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Release Waypoint
#1
Code:
//self = the player entity who will see the waypoint
//nem = the player entity who will have the waypoint above his head
setWaypoint(nem)
{
    nem endon("disconnect");

    self.NemWay = NewClientHudElem(self);
    self.NemWay.x = nem.origin[0];
    self.NemWay.y = nem.origin[1];
    self.NemWay.z = nem.origin[2];
    self.NemWay setShader("waypoint_kill");
    self.NemWay setWaypoint(true,"waypoint_kill");
    self.NemWay setTargetEnt(Nem);
}

The position will update automatically, no need to put it in a loop. Delete with self.NemWay destroy(); (it will also disappear when the player dies and come back when the player respawns
[Image: MaEIQ.png]
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#2
That's awesome.
Is it possible to make it appear when someone dies and make it stay for a second, and then fade out?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#3
I think:
Code:
self.NemWay fadeovertime(time);
or
self.NemWay.alpha(alpha);
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#4
I know how to, but is it possible with these kinds of elements? (at school, so can't test)
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#5
there is already a waypoint code by metPl or not?
[Image: ctoc.jpg]
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#6
(09-08-2011, 13:22)Tomsen1410 Wrote: there is already a waypoint code by metPl or not?

dunno? What does it matter?
[Image: MaEIQ.png]
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#7
@AZUMIKKEL In _globallogic_player.gsc, replace the 2 lines which look like this:
Code:
thread maps\mp\gametypes\_deathicons::addDeathicon( body, self, self.team, 5.0 );

With this instead:
Code:
thread maps\mp\gametypes\_deathicons::addDeathicon( body, self, self.team, 1.0 );

Wink

If you look at the addDeathicon function, it calls a timeout function which fades the icon out. So yes, it's possible with shaders.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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