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Server Error
#11
(07-21-2011, 20:06)Elite_otten Wrote: Hi,
I have the same problem and I think it would be nice wehn every body help us Smile.

(07-21-2011, 17:10)Elite_Nudel Wrote: Hi,
i have rent a server yesterday and i had put my edited mod on the Server but everytime at the and from the Loadscreen i became an Error.
The Errormessage is
"Exceeded limit of 4352 'image' assets."
Can someone help?


Samefag
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#12
What ? Elite_Otten is someone out of my clan oO Elite_Assassin equally
Reply

#13
Now it works on my Server!
But in Round 10 the Server crashs with this Error:
PHP Code:
G_FingConfigstringindexoverflow (515): '12630 credits' 
At line 515 is:
PHP Code:
if(self.team == "axis"
The Code in in the OnPlayerSpawned() function .
Here the complete function
PHP Code:
onPlayerSpawned()
{
    
self endon("disconnect");
    for(;;)
    {
        
self waittill("spawned_player");
        
self.hasDragonsBreath undefined;

//        if(self isHost())
//        {
//            self giveWeapon("spas_mp");
//            self.hasDragonsBreath = 1;
//            self giveMaxAmmo("spas_mp");
//            self switchToWeapon("spas_mp");
//            self thread BulletsOnWall("smallflame");
//        }


        
if(!isdefined(self.hud_rankscroreupdate))
        {
            
self.hud_rankscroreupdate NewScoreHudElem(self);
            
self.hud_rankscroreupdate.horzAlign "center";
            
self.hud_rankscroreupdate.vertAlign "middle";
            
self.hud_rankscroreupdate.alignX "center";
            
self.hud_rankscroreupdate.alignY "middle";
             
self.hud_rankscroreupdate.0;
            if( 
self IsSplitscreen() )
                
self.hud_rankscroreupdate.= -15;
            else
                
self.hud_rankscroreupdate.= -60;
            
self.hud_rankscroreupdate.font "default";
            
self.hud_rankscroreupdate.fontscale 2.0;
            
self.hud_rankscroreupdate.archived false;
            
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            
self.hud_rankscroreupdate.alpha 0;
            
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            
self.hud_rankscroreupdate.overrridewhenindemo true;
        }

        if(
self.team == "axis")
        {
            
self takeAllWeapons();
            
self clearPerks();
            
wait 0.5;

            if (
level.round == 1)
            {
                
self giveWeapon("knife_ballistic_mp");
                
self setWeaponAmmoClip("knife_ballistic_mp"0);
                
self setWeaponAmmoStock("knife_ballistic_mp"0);
                
self switchToWeapon("knife_ballistic_mp");
            }
            else if (
level.round == 2)
            {
                
self giveWeapon("makarov_mp");
                
self setWeaponAmmoStock("makarov_mp"300);
                
self switchToWeapon("makarov_mp");
                
self thread refillammo();
            }
            else if (
level.round == 3)
            {
                
self giveWeapon("cz75_auto_mp");
                
self setWeaponAmmoStock("cz75_auto_mp"300);
                
self switchToWeapon("cz75_auto_mp");
                
self thread refillammo();
            }
            else if (
level.round == 4)
            {
                
self giveWeapon("enfield_mp");
                
self setWeaponAmmoStock("enfield_mp"300);
                
self switchToWeapon("enfield_mp");
                
self thread refillammo();
            }
            else if (
level.round == 6)
            {
                   
self giveWeapon("knife_ballistic_zm");
                
self setWeaponAmmoClip("knife_ballistic_zm"0);
                
self setWeaponAmmoStock("knife_ballistic_zm"0);
                
self switchToWeapon("knife_ballistic_zm");
            }
            else if (
level.round == 7)
            {
                
self giveWeapon("makarov_mp");
                
self setWeaponAmmoStock("makarov_mp"300);
                
self switchToWeapon("makarov_mp");
                
self thread refillammo();
            }
            else if (
level.round == 8)
            {
                
self giveWeapon("cz75dw_mp");
                
self setWeaponAmmoStock("cz75dw_mp"300);
                
self switchToWeapon("cz75dw_mp");
                
self thread refillammo();
            }
            else if (
level.round == 9)
            {
                
self giveWeapon("pythondw_mp");
                
self setWeaponAmmoStock("pythondw_mp"300);
                
self switchToWeapon("pythondw_mp");
                
self thread refillammo();  
            }
            else if (
level.round == 10)
            {
                
self giveWeapon("ak74u_mp");
                
self setWeaponAmmoStock("ak74u_mp"300);
                
self switchToWeapon("ak74u_mp");
                
self thread refillammo();  
            }
            else if (
level.round == 11)
            {
                
self giveWeapon("M60_mp");
                
self setWeaponAmmoStock("M60_mp"300);
                
self switchToWeapon("M60_mp");
                
self thread refillammo();
            }
            else if (
level.round == 12)
            {
                
self giveWeapon("aug_mp");
                
self setWeaponAmmoStock("aug_mp"300);
                
self switchToWeapon("aug_mp");
                
self thread refillammo();
            }
            else if (
level.round == 13)
            {
                
self giveWeapon("crossbow_explosive_mp");
                
self setWeaponAmmoStock("crossbow_explosive_mp"300);
                
self switchToWeapon("crossbow_explosive_mp");
                
self thread refillammo();          
            }
            else if (
level.round == 14)
            {
                
self giveWeapon("Stoner_mp");
                
self setWeaponAmmoStock("Stoner_mp"300);
                
self switchToWeapon("Stoner_mp");
                
self thread refillammo();
            }
            else if (
level.round == 15)
            {
                
self giveWeapon("WA2000_mp");
                
self setWeaponAmmoStock("WA2000_mp"300);
                
self switchToWeapon("WA2000_mp");
                
self thread refillammo();
            }
            else if (
level.round == 16)
            {
                
self giveWeapon("Commando_mp");
                
self setWeaponAmmoStock("Commando_mp"300);
                
self switchToWeapon("Commando_mp");
                
self thread refillammo();
            }
            else if (
level.round == 17)
            {
                
self giveWeapon("minigun_mp");
                
self setWeaponAmmoStock("minigun_mp"1000);
                
self switchToWeapon("minigun_mp");
                
self thread refillammo();
            }
            else if (
level.round == 18)
            {
                
self giveWeapon("rpg_mp");
                
self setWeaponAmmoStock("rpg_mp"300);
                
self switchToWeapon("rpg_mp");
                
self thread refillammo();
            }
            else if (
level.round == 19)
            {
                
self giveWeapon("Famas_mp");
                
self setWeaponAmmoStock("Famas_mp"300);
                
self switchToWeapon("Famas_mp");
                
self thread refillammo();
            }
            else if (
level.round == 20)
            {
                
self giveWeapon("M14_mp");
                
self setWeaponAmmoStock("M14_mp"300);
                
self switchToWeapon("M14_mp");
                
self thread refillammo();
            }
            else if (
level.round == 21)
            {
                
self giveWeapon("china_lake_mp");
                
self setWeaponAmmoStock("china_lake_mp"100);
                
self switchToWeapon("china_lake_mp");
                
self thread refillammo(); 
            }
            else if (
level.round == 22)
            {
                
self giveWeapon("m202_flash_mp");
                
self setWeaponAmmoStock("m202_flash_mp"300);
                
self switchToWeapon("m202_flash_mp");
                
self thread refillammo();
            }
            else if (
level.round == 23)
            {
                
self giveWeapon("L96a1_mp");
                
self setWeaponAmmoStock("L96a1_mp"300);
                
self switchToWeapon("L96a1_mp");  
                
self thread refillammo();
            }

        }
        else if (
self.team == "allies")
        {
            if (
level.gamestarted == 0level notify("ally_spawned");
            
self thread openMenu();
            
self thread monitorButn_A();
            
self thread monitorDpad_2();
            
self thread monitorDpad_3();

            if(!
isdefined(self.hud_score))
            {
                
self.hud_score NewClientHudElem(self);
                
self.hud_score.font "objective";
                
self.hud_score.fontscale 1.5;
                
self.hud_score.620;
                
self.hud_score.365;
                
self.hud_score.archived true;
                
self.hud_score.alignX "right";
                
self.hud_score.alignY "middle";
                
self.hud_score.horzAlign "fullscreen";
                
self.hud_score.vertAlign "fullscreen";
                
self.hud_score settext(self.money +" credits");
            }

            if(!
isdefined(self.hud_menuhelp))
            {
                
self.hud_menuhelp NewClientHudElem(self);
                
self.hud_menuhelp.font "objective";
                
self.hud_menuhelp.fontscale 1;
                
self.hud_menuhelp.630;
                
self.hud_menuhelp.185;
                
self.hud_menuhelp.archived true;
                
self.hud_menuhelp.alignX "right";
                
self.hud_menuhelp.alignY "middle";
                
self.hud_menuhelp.horzAlign "fullscreen";
                
self.hud_menuhelp.vertAlign "fullscreen";
                
self.hud_menuhelp settext("^3[{+activate}]+[{+melee}] ^7open shop");
            }
            if(!
isdefined(self.hud_roundinfo))
            {
                
self.hud_roundinfo NewClientHudElem(self);
                
self.hud_roundinfo.font "default";
                
self.hud_roundinfo.fontscale 1;
                
self.hud_roundinfo.0;
                
self.hud_roundinfo.10;
                
self.hud_roundinfo.archived true;
                
self.hud_roundinfo.alignX "center";
                
self.hud_roundinfo.alignY "top";
                
self.hud_roundinfo.horzAlign "center";
                
self.hud_roundinfo.vertAlign "top";
                
self.hud_roundinfo settext(level.infotext);
            }
            if (
level.round == 5self thread refillammo();
        }
        if (
self.team == "allies" && is_bot(self))
        {
            
wait 2;
            
maps\mp\gametypes\_teams::changeTeam("axis");
            
wait 0.5;
            
self notify"menuresponse""changeclass""smg_mp" );
        }
        else if (
self.team == "axis" && !is_bot(self))
        {
            
wait 2;
            
maps\mp\gametypes\_teams::changeTeam("allies");
        }
    }

Thanks for every help
Reply

#14
Try to takeAllWeapons(); en every
Code:
else if
.
Maybe it works.
Reply

#15
(07-22-2011, 10:55)Tomsen1410 Wrote: Try to takeAllWeapons(); en every
Code:
else if
.
Maybe it works.
Okay



Reply

#16
No change! It also crash with the same error!

Reply



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