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Release Mutant Mod by Ivankec
#11
hehe this is video of our test play))) nice Big Grin
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#12
What did you change?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#13
Really, what did you change?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#14
(03-02-2011, 09:38)AZUMIKKEL Wrote: Really, what did you change?
What I can see is text of iPrintLn
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#15
No, really really what did he changed?^^
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#16
He doesn't even answer.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#17
Who? me i don't know... 5ivek and zde5 just tell me i script i didin't even look azumikkel credits...
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#18
(03-02-2011, 19:32)Ivankec Wrote: Who? me i don't know... 5ivek and zde5 just tell me i script i didin't even look azumikkel credits...

So you'll release something your imaginary friends 'made', under your name?...
I believe in this.


But really, what I think, is that you copypasted my mod, changed the names and stuff and thought you'd get away with it. But then you didn't, and you blame it on someone else or someone that doesn't even exist, to act like you're completely innocent, but you're not.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#19
+5 azu
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#20
Dude just admit it, what are the chances that this
Code:
for(;;)
    {
        vel = self getVelocity();
        if(self getStance() == "prone" && self.recentlyFired == 0    && X == 100 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
        {
            X = floor(X);
            while(self getStance() == "prone" && self.recentlyFired == 0    && X > 1 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
            {
                self hide();
                X -= 1;
                Y = (X*-1+100)/100;
                self setClientDvar("r_heroLightScale", "0 "+Y+" "+Y);
                wait 0.1;
                vel = self getVelocity();
            }
            self show();
            while(X <= 10)
            {
                self setClientDvar("r_heroLightScale", "1 0 0");
                X += 1;
                wait 0.2;
            }
        }
        
        
        while(self.recentlyFired)
        {
            self setClientDvar("r_heroLightScale", "1 0 0");
            wait 0.05;
            while(X <= 10)
            {
                X += 1;
                wait 0.2;
            }
        }
        
        
        if(X < 100)
        {
            X += 0.25;
            Y = (X*-1+100)/100;
            self setClientDvar("r_heroLightScale", "1 " +Y +" " +Y);
        }
        
        if(X == 100)
            self setClientDvar("r_heroLightScale", "0 0.6 0");
        
        wait 0.10;
    }
look like
azu's code:
Code:
for(;;)
    {
        vel = self getVelocity();
        if(self getStance() == "prone" && self.recentlyFired == 0    && X == 100 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
        {
            X = floor(X);
            while(self getStance() == "prone" && self.recentlyFired == 0    && X > 1 && vel[0] < 1 && vel[0] > -1 && vel[1] < 1 && vel[1] > -1)
            {
                self hide();
                X -= 1;
                Y = (X*-1+100)/100;
                self setClientDvar("r_heroLightScale", "0 "+Y+" "+Y);
                wait 0.1;
                vel = self getVelocity();
            }
            self show();
            while(X <= 10)
            {
                self setClientDvar("r_heroLightScale", "1 0 0");
                X += 1;
                wait 0.2;
            }
        }
        
        
        while(self.recentlyFired)
        {
            self setClientDvar("r_heroLightScale", "1 0 0");
            wait 0.05;
            while(X <= 10)
            {
                X += 1;
                wait 0.2;
            }
        }
        
        
        if(X < 100)
        {
            X += 0.25;
            Y = (X*-1+100)/100;
            self setClientDvar("r_heroLightScale", "1 " +Y +" " +Y);
        }
        
        if(X == 100)
            self setClientDvar("r_heroLightScale", "0 0.6 0");
        
        wait 0.10;
    }
Which is the same thing.
[Image: 1fxsnb.jpg]
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