Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Release] Search & rescue code
#1
no comment
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
// Rallypoints should be destroyed on leaving your team/getting killed
// Compass icons need to be looked at
// Doesn't seem to be setting angle on spawn so that you are facing your rallypoint

/*
    Search and Rescue //by trasto -KTR-
    Attackers objective: Bomb one of 2 positions
    Defenders objective: Defend these 2 positions / Defuse planted bombs
    Round ends:    When one team is eliminated, bomb explodes, bomb is defused, or roundlength time is reached
    Map ends:    When one team reaches the score limit, or time limit or round limit is reached
    Respawning:    Players remain dead for the round and will respawn at the beginning of the next round
    
    
    Level requirements
    ------------------
        Allied Spawnpoints:
            classname        mp_sd_spawn_attacker
            Allied players spawn from these. Place at least 16 of these relatively close together.

        Axis Spawnpoints:
            classname        mp_sd_spawn_defender
            Axis players spawn from these. Place at least 16 of these relatively close together.

        Spectator Spawnpoints:
            classname        mp_global_intermission
            Spectators spawn from these and intermission is viewed from these positions.
            Atleast one is required, any more and they are randomly chosen between.

        Bombzones:
            classname                    trigger_multiple
            targetname                    bombzone
            script_gameobjectname        bombzone
            script_bombmode_original    <if defined this bombzone will be used in the original bomb mode>
            script_bombmode_single        <if defined this bombzone will be used in the single bomb mode>
            script_bombmode_dual        <if defined this bombzone will be used in the dual bomb mode>
            script_team                    Set to allies or axis. This is used to set which team a bombzone is used by in dual bomb mode.
            script_label                Set to A or B. This sets the letter shown on the compass in original mode.
            This is a volume of space in which the bomb can planted. Must contain an origin brush.

        Bomb:
            classname                trigger_lookat
            targetname                bombtrigger
            script_gameobjectname    bombzone
            This should be a 16x16 unit trigger with an origin brush placed so that it's center lies on the bottom plane of the trigger.
            Must be in the level somewhere. This is the trigger that is used when defusing a bomb.
            It gets moved to the position of the planted bomb model.

    Level script requirements
    -------------------------
        Team Definitions:
            game["attackers"] = "allies";
            game["defenders"] = "axis";
            This sets which team is attacking and which team is defending. Attackers plant the bombs. Defenders protect the targets.

        Exploder Effects:
            Setting script_noteworthy on a bombzone trigger to an exploder group can be used to trigger additional effects.
*/

/*QUAKED mp_sd_spawn_attacker (0.0 1.0 0.0) (-16 -16 0) (16 16 72)
Attacking players spawn randomly at one of these positions at the beginning of a round.*/

/*QUAKED mp_sd_spawn_defender (1.0 0.0 0.0) (-16 -16 0) (16 16 72)
Defending players spawn randomly at one of these positions at the beginning of a round.*/

main()
{
    if(getdvar("mapname") == "mp_background")
        return;
    
    maps\mp\gametypes\_globallogic::init();
    maps\mp\gametypes\_callbacksetup::SetupCallbacks();
    maps\mp\gametypes\_globallogic::SetupCallbacks();
    
    registerRoundSwitchDvar( level.gameType, 3, 0, 9 );
    registerTimeLimitDvar( level.gameType, 2.5, 0, 1440 );
    registerScoreLimitDvar( level.gameType, 1, 0, 500 );
    registerRoundLimitDvar( level.gameType, 0, 0, 12 );
    registerWinLimitDvar( level.gameType, 4, 0, 12 );
    registerNumLivesDvar( level.gameType, 1, 0, 10 );
    registerHalfTimeDvar( level.gameType, 0, 0, 1 );
    
    level.objectiveBased = true;
    level.teamBased = true;
    level.onPrecacheGameType = ::onPrecacheGameType;
    level.onStartGameType = ::onStartGameType;
    level.getSpawnPoint = ::getSpawnPoint;
    level.onSpawnPlayer = ::onSpawnPlayer;
    level.onPlayerKilled = ::onPlayerKilled;
    level.onDeadEvent = ::onDeadEvent;
    level.onOneLeftEvent = ::onOneLeftEvent;
    level.onTimeLimit = ::onTimeLimit;
    level.onNormalDeath = ::onNormalDeath;
    level.initGametypeAwards = ::initGametypeAwards;
    
    game["dialog"]["gametype"] = "searchdestroy_pro";

    game["dialog"]["offense_obj"] = "obj_destroy";
    game["dialog"]["defense_obj"] = "obj_defend";
}


onPrecacheGameType()
{
    game["bomb_dropped_sound"] = "mp_war_objective_lost";
    game["bomb_recovered_sound"] = "mp_war_objective_taken";

    precacheShader("waypoint_bomb");
    precacheShader("hud_suitcase_bomb");
    precacheShader("waypoint_target");
    precacheShader("waypoint_target_a");
    precacheShader("waypoint_target_b");
    precacheShader("waypoint_defend");
    precacheShader("waypoint_defend_a");
    precacheShader("waypoint_defend_b");
    precacheShader("waypoint_defuse");
    precacheShader("waypoint_defuse_a");
    precacheShader("waypoint_defuse_b");
    precacheShader("waypoint_escort");

    precacheString( &"MP_EXPLOSIVES_RECOVERED_BY" );
    precacheString( &"MP_EXPLOSIVES_DROPPED_BY" );
    precacheString( &"MP_EXPLOSIVES_PLANTED_BY" );
    precacheString( &"MP_EXPLOSIVES_DEFUSED_BY" );
    precacheString( &"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES" );
    precacheString( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
    precacheString( &"MP_CANT_PLANT_WITHOUT_BOMB" );    
    precacheString( &"MP_PLANTING_EXPLOSIVE" );    
    precacheString( &"MP_DEFUSING_EXPLOSIVE" );    
}


onStartGameType()
{
    if ( !isDefined( game["switchedsides"] ) )
        game["switchedsides"] = false;
    
    if ( game["switchedsides"] )
    {
        oldAttackers = game["attackers"];
        oldDefenders = game["defenders"];
        game["attackers"] = oldDefenders;
        game["defenders"] = oldAttackers;
    }
    
    setClientNameMode( "manual_change" );
    
    game["strings"]["target_destroyed"] = &"MP_TARGET_DESTROYED";
    game["strings"]["bomb_defused"] = &"MP_BOMB_DEFUSED";
    
    precacheString( game["strings"]["target_destroyed"] );
    precacheString( game["strings"]["bomb_defused"] );

    level._effect["bombexplosion"] = loadfx("explosions/tanker_explosion");
    
    setObjectiveText( game["attackers"], &"OBJECTIVES_SD_ATTACKER" );
    setObjectiveText( game["defenders"], &"OBJECTIVES_SD_DEFENDER" );

    if ( level.splitscreen )
    {
        setObjectiveScoreText( game["attackers"], &"OBJECTIVES_SD_ATTACKER" );
        setObjectiveScoreText( game["defenders"], &"OBJECTIVES_SD_DEFENDER" );
    }
    else
    {
        setObjectiveScoreText( game["attackers"], &"OBJECTIVES_SD_ATTACKER_SCORE" );
        setObjectiveScoreText( game["defenders"], &"OBJECTIVES_SD_DEFENDER_SCORE" );
    }
    setObjectiveHintText( game["attackers"], &"OBJECTIVES_SD_ATTACKER_HINT" );
    setObjectiveHintText( game["defenders"], &"OBJECTIVES_SD_DEFENDER_HINT" );

    level.spawnMins = ( 0, 0, 0 );
    level.spawnMaxs = ( 0, 0, 0 );    
    maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_sd_spawn_attacker" );
    maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_sd_spawn_defender" );
    
    level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
    setMapCenter( level.mapCenter );
    
    allowed[0] = "sd";
    allowed[1] = "bombzone";
    allowed[2] = "blocker";
    maps\mp\gametypes\_gameobjects::main(allowed);
    
    maps\mp\gametypes\_rank::registerScoreInfo( "win", 2 );
    maps\mp\gametypes\_rank::registerScoreInfo( "loss", 1 );
    maps\mp\gametypes\_rank::registerScoreInfo( "tie", 1.5 );
    
    maps\mp\gametypes\_rank::registerScoreInfo( "kill", 50 );
    maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 50 );
    maps\mp\gametypes\_rank::registerScoreInfo( "assist", 20 );
    maps\mp\gametypes\_rank::registerScoreInfo( "plant", 100 );
    maps\mp\gametypes\_rank::registerScoreInfo( "defuse", 100 );
    maps\mp\gametypes\_rank::registerScoreInfo( "kill_confirmed", 50 );
    maps\mp\gametypes\_rank::registerScoreInfo( "kill_denied", 50 );
    
    thread updateGametypeDvars();
    
    thread bombs();
}


getSpawnPoint()
{
    if(self.pers["team"] == game["attackers"])
        spawnPointName = "mp_sd_spawn_attacker";
    else
        spawnPointName = "mp_sd_spawn_defender";

    spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( spawnPointName );
    assert( spawnPoints.size );
    spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );

    return spawnpoint;
}

onSpawnPlayer()
{
    self.isPlanting = false;
    self.isDefusing = false;
    self.isBombCarrier = false;
    
    if ( level.multiBomb && !isDefined( self.carryIcon ) && self.pers["team"] == game["attackers"] && !level.bombPlanted )
    {
        if ( level.splitscreen )
        {
            self.carryIcon = createIcon( "hud_suitcase_bomb", 33, 33 );
            self.carryIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", 0, -78 );
            self.carryIcon.alpha = 0.75;
        }
        else
        {
            self.carryIcon = createIcon( "hud_suitcase_bomb", 50, 50 );
            self.carryIcon setPoint( "BOTTOM RIGHT", "BOTTOM RIGHT", -90, -65 );
            self.carryIcon.alpha = 0.75;
        }
    }
    
    level notify ( "spawned_player" );
}


onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{
    thread checkAllowSpectating();
}


checkAllowSpectating()
{
    wait ( 0.05 );
    
    update = false;
    if ( !level.aliveCount[ game["attackers"] ] )
    {
        level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
        update = true;
    }
    if ( !level.aliveCount[ game["defenders"] ] )
    {
        level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
        update = true;
    }
    if ( update )
        maps\mp\gametypes\_spectating::updateSpectateSettings();
}


sd_endGame( winningTeam, endReasonText )
{
    thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}


onDeadEvent( team )
{
    if ( level.bombExploded || level.bombDefused )
        return;
    
    if ( team == "all" )
    {
        if ( level.bombPlanted )
            sd_endGame( game["attackers"], game["strings"][game["defenders"]+"_eliminated"] );
        else
            sd_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] );
    }
    else if ( team == game["attackers"] )
    {
        if ( level.bombPlanted )
            return;

        level thread sd_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] );
    }
    else if ( team == game["defenders"] )
    {
        level thread sd_endGame( game["attackers"], game["strings"][game["defenders"]+"_eliminated"] );
    }
}


onOneLeftEvent( team )
{
    if ( level.bombExploded || level.bombDefused )
        return;

    lastPlayer = getLastLivingPlayer( team );

    lastPlayer thread giveLastOnTeamWarning();
}


onNormalDeath( victim, attacker, lifeId )
{
    score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
    assert( isDefined( score ) );

    team = victim.team;
    
    if ( game["state"] == "postgame" && (victim.team == game["defenders"] || !level.bombPlanted) )
        attacker.finalKill = true;
        
    if ( victim.isPlanting )
    {
        thread maps\mp\_matchdata::logKillEvent( lifeId, "planting" );
    }
    else if ( victim.isBombCarrier )
    {
        attacker incPlayerStat( "bombcarrierkills", 1 );
        thread maps\mp\_matchdata::logKillEvent( lifeId, "carrying" );
    }
    else if ( victim.isDefusing )
    {
        thread maps\mp\_matchdata::logKillEvent( lifeId, "defusing" );
    }
        
    if ( attacker.isBombCarrier )
        attacker incPlayerStat( "killsasbombcarrier", 1 );
        
    level thread spawnDogTags( victim, attacker );
}

spawnDogTags( victim, attacker )
{
    if ( isDefined( level.dogtags[victim.guid] ) )
    {
        PlayFx( level.conf_fx["vanish"], level.dogtags[victim.guid].curOrigin );
        level.dogtags[victim.guid] notify( "reset" );
    }
    else
    {
        visuals[0] = spawn( "script_model", (0,0,0));
        visuals[0] setModel( getweaponmodel("ak47_mp") );//elite_mod
        visuals[1] = spawn( "script_model", (0,0,0));
        visuals[1] setModel( getweaponmodel("m16_mp") );//elite_mod
        
        visuals[2] = spawn( "script_model", (0,0,0));
        visuals[2] setModel( getweaponmodel("ak47_mp") );//elite_mod
        visuals[3] = spawn( "script_model", (0,0,0));
        visuals[3] setModel( getweaponmodel("m16_mp") );//elite_mod
        
        trigger = spawn( "trigger_radius", (0,0,32), 0, 32, 32 );
        
        level.dogtags[victim.guid] = maps\mp\gametypes\_gameobjects::createUseObject( "any", trigger, visuals, (0,0,16) );
        
        //    we don't need these
        _objective_delete( level.dogtags[victim.guid].objIDAllies );
        _objective_delete( level.dogtags[victim.guid].objIDAxis );        
        maps\mp\gametypes\_objpoints::deleteObjPoint( level.dogtags[victim.guid].objPoints["allies"] );
        maps\mp\gametypes\_objpoints::deleteObjPoint( level.dogtags[victim.guid].objPoints["axis"] );        
        
        level.dogtags[victim.guid] maps\mp\gametypes\_gameobjects::setUseTime( 0 );
        level.dogtags[victim.guid].onUse = ::onUse;
        level.dogtags[victim.guid].victim = victim;
        level.dogtags[victim.guid].victimTeam = victim.pers["team"];
        
        level.dogtags[victim.guid].objId = maps\mp\gametypes\_gameobjects::getNextObjID();    
        objective_add( level.dogtags[victim.guid].objId, "invisible", (0,0,0) );
        objective_icon( level.dogtags[victim.guid].objId, "cardicon_default" );//elite_mod
        
        level thread clearOnVictimDisconnect( victim );
    }    
    
    pos = victim.origin + (0,0,14);
    level.dogtags[victim.guid].curOrigin = pos;
    level.dogtags[victim.guid].trigger.origin = pos;
    level.dogtags[victim.guid].visuals[0].origin = pos;
    level.dogtags[victim.guid].visuals[1].origin = pos;
    
    level.dogtags[victim.guid].visuals[2].origin = pos;
    level.dogtags[victim.guid].visuals[3].origin = pos;
    
    level.dogtags[victim.guid] maps\mp\gametypes\_gameobjects::allowUse( "any" );    
            
    level.dogtags[victim.guid].visuals[0] thread showToTeam( level.dogtags[victim.guid], getOtherTeam( victim.pers["team"] ) );
    level.dogtags[victim.guid].visuals[1] thread showToTeam( level.dogtags[victim.guid], victim.pers["team"] );
    
    level.dogtags[victim.guid].visuals[2] thread showToTeam( level.dogtags[victim.guid], getOtherTeam( victim.pers["team"] ) );
    level.dogtags[victim.guid].visuals[3] thread showToTeam( level.dogtags[victim.guid], victim.pers["team"] );
    
    level.dogtags[victim.guid].attacker = attacker;
        
    objective_position( level.dogtags[victim.guid].objId, pos );
    objective_state( level.dogtags[victim.guid].objId, "active" );
    //objective_player( level.dogtags[victim.guid].objId, attacker getEntityNumber() );    //funcin desconocida
    
    //playSoundAtPos( pos, "mp_killconfirm_tags_drop" );//cambiar sonido
    
    level.dogtags[victim.guid] thread bounce();
}


showToTeam( gameObject, team )
{
    gameObject endon ( "death" );
    gameObject endon( "reset" );

    self hide();

    foreach ( player in level.players )
    {
        if( player.team == team )
            self ShowToPlayer( player );
    }

    for ( ;; )
    {
        level waittill ( "joined_team" );
        
        self hide();
        foreach ( player in level.players )
        {
            if ( player.team == team )
                self ShowToPlayer( player );
                
            if ( gameObject.victimTeam == player.team && player == gameObject.attacker )
                objective_state( gameObject.objId, "invisible" );
        }
    }    
}


onUse( player )
{
    pos = self.curOrigin;
    
    self notify( "reset" );
    self.visuals[0] hide();
    self.visuals[1] hide();
    
    self.visuals[2] hide();
    self.visuals[3] hide();
    
    self.curOrigin = (0,0,1000);
    self.trigger.origin = (0,0,1000);
    self.visuals[0].origin = (0,0,1000);
    self.visuals[1].origin = (0,0,1000);
    
    self.visuals[2].origin = (0,0,1000);
    self.visuals[3].origin = (0,0,1000);
    
    self maps\mp\gametypes\_gameobjects::allowUse( "none" );    
    objective_state( self.objId, "invisible" );        
    
    //    friendly pickup
    if ( player.pers["team"] == self.victimTeam )
    {
        player playLocalSound("tactical_spawn");
                    
        event = "kill_denied";
        splash = "Rescued";    //elite_mod
                
        //    tell the attacker their kill was denied
        if ( isDefined( self.attacker ) )
            self.attacker thread maps\mp\gametypes\_rank::xpEventPopup( "Rescued", (1,0.5,0.5) );//elite_mod
            
        // Respawn victim rescued
        
        if (isDefined( self.victim) )
            self.victim thread maps\mp\gametypes\_playerlogic::spawnplayer();
        
    }
    //    enemy pickup
    else
    {
        player playLocalSound( "mp_suitcase_pickup" );
        event = "kill_confirmed";
        splash = "Enemy eliminated";//elite_mod
        
        //    if not us, tell the attacker their kill was confirmed
        if ( self.attacker != player )
            self.attacker onPickupDogTag( event, splash );
        
        //player maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( player.pers["team"], 1 );            
    }    
        
    player onPickupDogTag( event, splash );
    
    self.attacker = undefined;
}


onPickupDogTag( event, splash, stat )
{
    self thread maps\mp\gametypes\_rank::xpEventPopup( splash );
    maps\mp\gametypes\_gamescore::givePlayerScore( event, self, undefined, true );
    self thread maps\mp\gametypes\_rank::giveRankXP( event );
}


bounce()
{
    level endon( "game_ended" );
    self endon( "reset" );    
    
    bottomPos = self.curOrigin + (0,0,20);
    topPos = self.curOrigin + (0,0,40);
    
    self.visuals[0].angles=(-45,0,0);
    self.visuals[1].angles=(-45,0,0);
    
    self.visuals[2].angles=(-45,180,0);
    self.visuals[3].angles=(-45,180,0);
    
    while( true )
    {
        self.visuals[0] moveTo( topPos, 0.5, 0.15, 0.15 );
        self.visuals[0] rotateYaw( 180, 0.5 );
        self.visuals[1] moveTo( topPos, 0.5, 0.15, 0.15 );
        self.visuals[1] rotateYaw( 180, 0.5 );
        
        self.visuals[2] moveTo( topPos, 0.5, 0.15, 0.15 );
        self.visuals[2] rotateYaw( 180, 0.5 );
        self.visuals[3] moveTo( topPos, 0.5, 0.15, 0.15 );
        self.visuals[3] rotateYaw( 180, 0.5 );
        
        wait( 0.5 );
        
        self.visuals[0] moveTo( bottomPos, 0.5, 0.15, 0.15 );
        self.visuals[0] rotateYaw( 180, 0.5 );    
        self.visuals[1] moveTo( bottomPos, 0.5, 0.15, 0.15 );
        self.visuals[1] rotateYaw( 180, 0.5 );
        
        self.visuals[2] moveTo( bottomPos, 0.5, 0.15, 0.15 );
        self.visuals[2] rotateYaw( 180, 0.5 );    
        self.visuals[3] moveTo( bottomPos, 0.5, 0.15, 0.15 );
        self.visuals[3] rotateYaw( 180, 0.5 );
        
        wait( 0.5 );        
    }
}

clearOnVictimDisconnect( victim )
{
    level endon( "game_ended" );    
    
    guid = victim.guid;
    victim waittill( "disconnect" );
    
    if ( isDefined( level.dogtags[guid] ) )
    {
        //    block further use
        level.dogtags[guid] maps\mp\gametypes\_gameobjects::allowUse( "none" );
        
        //    tell the attacker their kill was denied
        if ( isDefined( level.dogtags[guid].attacker ) )
            level.dogtags[guid].attacker thread maps\mp\gametypes\_rank::xpEventPopup( "Kill denied", (1,0.5,0.5) );        
        
        //    play vanish effect, reset, and wait for reset to process
        PlayFx( level.conf_fx["vanish"], level.dogtags[guid].curOrigin );
        level.dogtags[guid] notify( "reset" );        
        wait( 0.05 );
        
        //    sanity check before removal
        if ( isDefined( level.dogtags[guid] ) )
        {
            //    delete objective and visuals
            objective_delete( level.dogtags[guid].objId );
            level.dogtags[guid].trigger delete();
            for ( i=0; i<level.dogtags[guid].visuals.size; i++ )
                level.dogtags[guid].visuals[i] delete();
            level.dogtags[guid] notify ( "deleted" );
            
            //    remove from list
            level.dogtags[guid] = undefined;        
        }    
    }    
}

giveLastOnTeamWarning()
{
    self endon("death");
    self endon("disconnect");
    level endon( "game_ended" );
        
    self waitTillRecoveredHealth( 3 );
    
    otherTeam = getOtherTeam( self.pers["team"] );
    level thread teamPlayerCardSplash( "callout_lastteammemberalive", self, self.pers["team"] );
    level thread teamPlayerCardSplash( "callout_lastenemyalive", self, otherTeam );
    level notify ( "last_alive", self );    
    self maps\mp\gametypes\_missions::lastManSD();
}


onTimeLimit()
{
    sd_endGame( game["defenders"], game["strings"]["time_limit_reached"] );
}


updateGametypeDvars()
{
    level.plantTime = dvarFloatValue( "planttime", 5, 0, 20 );
    level.defuseTime = dvarFloatValue( "defusetime", 5, 0, 20 );
    level.bombTimer = dvarFloatValue( "bombtimer", 45, 1, 300 );
    level.multiBomb = dvarIntValue( "multibomb", 0, 0, 1 );
}


bombs()
{
    level.bombPlanted = false;
    level.bombDefused = false;
    level.bombExploded = false;

    trigger = getEnt( "sd_bomb_pickup_trig", "targetname" );
    if ( !isDefined( trigger ) )
    {
        error("No sd_bomb_pickup_trig trigger found in map.");
        return;
    }
    
    visuals[0] = getEnt( "sd_bomb", "targetname" );
    if ( !isDefined( visuals[0] ) )
    {
        error("No sd_bomb script_model found in map.");
        return;
    }

    precacheModel( "prop_suitcase_bomb" );    
    visuals[0] setModel( "prop_suitcase_bomb" );
    
    if ( !level.multiBomb )
    {
        level.sdBomb = maps\mp\gametypes\_gameobjects::createCarryObject( game["attackers"], trigger, visuals, (0,0,32) );
        level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "friendly" );
        level.sdBomb maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_bomb" );
        level.sdBomb maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_bomb" );
        level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "friendly" );
        level.sdBomb maps\mp\gametypes\_gameobjects::setCarryIcon( "hud_suitcase_bomb" );
        level.sdBomb.allowWeapons = true;
        level.sdBomb.onPickup = ::onPickup;
        level.sdBomb.onDrop = ::onDrop;
    }
    else
    {
        trigger delete();
        visuals[0] delete();
    }
    
    
    level.bombZones = [];
    
    bombZones = getEntArray( "bombzone", "targetname" );
    
    for ( index = 0; index < bombZones.size; index++ )
    {
        trigger = bombZones[index];
        visuals = getEntArray( bombZones[index].target, "targetname" );
        
        bombZone = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,64) );
        bombZone maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
        bombZone maps\mp\gametypes\_gameobjects::setUseTime( level.plantTime );
        bombZone maps\mp\gametypes\_gameobjects::setUseText( &"MP_PLANTING_EXPLOSIVE" );
        bombZone maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES" );
        if ( !level.multiBomb )
            bombZone maps\mp\gametypes\_gameobjects::setKeyObject( level.sdBomb );
        label = bombZone maps\mp\gametypes\_gameobjects::getLabel();
        bombZone.label = label;
        bombZone maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defend" + label );
        bombZone maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" + label );
        bombZone maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_target" + label );
        bombZone maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_target" + label );
        bombZone maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
        bombZone.onBeginUse = ::onBeginUse;
        bombZone.onEndUse = ::onEndUse;
        bombZone.onUse = ::onUsePlantObject;
        bombZone.onCantUse = ::onCantUse;
        bombZone.useWeapon = "briefcase_bomb_mp";
        
        for ( i = 0; i < visuals.size; i++ )
        {
            if ( isDefined( visuals[i].script_exploder ) )
            {
                bombZone.exploderIndex = visuals[i].script_exploder;
                break;
            }
        }
        
        level.bombZones[level.bombZones.size] = bombZone;
        
        bombZone.bombDefuseTrig = getent( visuals[0].target, "targetname" );
        assert( isdefined( bombZone.bombDefuseTrig ) );
        bombZone.bombDefuseTrig.origin += (0,0,-10000);
        bombZone.bombDefuseTrig.label = label;
    }
    
    for ( index = 0; index < level.bombZones.size; index++ )
    {
        array = [];
        for ( otherindex = 0; otherindex < level.bombZones.size; otherindex++ )
        {
            if ( otherindex != index )
                array[ array.size ] = level.bombZones[otherindex];
        }
        level.bombZones[index].otherBombZones = array;
    }
}

onBeginUse( player )
{
    if ( self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
    {
        player playSound( "mp_bomb_defuse" );
        player.isDefusing = true;
        
        if ( isDefined( level.sdBombModel ) )
            level.sdBombModel hide();
    }
    else
    {
        player.isPlanting = true;

        if ( level.multibomb )
        {
            for ( i = 0; i < self.otherBombZones.size; i++ )
            {
                //self.otherBombZones[i] maps\mp\gametypes\_gameobjects::disableObject();
                self.otherBombZones[i] maps\mp\gametypes\_gameobjects::allowUse( "none" );
                self.otherBombZones[i] maps\mp\gametypes\_gameobjects::setVisibleTeam( "friendly" );
            }
        }
    }
}

onEndUse( team, player, result )
{
    if ( !isDefined( player ) )
        return;
    
    if ( isAlive( player ) )
    {
        player.isDefusing = false;
        player.isPlanting = false;
    }
    
    if ( self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
    {
        if ( isDefined( level.sdBombModel ) && !result )
        {
            level.sdBombModel show();
        }
    }
    else
    {
        if ( level.multibomb && !result )
        {
            for ( i = 0; i < self.otherBombZones.size; i++ )
            {
                //self.otherBombZones[i] maps\mp\gametypes\_gameobjects::enableObject();
                self.otherBombZones[i] maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
                self.otherBombZones[i] maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
            }
        }
    }
}

onCantUse( player )
{
    player iPrintLnBold( &"MP_CANT_PLANT_WITHOUT_BOMB" );
}

onUsePlantObject( player )
{
    // planted the bomb
    if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
    {
        level thread bombPlanted( self, player );
        //player logString( "bomb planted: " + self.label );
        
        // disable all bomb zones except this one
        for ( index = 0; index < level.bombZones.size; index++ )
        {
            if ( level.bombZones[index] == self )
                continue;
                
            level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
        }
        
        player playSound( "mp_bomb_plant" );
        player notify ( "bomb_planted" );

        //if ( !level.hardcoreMode )
        //    iPrintLn( &"MP_EXPLOSIVES_PLANTED_BY", player );

        leaderDialog( "bomb_planted" );

        level thread teamPlayerCardSplash( "callout_bombplanted", player );

        level.bombOwner = player;
        player thread maps\mp\gametypes\_hud_message::SplashNotify( "plant", maps\mp\gametypes\_rank::getScoreInfoValue( "plant" ) );
        player thread maps\mp\gametypes\_rank::giveRankXP( "plant" );
        player.bombPlantedTime = getTime();
        maps\mp\gametypes\_gamescore::givePlayerScore( "plant", player );    
        player incPlayerStat( "bombsplanted", 1 );
        player thread maps\mp\_matchdata::logGameEvent( "plant", player.origin );
    }
}

onUseDefuseObject( player )
{
    player notify ( "bomb_defused" );
    //player logString( "bomb defused: " + self.label );
    level thread bombDefused();
    
    // disable this bomb zone
    self maps\mp\gametypes\_gameobjects::disableObject();
    
    //if ( !level.hardcoreMode )
    //    iPrintLn( &"MP_EXPLOSIVES_DEFUSED_BY", player );
    leaderDialog( "bomb_defused" );

    level thread teamPlayerCardSplash( "callout_bombdefused", player );

    if ( isDefined( level.bombOwner ) && ( level.bombOwner.bombPlantedTime + 3000 + (level.defuseTime*1000) ) > getTime() && isReallyAlive( level.bombOwner ) )
        player thread maps\mp\gametypes\_hud_message::SplashNotify( "ninja_defuse", ( maps\mp\gametypes\_rank::getScoreInfoValue( "defuse" ) ) );
    else
        player thread maps\mp\gametypes\_hud_message::SplashNotify( "defuse", maps\mp\gametypes\_rank::getScoreInfoValue( "defuse" ) );
    
    player thread maps\mp\gametypes\_rank::giveRankXP( "defuse" );
    maps\mp\gametypes\_gamescore::givePlayerScore( "defuse", player );        
    player incPlayerStat( "bombsdefused", 1 );
        player thread maps\mp\_matchdata::logGameEvent( "defuse", player.origin );
}


onDrop( player )
{
    self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_bomb" );
    self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_bomb" );
    
    maps\mp\_utility::playSoundOnPlayers( game["bomb_dropped_sound"], game["attackers"] );
}


onPickup( player )
{
    player.isBombCarrier = true;
    player incPlayerStat( "bombscarried", 1 );
    player thread maps\mp\_matchdata::logGameEvent( "pickup", player.origin );
    
    self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_escort" );
    self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_escort" );

    if ( !level.bombDefused )
    {
        teamPlayerCardSplash( "callout_bombtaken", player, player.team );        
        leaderDialog( "bomb_taken", player.pers["team"] );
    }
    maps\mp\_utility::playSoundOnPlayers( game["bomb_recovered_sound"], game["attackers"] );
}


onReset()
{
}


bombPlanted( destroyedObj, player )
{
    maps\mp\gametypes\_gamelogic::pauseTimer();
    level.bombPlanted = true;
    
    destroyedObj.visuals[0] thread maps\mp\gametypes\_gamelogic::playTickingSound();
    level.tickingObject = destroyedObj.visuals[0];

    level.timeLimitOverride = true;
    setGameEndTime( int( gettime() + (level.bombTimer * 1000) ) );
    setDvar( "ui_bomb_timer", 1 );
    
    if ( !level.multiBomb )
    {
        level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
        level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
        level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
        level.sdBombModel = level.sdBomb.visuals[0];
    }
    else
    {
        
        for ( index = 0; index < level.players.size; index++ )
        {
            if ( isDefined( level.players[index].carryIcon ) )
                level.players[index].carryIcon destroyElem();
        }

        trace = bulletTrace( player.origin + (0,0,20), player.origin - (0,0,2000), false, player );
        
        tempAngle = randomfloat( 360 );
        forward = (cos( tempAngle ), sin( tempAngle ), 0);
        forward = vectornormalize( forward - common_scripts\utility::vector_multiply( trace["normal"], vectordot( forward, trace["normal"] ) ) );
        dropAngles = vectortoangles( forward );
        
        level.sdBombModel = spawn( "script_model", trace["position"] );
        level.sdBombModel.angles = dropAngles;
        level.sdBombModel setModel( "prop_suitcase_bomb" );
    }
    destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
    destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
    /*
    destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
    destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
    destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
    destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
    */
    label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
    
    // create a new object to defuse with.
    trigger = destroyedObj.bombDefuseTrig;
    trigger.origin = level.sdBombModel.origin;
    visuals = [];
    defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, (0,0,32) );
    defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
    defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
    defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
    defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
    defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
    defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defuse" + label );
    defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_defend" + label );
    defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
    defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
    defuseObject.label = label;
    defuseObject.onBeginUse = ::onBeginUse;
    defuseObject.onEndUse = ::onEndUse;
    defuseObject.onUse = ::onUseDefuseObject;
    defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
    
    BombTimerWait();
    setDvar( "ui_bomb_timer", 0 );
    
    destroyedObj.visuals[0] maps\mp\gametypes\_gamelogic::stopTickingSound();
    
    if ( level.gameEnded || level.bombDefused )
        return;
    
    level.bombExploded = true;
    
    explosionOrigin = level.sdBombModel.origin;
    level.sdBombModel hide();
    
    if ( isdefined( player ) )
    {
        destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player );
        player incPlayerStat( "targetsdestroyed", 1 );
    }
    else
        destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20 );
    
    rot = randomfloat(360);
    explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
    triggerFx( explosionEffect );

    PlayRumbleOnPosition( "grenade_rumble", explosionOrigin );
    earthquake( 0.75, 2.0, explosionOrigin, 2000 );
    
    thread playSoundinSpace( "exp_suitcase_bomb_main", explosionOrigin );
    
    if ( isDefined( destroyedObj.exploderIndex ) )
        exploder( destroyedObj.exploderIndex );
    
    for ( index = 0; index < level.bombZones.size; index++ )
        level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
    defuseObject maps\mp\gametypes\_gameobjects::disableObject();
    
    setGameEndTime( 0 );
    
    wait 3;
    
    sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
}

BombTimerWait()
{
    level endon( "game_ended" );
    level endon( "bomb_defused" );
    
    maps\mp\gametypes\_hostmigration::waitLongDurationWithGameEndTimeUpdate( level.bombTimer );
}


bombDefused()
{
    level.tickingObject maps\mp\gametypes\_gamelogic::stopTickingSound();
    level.bombDefused = true;
    setDvar( "ui_bomb_timer", 0 );
    
    level notify("bomb_defused");
    
    wait 1.5;
    
    setGameEndTime( 0 );
    
    sd_endGame( game["defenders"], game["strings"]["bomb_defused"] );
}

initGametypeAwards()
{
    maps\mp\_awards::initStatAward( "targetsdestroyed",     0, maps\mp\_awards::highestWins );
    maps\mp\_awards::initStatAward( "bombsplanted",         0, maps\mp\_awards::highestWins );
    maps\mp\_awards::initStatAward( "bombsdefused",         0, maps\mp\_awards::highestWins );
    maps\mp\_awards::initStatAward( "bombcarrierkills",     0, maps\mp\_awards::highestWins );
    maps\mp\_awards::initStatAward( "bombscarried",         0, maps\mp\_awards::highestWins );
    maps\mp\_awards::initStatAward( "killsasbombcarrier",     0, maps\mp\_awards::highestWins );
}
Reply

#2
Awesome
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#3
Uhhmm i miss xpEventPopup in rank.gsc,

Can someone make a Pastebin or something??
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] Gungame 1.9 & AIZombie Remastered Beta Release IW4xFSM 0 3,802 06-05-2018, 14:58
Last Post: IW4xFSM

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.