Posts: 5,320
Threads: 300
Joined: Feb 2011
Reputation:
149
08-03-2011, 11:15
(This post was last modified: 08-03-2011, 11:37 by JariZ.)
I agree, what's so special about this?
Also, this stuff shouldnt be in the.mod releases section
Posts: 6,052
Threads: 429
Joined: Oct 2010
(08-03-2011, 13:14)Se7en Wrote: (08-03-2011, 08:56)d0h! Wrote: (08-03-2011, 08:38)Se7en Wrote: This is my find ....
Stop saying "I found it already"... you said it too many times
b*atch
Anim names is:
viewmodel_zombie_fire
viewmodel_zombie_lower
viewmodel_zombie_idle
viewmodel_zombie_ads_up (LOl)
thoose anims using for Zombie Infection In Real Zombies (BO), i am working on it..
are you using the *.atr set in anim trees for the dogs? (like ally_dog_zm)
I will release tutorial how to set anims for players without xanim adding, without anim file
Zombie Idle anim:
nice, perhaps you could complete it by showing on how to use the zombie player model in mp either. would be awesome