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Release xKMod LIVE v1.1 - Final Release | Competitive Mod
(07-26-2011, 19:22)koil Wrote: why maxpackets at 40 or 50? most poeple i know play on 100.




No need for 100 packets unless your 250+ fps from what I remember, most FPS configs from cod4 had around 40ish max packets which gave better rego etc.

cod4 esl promod is maxpackets 100 and maxfps 250....since years...and now we are going back to 40or 50? and maybe you should inform you how maxpackets and maxfps are working together.

read here
http://bashandslash.com/index.php?option...&Itemid=63
or here
http://www.funender.com/quake/console/q3connection.html
and yes i know its not q3 but its q3 engine..

or here a calculator
http://www.funender.com/quake/articles/fps.html

so now if you have 250 fps your maximum packets you can get at this moment is 84 and if you drop under 250fps packets go to 100 packets, same with 125/100...on 125fps you got 63 packets, but if you drop down 125fps...you got 100 packets...100/100..
most users use 125/100 or 125/63 or 250/100 or 250/63.
and most users have faster connection as dsl 1000 or 2000, so 63 or 100 packets are no problem..

more packets = better hitreg = more accurate gameplay

never heared someone would play on 250/40or 250/50....that is not "pro"

/edit: you are right, my mistake on 250fps you will get 84 packets, sry Smile
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never heared someone would play on 250/40or 250/50....that is not "pro"


Who said use 250 fps with 40 or 50 packets? You still didn't hear it, learn to read. I implied FPS configs, for people with shit PCS have had better rego with lower packets in COD4... its on the site you linked, check yitch configs.
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(07-26-2011, 19:56)marlboro2k Wrote:
(07-26-2011, 19:22)koil Wrote: why maxpackets at 40 or 50? most poeple i know play on 100.




No need for 100 packets unless your 250+ fps from what I remember, most FPS configs from cod4 had around 40ish max packets which gave better rego etc.

cod4 esl promod is maxpackets 100 and maxfps 250....since years...and now we are going back to 40or 50? and maybe you should inform you how maxpackets and maxfps are working together.

read here
http://bashandslash.com/index.php?option...&Itemid=63
or here
http://www.funender.com/quake/console/q3connection.html
and yes i know its not q3 but its q3 engine..

or here a calculator
http://www.funender.com/quake/articles/fps.html

so now if you have 250 fps your maximum packets you can get at this moment is 63 and if you drop under 250fps packets go to 100 packets, same with 125/100...on 125fps you got 63 packets, but if you drop down 125fps...you got 100 packets...100/100..
most users use 125/100 or 125/63 or 250/100 or 250/63.
and most users have faster connection as dsl 1000 or 2000, so 63 or 100 packets are no problem..

more packets = better hitreg = more accurate gameplay

never heared someone would play on 250/40or 250/50....that is not "pro"

84 would be better than 63 for maxfps 250 I believe.
Reply

(07-26-2011, 19:58)koil Wrote: never heared someone would play on 250/40or 250/50....that is not "pro"


Who said use 250 fps with 40 or 50 packets? You still didn't hear it, learn to read. I implied FPS configs, for people with shit PCS have had better rego with lower packets in COD4... its on the site you linked, check yitch configs.

i typed this combination, because i can only set in this mod 250 and 40 for
"now"

/edit: i have no problem with lower packets..some users need this..

fps config..hmm....i have 10fps less with this mod...and i know some of my members has the same...but no problem...gameplay is fine
Reply

More wallbang please... just like cod4 !!
Reply

s&d....1 team, 1 scope! pls fix this too!
right now it is 1 team 2 scope and the other team nananana....NO SCOPE!
so u have to be quick by choosing a scope. if u dont.....shit happens!
[Image: sig2.jpg]
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all the SMG's plz
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(07-27-2011, 00:20)WalterWhite Wrote: all the SMG's plz

umad?
Reply

Hi,

Ok, maybe im just being a downie, which is quite likely, but in regard to the nade mod, do i need to add any info to our server config file to enable the nade mod? We have one currently setup but im not sure if i need to add any particular string to force the dvar that runs the nade mod. I also cant seem to get the server to enable voting. I have it set on the rcon and in the config file, but voting remains disbaled for some reason.

Thanks and apologies for injuries resulting from facepalming after reading this
Reply


weapons bind??

or

scoreboard color, killfeeds other color??


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