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Tutorial How To Fully Animate Imported Weapons
#1
In This Tutorial I Will Show You How To Fully Animate Weapons You Imported From Other COD games

Need:

-Maya 2009
-Xmodel exporter (to get the gun)


1st: Open the weapon you want to import in maya

As you can see in the next screenshots you can select differents parts of the weapons

[Image: rearp.png]
[Image: clipi.png]
[Image: brass.png]
[Image: boltj.png]

2nd: Open the html file with tag in it name (it came along with the .obj file we get when we export the model with xmodel exporter)

[Image: tagss.png]

3rd: As you can see there is bones, those bone are used to make it animated, we will now fix the weapon model bones

[Image: seebolt.png]

On the screenshot above I selected the bolt of the weapon
so I will rename the group3 to j_bolt (as we can see in the html file)


For the j_gun you need to press edit > select all and then edit > group , after that rename the group to j_gun

tag_brass = where the shell get ejected
j_gun = the whole gun
j_bolt = the bolt or moving part when shooting sometimes
tag_flash = where the muzzeflash should be (usually the look for a small piece of metal in the iron sight near the barrel, really small the 2nd one, the closest to the barrel)
j_press_rear= the part at the back of the pistol , it hits the bullet when you press the trigger EDIT: Nvm it is unknown to be
tag_clip=obviously the clip itself

When in asset manager and selecting your xmodel_export dont forget to select animated
to the same for every bones, also some bones might not have tags as they dont move


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#2
you actually got sounds attached to your cod4 guns?
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#3
(08-12-2011, 17:38)koil Wrote: you actually got sounds attached to your cod4 guns?

hum, working on it right now, soon I might do a tutorial if it is a sucess
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#4
Thanks anyways Nyan Cat
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
(08-12-2011, 17:51)Se7en Wrote: Thanks anyways Nyan Cat

You hadnt done it, had to do it
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#6
THNX SCRIPTS Fuck yea!
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#7
(08-12-2011, 19:30)jariz Wrote: THNX SCRIPTS Fuck yea!

Next tutorials:
-custom Hud icon
-Some Maya tricks

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#8
my next tut is gonna be completely custom weapons Narwhal
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#9
-custom Hud icon

lol? Already created ...
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#10
(08-13-2011, 13:58)Se7en Wrote: -custom Hud icon

lol? Already created ...

Go back on your thread
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