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Release Melee Mod V1
#31
(08-03-2011, 22:33)jariz Wrote: If i could, i would test
Also u made that weapon?

Well material yes, model no, animation no
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#32
As one of my fellow clan-mate so kindly noticed... Where's Gordon Freeman's crowbar? Smile
[Lg.C]Don
[Image: liquiddon.png]
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#33
(08-03-2011, 23:46)Liquid_Don Wrote: As one of my fellow clan-mate so kindly noticed... Where's Gordon Freeman's crowbar? Smile

Lol, will do it when I get maya then
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#34
Still open to class suggestions?

Class; Police Officer
Main Melee Weapon: Nightstick
Throwing: Handcuffs (??)

Class; Psycho
Main Melee Weapon: Broken shard of glass,
Throwing: Cue Ball

Class; Addict
Main Melee Weapon: Syringe
Throwing: Bloody Rolled Up Bandage

Class; Drunk
Main Melee Weapon: Broken Beer Bottle
Throwing: Ash Tray!

lol

Plus Skins for each individual class if that can be done?

Would be cool.
Smile

Kind Regards
Death

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#35
Main melee weapon = throwing weapon.
[Lg.C]Don
[Image: liquiddon.png]
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#36
(08-04-2011, 00:43)Liquid_Don Wrote: Main melee weapon = throwing weapon.

Ah fair enough scrap my throwing weapon suggestions then. Smile

Regards
Death
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#37
Skin for each class is already made Smile In V1.5

And nice class ideas will try to do some , once I get maya , working on gametypes right now (at least 1 custom gametype will come in next update V1.5, others will come in V2)
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#38
i am free all days i can test evry mod ye want
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#39
Scripts, stop working on meleemod and get your ass back on M.E.
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#40
(08-05-2011, 13:50)jariz Wrote: Scripts, stop working on meleemod and get your ass back on M.E.

Dude I just made the BIGGEST random class ever 8 hours of work non-stop, I think I can take a break at least Big Grin around 1500 possibilities of primary weapons , I did also secondaries, equipement and grenades are left

btw I was using wronger version of M.E until yesterday, was finding funny that I was seeing no difference lol, at least now I do see them
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