ill add the code you gave to the funmod server and see what i can do
Had a life, Got a modem..
Request Ok Help is required for XUID bug
|
ill add the code you gave to the funmod server and see what i can do
Had a life, Got a modem..
I already made a working signature scanner for (nearly) every address used in the plugin in less than a day and had sent it to Cyanide a few weeks ago... I could do something with them but I'm out of the country so I can't. The signatures work for every server version from 1.5.xxx and above. @zxz0O0
A casual conversation between barata and I about Nukem. (07-10-2012, 02:11)master131 Wrote: I already made a working signature scanner for (nearly) every address used in the plugin in less than a day and had sent it to Cyanide a few weeks ago... I could do something with them but I'm out of the country so I can't. The signatures work for every server version from 1.5.xxx and above. @zxz0O0 Oh well thanks for telling me that now after I finished all the sigs myself (and some from @SuperNovaAO ) Thanks to @litgar for the logfiles I can now look into the XUID bug. Btw did you really make all sigs or only these from dllmain.cpp?
07-10-2012, 08:26
on my servers !stuck kept working since last reboot
but the iPrintLn and iPrintLnbolds that are triggerred by OnPlayerDamaged() still seem to shift as soon as i find some log/proof of this will post it here
Had a life, Got a modem..
If the error happens please also execute 'status' command in rcon.
So far I have a guess what the problem could be. According to this guess all events should pass the 'wrong' Client except OnPlayerConnect.
07-10-2012, 10:14
(07-10-2012, 09:38)zxz0O0 Wrote: If the error happens please also execute 'status' command in rcon. I sent you a report error
07-10-2012, 12:59
maybe this source can help debugging things abit? (just an idea)
CSHARP Code
Had a life, Got a modem..
07-10-2012, 13:09
@pieter I think that would give a huge log spam
I think the problem is 'ClientNum' not matching the EntityNum and therefore other stuff like weapons (it's like this: Client->Entity->Player->Weapon) are not working.
07-10-2012, 14:03
(This post was last modified: 07-10-2012, 14:15 by SuperNovaAO.)
My code additions to the wonderful CoD engine all rely on the first 24 entities in the struct being the clients. The entire engine is made like this, I don't think they would change this.
No, the Entities are still in sync with the ClientInfo as far as I can see (Still finishing games with 160-0).
@SuperNovaAO I am talking about the ClientNum in the Client struct, not about Entity struct.
First 24, even when only 18 players max? And if you don't believe, explain this Quote://Plugin log, used ServerClient.ClientNum property -> 20 (Client Struct) Only other explanation would be that the ClientNum offset is wrong but I doubt that. |
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
urgent required for a plugin | urs_amit | 9 | 6,586 |
03-15-2013, 13:09 Last Post: eVinco |
|
Help Client xuid + playername | 99IRock | 2 | 3,132 |
12-15-2012, 23:45 Last Post: Ich1994 |
|
Help how add multiple xuid in SetServerCFG | raminr63 | 7 | 4,799 |
10-26-2012, 15:17 Last Post: archit |
|
xuid finder for mw3(4d1) | raminr63 | 4 | 4,273 |
09-17-2012, 17:02 Last Post: SuperNovaAO |
|
Seldom required functions | Phl3x_ | 3 | 3,184 |
06-03-2012, 10:53 Last Post: RaZ |
|
[Request] deny some xuid connect | jiuweiljp | 1 | 2,054 |
04-09-2012, 01:33 Last Post: Dumas |
|
[Request] Only allow 1x CASTAVOTE per xuid per mapchange | JoSchaap | 2 | 2,255 |
03-27-2012, 09:40 Last Post: kraze1994 |
|
Help custom classes help required | birdplane | 2 | 2,100 |
07-11-2011, 15:10 Last Post: birdplane |
|
How to get a players XUID printed on screen | Madnesslink5 | 6 | 6,770 |
06-15-2011, 19:49 Last Post: DWM|Gdawg |
Users browsing this thread: |
1 Guest(s) |