11-19-2010, 11:20
1. Find your _killstreakrules.gsc
2. Change the number on the object u wanted
3. Save
4. Play
2. Change the number on the object u wanted
3. Save
4. Play
Code:
init()
{
level.killstreakrules = [];
level.killstreaktype = [];
// Rule name, max count per team count
createRule( "vehicle", 7, 7);
createRule( "firesupport", 1, 1);
createRule( "airsupport", 1, 1);
createRule( "playercontrolledchopper", 1, 1);
createRule( "chopperInTheAir", 1, 1);
createRule( "chopper", 2, 1);
createRule( "dog", 1, 1);
createRule( "turret", 7, 7);
createRule( "weapon", 3, 3);
createRule( "satellite", 2, 1);
createRule( "supplydrop", 3, 3);
createRule( "rcxd", 3, 2);
createRule( "targetableent", 32, 32);
// HardpointType Rule Name adds checks
addKillstreakToRule( "helicopter_mp", "vehicle", true, true );
addKillstreakToRule( "helicopter_mp", "chopper", true, true );
addKillstreakToRule( "helicopter_mp", "playercontrolledchopper", false, true );
addKillstreakToRule( "helicopter_mp", "chopperInTheAir", true, false );
addKillstreakToRule( "helicopter_mp", "targetableent", true, true );
addKillstreakToRule( "helicopter_x2_mp", "vehicle", true, true );
addKillstreakToRule( "helicopter_x2_mp", "chopper", true, true );
addKillstreakToRule( "helicopter_x2_mp", "playercontrolledchopper", false, true );
addKillstreakToRule( "helicopter_x2_mp", "chopperInTheAir", true, false );
addKillstreakToRule( "helicopter_x2_mp", "targetableent", true, true );
addKillstreakToRule( "helicopter_comlink_mp", "vehicle", true, true );
addKillstreakToRule( "helicopter_comlink_mp", "chopper", true, true );
addKillstreakToRule( "helicopter_comlink_mp", "playercontrolledchopper", false, true );
addKillstreakToRule( "helicopter_comlink_mp", "chopperInTheAir", true, false );
addKillstreakToRule( "helicopter_comlink_mp", "targetableent", true, true );
addKillstreakToRule( "helicopter_player_firstperson_mp", "vehicle", true, true );
addKillstreakToRule( "helicopter_player_firstperson_mp", "playercontrolledchopper", true, true );
addKillstreakToRule( "helicopter_player_firstperson_mp", "chopperInTheAir", true, true );
addKillstreakToRule( "helicopter_player_firstperson_mp", "targetableent", true, true );
addKillstreakToRule( "helicopter_gunner_mp", "vehicle", true, true );
addKillstreakToRule( "helicopter_gunner_mp", "playercontrolledchopper", true, true );
addKillstreakToRule( "helicopter_gunner_mp", "chopperInTheAir", true, true );
addKillstreakToRule( "helicopter_gunner_mp", "targetableent", true, true );
addKillstreakToRule( "rcbomb_mp", "rcxd", true, true );
addKillstreakToRule( "supply_drop_mp", "vehicle", true, true );
addKillstreakToRule( "supply_drop_mp", "supplydrop", true, true );
addKillstreakToRule( "supply_drop_mp", "targetableent", true, true );
addKillstreakToRule( "supply_station_mp", "vehicle", true, true );
addKillstreakToRule( "supply_station_mp", "supplydrop", true, true );
addKillstreakToRule( "supply_station_mp", "targetableent", true, true );
addKillstreakToRule( "tow_turret_drop_mp", "vehicle", true, true );
addKillstreakToRule( "turret_drop_mp", "vehicle", true, true );
addKillstreakToRule( "m220_tow_drop_mp", "vehicle", true, true );
addKillstreakToRule( "tow_turret_drop_mp", "supplydrop", true, true );
addKillstreakToRule( "turret_drop_mp", "supplydrop", true, true );
addKillstreakToRule( "m220_tow_drop_mp", "supplydrop", true, true );
addKillstreakToRule( "m220_tow_killstreak_mp", "weapon", true, true );
addKillstreakToRule( "autoturret_mp", "turret", true, true );
addKillstreakToRule( "auto_tow_mp", "turret", true, true );
addKillstreakToRule( "minigun_mp", "weapon", true, true );
addKillstreakToRule( "m202_flash_mp", "weapon", true, true );
addKillstreakToRule( "m220_tow_mp", "weapon", true, true );
addKillstreakToRule( "mp40_drop_mp", "weapon", true, true );
addKillstreakToRule( "dogs_mp", "dog", true, true );
addKillstreakToRule( "artillery_mp", "firesupport", true, true );
addKillstreakToRule( "mortar_mp", "firesupport", true, true );
addKillstreakToRule( "napalm_mp", "vehicle", true, true );
addKillstreakToRule( "napalm_mp", "airsupport", true, true );
addKillstreakToRule( "airstrike_mp", "vehicle", true, true );
addKillstreakToRule( "airstrike_mp", "airsupport", true, true );
addKillstreakToRule( "radardirection_mp", "satellite", true, true );
addKillstreakToRule( "radar_mp", "targetableent", true, true );
addKillstreakToRule( "counteruav_mp", "targetableent", true, true );
}