Posts: 474
Threads: 67
Joined: May 2011
Reputation:
11
07-01-2011, 09:35
(This post was last modified: 07-01-2011, 09:37 by koil.)
I have the sounds i want, i can get them to play, though getting them to originate from the bomb when its being defused is my problem..
Would it be possible to write some sort of if usebuttonpressed || user is holding bomb sort of script?
Posts: 949
Threads: 111
Joined: Oct 2010
Reputation:
30
I can help ya just add me : pyromanic5
=)
--
Posts: 474
Threads: 67
Joined: May 2011
Reputation:
11
i can get the sound i want, it still has the same problem the bomb had when the game first come out, its way to soft...
that or the sound originates from the players, not the bomb site. uighhh.