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how would i add the hands "rebirth_hands_mp" when I do it, I don't see any model, I think its because the Modelname or w.e it is that defines the model is set to tagorigin, but im not sure what I would need to change to make them work.
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Isnt working for me
I do all the things i have to do
But i get
Defaultweapon
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hello all
good here I want a little assistance
I'm stuck at a stage
here it is:
example: m16_gl_upgraded_zm
go to raw \ weapons \ mp \ <your weapon> <- open it in notepad
search for "parent"
-> parentweaponname \ m16 delete it (dont forget to make a backup)
GSC back to your file:
in init ()
add this line:
code:
precacheItem ("<weapon>");
I should do what's happen because I do not understand too
a person can come to aid please
thank you
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Open the file with notepad and delete parentweapon thingy. And with precaching, you should add precacheitem("m16_gl_upgraded_zm"); after init
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bonjour
merci de ta reponse
mais je ne trouve pas les fichier
est que tu peut mepliquer etape par etape merci
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i understood bonjour, response & merci.
Anyways.. anyone tried loading more then 6-7 custom weapons? I seem to get missing asset errors and server crashes on some maps if i do..
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hello
thank you for your answer
but I can not find the file
is that you can mepliquer step by step thank you
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If the file isn't there, you need to go back into asset manager and press f10 on the file you want to move over, also at the top make sure you select multiplayer not singleplayer.
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07-05-2011, 12:38
(This post was last modified: 07-05-2011, 12:40 by iAegle.)
First save, then export
Don't delete the whole "parentWeapon" thing .. just remove the thundergun stuff between the \\ 's
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