01-05-2013, 14:33
(This post was last modified: 01-05-2013, 14:34 by xtreme2010.)
If for example, I put a box on the map, how to make a player could get into it? And do not pass through.
Code:
if (map == "mp_terminal_cls")
{
Entity w = SpawnModel("script_model", "com_plasticcase_trap_friendly", new Vector(859.113f, 5621.868f, 266.125f));
}