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Release Some usefull shaders
#1
Hello

This section is still a bit dead, well, I am going to post a few shaders, they are all from game menus, I never seen them before posted in any place, so, could be interesting:

hud_scorebar = A small and nice line with half of a circle on top.
minimap_scanlines = UAV minimap lasers, they make a cool shader if you make them big.
line_horizontal_scorebar = A black and grey thing, with gradient.
ui_cursor = Menus mouse.
mw2_main_cloud_overlay = MW2 menu fog, is not animated, dont know why.
menu_setting_selection_bar = Are the bars that appear when you select something with the cursor
hud_scorebar_topcap_bg = Cant remember what it is.
ui_scrollbar = A scrollbar with gradient.
popmenu_bg = similar to the previous one.
mw2_main_sp_image = cant remember how it is.
ui_scrollbar_arrow_dwn_a = Cant remember what it is.
ui_slider2 = Similar to previous ones.
ui_scrollbar_thumb = Cant remember what it is.
map_artillery_selector = Artillery selector, when calling airstrike.
map_nuke_selector = Like previous one, but is something that IW never added to game.
remotemissile_target_friendly = Cant remember what it is.
hudicon_neutral = A "?" in white.
xpbar_stencilbase = a piece of xp bar.
mw2_popup_bg_fogstencil = A shader which is showed on the main menu, on left.
mw2_popup_bg_fogscroll = this shader goes with the previous one.
mockup_popup_bg_stencilfill = goes with the previous 2.
hudcolorbar = A menu shader with gradient on its right side.
hudscoreboardscroll_uparrow = Scoreboard arrow.
hudscoreboardscroll_downarrow = Same as previous.
hudscoreboardscroll_upkey = Scoreboard icon that says PG UP, is a square.
hudscoreboardscroll_downkey = Same as previous but says DW PG.
minimap_background = A square, is the border of minimap.
minimap_light_on = Very cool shader with a epic gradient, dont know its use in game.
hud_flashbangicon = A flashbang icon, is grey.
hud_grenadepointer = Small arrow that appears when a grenade is close to you.
hud_grenadeicon = Grenade icon, goes with previous one.
hud_offscreenobjectivepointer = Arrow that appears when you waypoint.
hud_grenadethrowback = A hand, is from SP.
hint_friendly = Another hand, from SnD I think, when planting.
compass_radarline = Radar lines, when minimap updates.
compassping_player = Yellow arrow, of your player in minimap
ui_scrollbar_arrow_right = Arrow.
ui_sliderbutt_1 = Vertical button with a little gradient.
menu_button_selection_bar = main menu scroller with square at left.
ui_scrollbar_arrow_left = Arrow.
ui_scrollbar_arrow_up_a = Arrow.
mockup_bg_glow = Its the left down corner main menu yellow thing.
popup_button_selection_bar = Black square with a white line on left.
hud_scorebar_topbar_bg = Top scoreboard bar, has gradient from right to left.
hud_scorebar_topbar = Same as previous, but with 3 colours.
button_highlight_end = is a white shader that appears in perks menu.
compassping_explosion = A explosion, cool, is red.
mockup_bg_glow = cant remember how it is.
gradient = A gradient.
gradient_bottom = A gradient.
gradient_center = A gradient.
gradient_fadein = Same.
gradient_fadein_fadebottom = Same.
gradient_top = Same.
mw2_main_background = main menu background.
hint_health = Diehard icon for reviving teammates, default colour is blue.
drop_shadow_tl = A main menu light grey shadow, also appears in sp main menu.
drop_shadow_t = similar to previous but smaller.
drop_shadow_tr = cant remember how it is.
drop_shadow_r = similar to drop_shadow_t.
drop_shadow_br = same as previous ones.
drop_shadow_b = cant remember how it is.
drop_shadow_bl = cant remember how it is.
drop_shadow_l = big and long shadow, but very light.
hint_mantle = Icon that appears in spot to jump.
hit_direction = Icon when somebody hit you.
hit_direction_stun = Icon when a stun hit you
line_vertical = Line with gradient.
logo_iw = IW logo when maps load.
small_box_lightfx = A light, is white.
mw2_popup_bg_fogscroll = Fog, a bit ugly.
line_horizontal = A line, with gradient.
ui_host = A star.
decode_characters = A russian/arab text.
decode_characters_glow = Another russian/arab text.
nottalkingicon = Micro.
talkingicon = Micro, when you press Z to talk.
hud_dpad_xbox360 = Xbox dpad icon, from right down corner.
hud_status_connecting = From scoreboard.
hud_status_dead = From scoreboard.
compassping_enemyfiring = Enemy minimap icon.
ballistic_overlay = blast shield overlay.
hud_burningbarrelicon = explosive barrels icon.
reticle_center_cross = crosshair.
killiconheadshot = headshot icon.
killiconcrush = crush icon.
hud_icon_c4 = C4.
specialty_locked = locked icon.
nightvision_overlay_goggles = nightvision overlay.
hud_icon_nvg = nightvision googles actionslot icon.
hud_teamcaret = an arrow.
solid_triangle = a triangle.
summary_arrow = an arrow aiming to right.
mapselect_arrow = an arrow aiming to down.
hudsoftline = vertical line with gradient.
hudsoftlineh = horizontal line with gradient.
progress_bar_fg_sel = progress bar piece.
ui_camoskin_gold = gold camo shader.
popup_button_selection_bar_short = main menu scroller.
specialty_new = Green text that says "new" inside a green rectangle.
logo_cod2 = cant remember how it is.
weapon_onemanarmy = OMA

Most of them in original menus are set with the colour 0.5, 0.5, 0.5.
Ill update this if I dont feel lazy. To use, precache them in init with precacheshader("shader");
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#2
(07-18-2011, 18:53)Yamato Wrote: menu_pozzuh_and_iaegle_love_Nyan Cat


ontopic:
Most of these probably work in black ops to.. (but might look a bit different though)
[Image: MaEIQ.png]
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#3
(07-18-2011, 18:55)Pozzuh Wrote:
(07-18-2011, 18:53)Yamato Wrote: menu_pozzuh_and_iaegle_love_Nyan Cat

Maybe works, who knows, Awesome
Reply

#4
(07-18-2011, 18:56)Yamato Wrote:
(07-18-2011, 18:55)Pozzuh Wrote:
(07-18-2011, 18:53)Yamato Wrote: menu_pozzuh_and_iaegle_love_Nyan Cat

Maybe works, who knows, Awesome

Yamato doesn't give a shit about blops Troll
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#5
(07-18-2011, 20:16)iAegle Wrote:
(07-18-2011, 18:56)Yamato Wrote:
(07-18-2011, 18:55)Pozzuh Wrote:
(07-18-2011, 18:53)Yamato Wrote: menu_pozzuh_and_iaegle_love_Nyan Cat

Maybe works, who knows, Awesome

Yamato doesn't give a shit about blops Troll

Ufff, is imposible for me to play that game for more than an hour. Fuu
Reply

#6
Updated with some new ones, now hackur mad hax Patch Menu makers have more shaders to make cool menus. Could be weird to still see them making "Patches" with white shaders....
Reply

#7
Reupdated, Nyan Cat
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#8
A few more added, Nyan Cat
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#9
Some more shaders added, OMA
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#10
There is more icons like
killicondeath
killiconknife
etc
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply



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