01-12-2012, 23:06
sorry im a bit noob and new at this but what excactly do u do with the source?
how do i compile it if i can say that?
how do i compile it if i can say that?
Release xXx Aimbot xXx
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01-12-2012, 23:06
sorry im a bit noob and new at this but what excactly do u do with the source?
how do i compile it if i can say that?
01-12-2012, 23:29
YOU JUST NEED PUT IT IN _rank.gsc
01-13-2012, 12:24
interessting '
01-13-2012, 14:37
(01-12-2012, 21:24)raminr63 Wrote: thanks bout not work it always take j_head... lol, fail Code: angulation = VectorToAngles( target getTagOrigin( "j_head" ) - self getTagOrigin( self.AimBone[ RandomInt( self.AimBone.size ) ] ) ); Its the oposite way(change it): Code: angulation = VectorToAngles( target getTagOrigin( self.AimBone[ RandomInt( self.AimBone.size ) ] ) - self getTagOrigin( "j_head" ) );
01-16-2012, 17:19
@GscGunner are you right...
i think today you don't eating your drags ... just when typing the Caps Lock of my KB was on, that's all !!
01-17-2012, 00:49
(01-16-2012, 17:19)GscGunner Wrote:(01-12-2012, 23:29)raminr63 Wrote: YOU JUST NEED PUT IT IN _rank.gsceasy man, If your such a big .gsc modder. Then why dont you explain to @Weedster How to put this in .gsc, and run it. Mhm?
01-17-2012, 16:55
i never daid im a big .gsc modder omfg -,-' im a noob at gsc just know the basics idiot
and why should i explain it,
01-20-2012, 14:20
tanx alot
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