Well, I do appreciate the help I am getting here people
I have an issue with some images, for example,
if I were to precacheShader("cardicon_semtex"); and the SetShader("cardicon_semtex",100,100); it would show up as the default texture, the grid of aqua-green and brown squares. I have to use hud_us_semtex instead, and it is all pixellated and yuck looking.
This is the same for many other images,
waypoint_ammo (I have to use waypoint_ammo_friendly)
cardicon_claymore (I have to use weapon_claymore)
No alternate pics for these, with the exception of the extra low resolution ones that appear in the killfeed
cardicon_flare
weapon_cheytac_scope
weapon_fn2000_iron
and alot more.
here are a couple pics for you to see my pain. the alpha is meant to be like that, what you have selected in the inventory has an alpha of 1, otherwise, 0.25 i think.
What i mean by aqua-green and brown squares:
And, for an examplem, the crap looking icon (semtex one) i may have to resort to using:
thanks
I have an issue with some images, for example,
if I were to precacheShader("cardicon_semtex"); and the SetShader("cardicon_semtex",100,100); it would show up as the default texture, the grid of aqua-green and brown squares. I have to use hud_us_semtex instead, and it is all pixellated and yuck looking.
This is the same for many other images,
waypoint_ammo (I have to use waypoint_ammo_friendly)
cardicon_claymore (I have to use weapon_claymore)
No alternate pics for these, with the exception of the extra low resolution ones that appear in the killfeed
cardicon_flare
weapon_cheytac_scope
weapon_fn2000_iron
and alot more.
here are a couple pics for you to see my pain. the alpha is meant to be like that, what you have selected in the inventory has an alpha of 1, otherwise, 0.25 i think.
What i mean by aqua-green and brown squares:
And, for an examplem, the crap looking icon (semtex one) i may have to resort to using:
thanks