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Release x7|ZombieExtMod
#41
(10-29-2011, 14:43)iAegle Wrote: I fixed some code for you

Code:
give_stuff(player)
{
    self endon( "box_closed" );
    wait 0.5;
    weaponModel = spawn( "script_model", self.origin );
    weaponModel moveTo( self.origin + (0, 0, 40), 2 );
    weaponModel.angles = level.mys_boxAngle;
    for( i = 20; i > 0; i-- )
    {
        weaponModel setModel( getWeaponModel( self weaponsLists() ) );
        wait 0.2;
    }
    weapon = self weaponsList();
    realWeapon = spawn( "weapon_" + weapon, weaponModel.origin );
    realWeapon.angles = weaponModel.angles;
    placeholder = spawn( "script_origin", location );
    placeholder enableLinkTo();
    realWeapon linkTo( placeholder );
    weaponModel delete();
    
    playerWeaponSize = player getWeaponsList();
    player endon( "death" );
    player endon( "disconnect" );
    self thread timeOut_box( 7, realWeapon );
    
    while( true )
    {
        realWeapon waittill( "trigger", player, droppedItem );
        
        if( isDefined( droppedItem ) )
            droppedItem delete();
        
        player PlayLocalSound( "mpl_turret_alert" );
        player GiveMaxAmmo( weapon );
        
        placeHolder delete();
        
        self notify("wep_taken");
        wait 1;
        self.inUse = false;
        
        break;
    }
}

weaponsLists( current, ID )
{
    if( !isDefined( self.weaponList ) )
    {
        self.weaponsList = [];
        self.weaponsList[0] = "ak74u_mp";
        self.weaponsList[1] = "ak47_mp";
        self.weaponsList[2] = "commando_mp";
        self.weaponsList[3] = "enfield_mp";
        self.weaponsList[4] = "m14_mp";
        self.weaponsList[5] = "famas_mp";
        self.weaponsList[6] = "galil_mp";
        self.weaponsList[7] = "mp5k_mp";
        self.weaponsList[10] = "m60_mp";
        self.weaponsList[13] = "ithaca_mp";
        self.weaponsList[14] = "spas_mp";
        self.weaponsList[15] = "python_mp";
        
        // Custom
        self.weaponsList[16] = "ppsh_mp";
        self.weaponsList[17] = "stg44_mp";
        self.weaponsList[18] = "mp40_mp";
        self.weaponsList[19] = "g3_mp";
        self.weaponsList[20] = "g36c_sd_mp";
        self.weaponsList[21] = "p90_silencer_mp";
        self.weaponsList[22] = "mp5_mp";
        self.weaponsList[23] = "m40a3_mp";
        self.weaponsList[24] = "ptrs_mp";
        self.weaponsList[25] = "ump45_mp";
        self.weaponsList[26] = "deserteaglegold_mp";
        self.weaponsList[27] = "m200_mp";
        self.weaponsList[28] = "five7_mp";
        self.weaponsList[29] = "w1200_mp";
        self.weaponsList[30] = "trench_mp";
        self.weaponsList[31] = "usp_mp";
    }
    
    if( isDefined( ID ) )
        return self.weaponList[ ID ];
    
    return random( self.weaponList );
}

ty
C++/Obj-Cdeveloper. Neko engine wip
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#42
gg tab-key

[Image: 4eac0561a0024-poopz.png]

wtf happened to the codezrzrzzz
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#43
(10-29-2011, 14:56)iAegle Wrote: gg tab-key

[Image: 4eac0561a0024-poopz.png]

wtf happened to the codezrzrzzz

I'm using AkelPad, idk same problem xD
C++/Obj-Cdeveloper. Neko engine wip
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#44
Tongue 
Server offline. When se7en will fix server overflow bug, i will start it. Dodgy
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#45
(10-29-2011, 15:15)Trojan Wrote: 46.0.165.39:3074
Test this mod. Only today
D:

Great, joining
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#46
cac menu is buggy, i'm fixing
C++/Obj-Cdeveloper. Neko engine wip
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#47
//off
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#48
Running this mod @ http://www.gametracker.com/server_info/1...1.159:3084
[Image: banner_560x95.png?random=800736]
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#49
Very nice hostname. "zomxtreme ZombieMod Impure modfolder. Impure modfolder."
LOL Big Grin
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#50
(10-30-2011, 05:35)jariz Wrote: Running this mod @ http://www.gametracker.com/server_info/1...1.159:3084
[Image: banner_560x95.png?random=800736]

Do not host it now :p
I'm doing Hot-fix for anti-camp, cac menu and server dvar overflow. It almost done. Will release it today
Added @Pozzuh in credits for *nice menu*
C++/Obj-Cdeveloper. Neko engine wip
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