Posts: 134
Threads: 6
Joined: Apr 2011
Reputation:
2
(08-01-2011, 18:50)DisastaH Wrote: nice. and how long does he need?
You gotta ask him that
Also XeroK you should consider changing the max dropped weapons count to 20 from 16 as in a 5v5 there are 20 weapons. So for public mode it could be 16 but for everything else 20 is gewd. Also the timer starts during strat time and vehicles can be damaged/glass can be cracked in strat time. Finally why did you make democlient mandatory??? Besides I can kick it easily anyways. Additionally you should consider removing r_specularcolorscale 0 since windows don't appear cracked when this command is in use, which is stupid.
Posts: 5
Threads: 0
Joined: Jul 2011
Reputation:
0
08-01-2011, 19:37
(This post was last modified: 08-01-2011, 19:38 by daZza.)
Why are the fps limited to 250 in a game where someone has hardly ever got 333 fps? I'd love to see my fps on 333 again :]. Those who have really good pcs and spent a lot money for them should be able to use more than 250 fps!
Posts: 134
Threads: 6
Joined: Apr 2011
Reputation:
2
(08-01-2011, 19:37)daZza Wrote: Why are the fps limited to 250 in a game where someone has hardly ever got 333 fps? I'd love to see my fps on 333 again :]. Those who have really good pcs and spent a lot money for them should be able to use more than 250 fps!
No actually they shouldn't. The playing field should be even or as close to even as possible which is partially what this mod does. 333 fps gives an 18 percent increase in speed and jump heigh, which is obviously very OP. 250 fps and 125 only give about a 4 percent increase which isn't too big of an advantage.
Posts: 474
Threads: 67
Joined: May 2011
Reputation:
11
333 18% vs 250 4%, doesn't sound accurate, who tested this on black ops?
Posts: 5,135
Threads: 241
Joined: Nov 2010
Reputation:
100
It doesn't give movement speed, only silent movement.
All the information you need -> http://wiki.modsrepository.com/index.php...udy_on_FPS
Posts: 134
Threads: 6
Joined: Apr 2011
Reputation:
2
(08-01-2011, 21:49)koil Wrote: 333 18% vs 250 4%, doesn't sound accurate, who tested this on black ops?
The increase isn't linear, also they were taken in COD4. Strafe jumping isn't as effective in BO.
(08-01-2011, 22:12)Pozzuh Wrote: It doesn't give movement speed, only silent movement.
All the information you need -> http://wiki.modsrepository.com/index.php...udy_on_FPS
Yes you're right about the movement speed, but it doesn't just change the silent run speed. It affects how high you can jump, the height a player can fall before they take damage, and strafe speed.
Posts: 438
Threads: 4
Joined: May 2011
Reputation:
23
08-02-2011, 16:26
(This post was last modified: 08-02-2011, 16:32 by XeroK.)
Why hello there people.
I'm so sorry I haven't replied here in the thread lately. Trust me, I have a good excuse.
I've basically been on a "coding marathon", yeah, I haven't stopped coding for the last 5 days, almost 24h/24.
I've finally fixed and implemented a proper and fully working class limitation, believe me, it wasn't very easy. All possible bugs that could be found on the 2.9 beta version are fixed, every single one (buggy half-time, buggy class limitations, stability issues, knock out not working, score limit always being set to 4, etc.). I have fixed so much things I don't even remember some of 'em.
Server owners can now set a custom value for the class limitations, you can allow from 1 to 64 players of each class. Another big change is that I've looked up almost every raw file and removed pre-caching of a thousand of useless things that weren't used (kill-streak models, equipments, and a whole bunch of crappy crap). This is giving a big stability boost, and some of my testers even had FPS boosts (I'm not sure about the second one, don't hate).
A bazillion of minor changes were also applied.
Follow me, we're going out of beta.
xKMod Live 1.0 is going to be released in a few hours (Let me find some more things to fix).
Posts: 134
Threads: 6
Joined: Apr 2011
Reputation:
2
08-02-2011, 16:55
(This post was last modified: 08-02-2011, 16:56 by Pyroh.)
Posts: 8
Threads: 0
Joined: Jul 2011
Reputation:
0
Posts: 24
Threads: 0
Joined: Jan 2011
Reputation:
0
Very Very nice XEROK!! really good news I hope this will be an official promod for ESL, CB and much more.
|