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We already played pcws on 2.8 version, and i saw some bugs:
- When you join ATTACK / DEFENCE after match started (if you was disconnected or smth.) you join team with wrong name. So if you join DEFENCE you join ATTACK and if ATTACK you join DEFENCE.
- Also me and my teammates saw that after map change we had both teams called DEFENCE
- For team kill you get -2 points
- Teams named Op 40, Tropas etc. in scoreboard
If i will see more bugs i'll report it here (:
Posts: 2
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Joined: Mar 2011
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Welcome to version 2.5 can be integrated 8bit textures which team is responsible for them in the config file?
Posts: 134
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Joined: Apr 2011
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Why not just remove the set killfeed colors and index those dvars, which are these btw:
g_ScoresColor_Allies
g_ScoresColor_Axis
g_ScoresColor_EnemyTeam
g_ScoresColor_Free
g_ScoresColor_MyTeam
g_ScoresColor_Spectator
g_TeamColor_Allies
g_TeamColor_Axis
g_TeamColor_EnemyTeam
g_TeamColor_EnemyTeamAlt
g_TeamColor_Free
g_TeamColor_MyTeam
g_TeamColor_MyTeamAlt
g_TeamColor_Spectator
g_TeamColor_Squad
Also you should make it so that people can change team name by indexing the dvars associated with doing so as this was a popular thing to do in cod4. I saw the whole thread you had in xkmod.gsc which sets team names and thought that it was relatively uneeded as you could just do setdvar/self setclientdvar for g_teamname_axis and g_teamname_allies.
Posts: 13
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Joined: Feb 2011
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Hi all
ESLmatch / CBmatch and CEVOmatch are excatly the same weapon restriction ,It's a bug?
Posts: 66
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Joined: Jun 2011
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Any chance there's ever going to be an option added to turn off the graphics that are forced by the mod? Cause i spent allot of time on my normal cfg and i just cant get used the the forced graphics of the mod :/