All credits go to Met PL!
What is war?
It's exactly the same as cod5's war, but ported to blackops!
What is Cod5 war?
There are five (three on the two smallest maps, Firingrange and Nuketown) capture points on the map. When play begins, the central capture point is active, and whichever team captures it moves the active capture point towards the enemy side, where the process repeats. The game ends when one team successfully captures the last point on the line. However, even though capturing the point moves the active back to the next flag, the defending team that had just lost the last battle must still capture it again to move the flag back to where it was previously.
If no team wins before time runs out, the game goes to a final fight, where just one flag is placed on the map and the team that captures it wins. However, to reward the team that was leading at the end of regulation, the opposing team's will have a respawn penalty, giving them a disadvantage. If the team is leading, at the end of regulation, the team wins. At the end of regulation, if the game was at a tie or both teams had an equal number of taken objectives, nothing is applied for the end of regulation.
Momentum system
The gametype employs a unique system in which the momentum bar on the bottom left increases when the team gets kills. If it reaches one threshold, they will capture the flag at 2x normal speed. At a second and final threshold they will capture at 3x speed, this "Blitzkrieg" momentum would be lost over time and after it finishes momentum reverts back to 2x capture speed. Capturing a flag also greatly increases momentum. However, if the enemy team captures a flag all momentum is lost.
WAWDvar
Inside twar.gsc you can find in Main()
this dvar: setdvar("twar_WaWMode", "1");
if it's 1 you enabled WAW killstreaks (3-uav, 5-artillery,7dogs)
and also you enabled Waw teamnames and waw icons for the teams.
by chaning it to 0 you play the blackops teamnames and own killstreaks.
Video:
New version:
mp_Warv1.91.rar (Size: 145.74 KB / Downloads: 481)
What is war?
It's exactly the same as cod5's war, but ported to blackops!
What is Cod5 war?
There are five (three on the two smallest maps, Firingrange and Nuketown) capture points on the map. When play begins, the central capture point is active, and whichever team captures it moves the active capture point towards the enemy side, where the process repeats. The game ends when one team successfully captures the last point on the line. However, even though capturing the point moves the active back to the next flag, the defending team that had just lost the last battle must still capture it again to move the flag back to where it was previously.
If no team wins before time runs out, the game goes to a final fight, where just one flag is placed on the map and the team that captures it wins. However, to reward the team that was leading at the end of regulation, the opposing team's will have a respawn penalty, giving them a disadvantage. If the team is leading, at the end of regulation, the team wins. At the end of regulation, if the game was at a tie or both teams had an equal number of taken objectives, nothing is applied for the end of regulation.
Momentum system
The gametype employs a unique system in which the momentum bar on the bottom left increases when the team gets kills. If it reaches one threshold, they will capture the flag at 2x normal speed. At a second and final threshold they will capture at 3x speed, this "Blitzkrieg" momentum would be lost over time and after it finishes momentum reverts back to 2x capture speed. Capturing a flag also greatly increases momentum. However, if the enemy team captures a flag all momentum is lost.
WAWDvar
Inside twar.gsc you can find in Main()
this dvar: setdvar("twar_WaWMode", "1");
if it's 1 you enabled WAW killstreaks (3-uav, 5-artillery,7dogs)
and also you enabled Waw teamnames and waw icons for the teams.
by chaning it to 0 you play the blackops teamnames and own killstreaks.
Video:
New version:
mp_Warv1.91.rar (Size: 145.74 KB / Downloads: 481)
--