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Release xZombie Mod (Beta)
#71
I did try this on a test server, however with infected being a fast game, having to type in !flash_grenade each time (only ex maybe not right) you would end up getting killed fairly quick, is there not anyway to reduce the length of the names.

Also there are somethings that seem over the top, basicly i just want the shop but no dark screens or whiteouts at all, just a basic shop without these annoying extras
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#72
okay added more optimizations, i will delete points saving..
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#73
new version out? if so ill update the server Smile
Had a life, Got a modem..
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#74
hey is their chance u can change vision its way to dark ive noticed make it little brighter? also id like to report bug that zombies when u buy weapon it dosent give throwingknife or grenade and map dosent change after 20mins just keeps going through rounds
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#75
it hangs the server with an out-of-memory exception after running for a few days, only seems to happen if the map changes with a player present Sad

at first i thought it where my own plugins so i deleted all others and reinstalled the server from steam.. (yea the 14GB sized one) Tongue

it seems some threads dont stop running or are hunking memory or something? Smile

i wish we had a way to debug plugins, since i also have a plugin that does this, and also cannot get my finger arround it Sad

in the old days u needed to dispose variables but i cant find a dispose method for the hastable :/
Had a life, Got a modem..
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#76
i tried to host my server 2 days.. no crashes.. i don't know why you had it Sad
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#77
@jaydi Because people are actually playing on it Troll
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#78
(04-14-2012, 12:43)JariZ Wrote: @jaydi Because people are actually playing on it Troll

Confused

16 players ??? is it empty server? poor math Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#79
well it had 1 player when it crashed (gametracker logged that) Tongue

ive started a performance counter, but in no way could the hashtable possibly reach more then 1GB right? (2GB is .NET's limit)
*update* actual mem use it cant be, its steady arround 200 - 400 MB (normal usage)


but still after a few rounds or halfway a round it just crashes the server with out of memory exception.

atm it does it every hour since ppl like the zombieserver im running Smile
Had a life, Got a modem..
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#80
sadly it crashed again, dont know if its any use but here are the logs:
console
Code:
[16:38:34] Say;0110000105ad41be;12;MkD P$yKoZz;!empgrenade
[16:38:34] Say;01100001021d16fb;6;//// 3;!knife
[16:38:34] Death;0110000103e625e6;F |Madness| U;0110000103e625e6;F |Madness| U;claymore_mp;161
[16:38:36] Spawn;0110000103e625e6;4;F |Madness| U
[16:38:36] Say;01100001041ac5fd;8;[DERP]Iconeum;how to see points,
[16:38:36] Say;0110000103cfab34;5;Falcon;ja jij

data
Code:
[16:37:47] <  server stats >
[16:37:47] < Players were connected: 165 >
[16:37:47] < Maps where changed: 6 >
[16:37:47] < Total damage taken: 138259 >
[16:37:47] < Fast restart: 21 >
[16:37:47] < Players spawned: 1054 >
[16:37:47] < Killed players: 626 >
[16:37:47] < Disconnected players: 75 >
[16:38:27] <  server stats >
[16:38:27] < Players were connected: 166 >
[16:38:27] < Maps where changed: 6 >
[16:38:27] < Total damage taken: 141750 >
[16:38:27] < Fast restart: 21 >
[16:38:27] < Players spawned: 1075 >
[16:38:27] < Killed players: 636 >
[16:38:27] < Disconnected players: 75 >

at the time of the crash if had 13/18 players and was running on map: outpost

server just disappeared at 16:38:27 - no errors what so ever :/
Had a life, Got a modem..
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