurs when using SayAll (normal messages are still working).

I hope u can resolve that problem.
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#73
The old rotation option for the addons does not seem to be working. I cannot get my server to boot with it enabled.

This is in my log with this feature enabled;

[20:49:35] Map rotate started...
[20:49:35] none found
[20:49:35] No map rotation found, haulting map rotation.

Disable this feature and the server boots right up.
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#74
Sorry, I forgot to tell that I now finally fixed OldRotation and custom commands. However for OldRotation you must now add the rotation value in sv_config. It's in the [Server] section.

Example:
Code:
[Server]
OldRotationVal=playlist ffa_default map mp_dome playlist sd_default map mp_alpha

@Deviler86 I will look into your problems, I am not sure if the OnPlayerDamaged problem when using explosives can be fixed.
[Image: azuw.jpg]
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#75
(08-11-2012, 09:41)zxz0O0 Wrote: Sorry, I forgot to tell that I now finally fixed OldRotation and custom commands. However for OldRotation you must now add the rotation value in sv_config. It's in the [Server] section.

Example:
Code:
[Server]
OldRotationVal=playlist ffa_default map mp_dome playlist sd_default map mp_alpha

@Deviler86 I will look into your problems, I am not sure if the OnPlayerDamaged problem when using explosives can be fixed.

@zz0O0 the map rotation isn't working, i posted in the help thread.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#76
(08-11-2012, 09:41)zxz0O0 Wrote: Sorry, I forgot to tell that I now finally fixed OldRotation and custom commands. However for OldRotation you must now add the rotation value in sv_config. It's in the [Server] section.

Example:
Code:
[Server]
OldRotationVal=playlist ffa_default map mp_dome playlist sd_default map mp_alpha

@Deviler86 I will look into your problems, I am not sure if the OnPlayerDamaged problem when using explosives can be fixed.

ok thx alot.
OnSay: i hope this isn't such a big problem ^^
OnPlayerDamaged: maybe you can save the last missile/grenade shooter/holder and use it for this method?
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#77
http://gyazo.com/3e83d35cc0d5b756d91a8eec2596f648
Sad
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#78
It seems like the old style map rotation is causing the server to crash. I have tried this on two different servers with the same result.

What seem to be the problem is when the map cycle ends, it doesn't know what to do, as per the logs;

22:33:30] Playlist: fallen Map: mp_lambeth
[22:48:22] Map rotate started...
[22:48:22] Playlist: resistance Map: mp_paris
[22:54:35] Map rotate started...
[22:54:35] Playlist: Arkaden Map: mp_plaza2
[22:58:59] Map rotate started...
[23:10:35] Logging WinMainFunc 0x539B60
[23:10:35] Logging SpecsFunc 0x4F6100
[23:10:35] Logging CreateDvarsHook 0x4FBD8C
[23:10:35] Logging MapRotateFunc 0x4F47C0
________________________________
00:26:10] Playlist: fallen Map: mp_lambeth
[00:30:14] Map rotate started...
[00:30:14] Playlist: resistance Map: mp_paris
[00:43:31] Map rotate started...
[00:43:31] Playlist: Arkaden Map: mp_plaza2
[00:57:21] Map rotate started...
[00:58:42] Logging WinMainFunc 0x539B60
[00:58:42] Logging SpecsFunc 0x4F6100
[00:58:42] Logging CreateDvarsHook 0x4FBD8C
[00:58:42] Logging MapRotateFunc 0x4F47C0


Notice how Arkaden is always the ending map? It just wont repeat.
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#79
Uploaded a quick update to fix the chat bug. Also added an option in sv_config to disable map rotation threshold.

@kraze1994 I tested old rotation and it rotates fine. Still using the values I posted above.
[Image: azuw.jpg]
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#80
(08-19-2012, 10:49)zxz0O0 Wrote: Uploaded a quick update to fix the chat bug. Also added an option in sv_config to disable map rotation threshold.

@kraze1994 I tested old rotation and it rotates fine. Still using the values I posted above.

Does it work in last game update version (1.9.441)?
EDIT: It works on 1.9.441 version thanks to --> - Added signature scans so it should work on future versions without the need of updating Wink
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