02-25-2011, 21:05
Thanks Chuck Norris Approved this
Tutorial How to make Mods (BEGGINERS)
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02-25-2011, 21:05
Thanks Chuck Norris Approved this
02-26-2011, 00:29
LOl nice tut, kinda like mine but meh GJ,
02-26-2011, 00:56
its not kinda like you i have all in notepad btw going to sleep im tired -.- uh
02-27-2011, 08:25
(This post was last modified: 02-27-2011, 08:32 by rotceh_dnih.)
hay great tut helped me heaps however i cannot get the self giveWeapon command to work whenever i load the mod i choose one of my classes and spawn and i just get whatever the class was not what i set in my mod
here's my code Code: onPlayerSpawned() anyone know whats going on?? never mind it goes in as secondary ill try adding in a sidearm
Go home IW.... your drunk.
Youtube: http://www.youtube.com/user/TheMrStacie Twitter: https://twitter.com/#!/rotceh_dnih
02-27-2011, 09:13
Code: onPlayerSpawned()
Thnx a lot, gonna begin with this tut
02-27-2011, 18:48
WTF IPADDIE COMMENT ON THIS 0.0 I FELLED DOWN OF CHAIR WHEN I LOOK THAT COMMENT....
02-28-2011, 13:36
Quote:Code:What does these two things mean? self giveWeapon ( "ak74u_dualclip_mp", 0, false );
Mess with the Best, Die like the Rest.
02-28-2011, 15:24
(02-28-2011, 13:36)timmytimp1 Wrote:Quote:Code:What does these two things mean? Correct me if im wrong but its do do with attachments and camos. How ever as his is on 0 and false it is not needed. so it can be: self giveWeapon ( "ak74u_dualclip_mp" );
03-04-2011, 15:10
(02-27-2011, 08:25)rotceh_dnih Wrote: hay great tut helped me heaps however i cannot get the self giveWeapon command to work whenever i load the mod i choose one of my classes and spawn and i just get whatever the class was not what i set in my mod U have got 3 Weapons. Maybe u didnt see your own wep? btw just add self takeAllWeapons(); above giveWep. Now u have only your aku. |
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