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Tutorial How to unlock limits of Heli/RC/Turret/Dogs/Airstrikes
#1
1. Find your _killstreakrules.gsc

2. Change the number on the object u wanted

3. Save

4. Play
Code:
init() { level.killstreakrules = []; level.killstreaktype = []; // Rule name, max count per team count createRule( "vehicle", 7, 7); createRule( "firesupport", 1, 1); createRule( "airsupport", 1, 1); createRule( "playercontrolledchopper", 1, 1); createRule( "chopperInTheAir", 1, 1); createRule( "chopper", 2, 1); createRule( "dog", 1, 1); createRule( "turret", 7, 7); createRule( "weapon", 3, 3); createRule( "satellite", 2, 1); createRule( "supplydrop", 3, 3); createRule( "rcxd", 3, 2); createRule( "targetableent", 32, 32); // HardpointType Rule Name adds checks addKillstreakToRule( "helicopter_mp", "vehicle", true, true ); addKillstreakToRule( "helicopter_mp", "chopper", true, true ); addKillstreakToRule( "helicopter_mp", "playercontrolledchopper", false, true ); addKillstreakToRule( "helicopter_mp", "chopperInTheAir", true, false ); addKillstreakToRule( "helicopter_mp", "targetableent", true, true ); addKillstreakToRule( "helicopter_x2_mp", "vehicle", true, true ); addKillstreakToRule( "helicopter_x2_mp", "chopper", true, true ); addKillstreakToRule( "helicopter_x2_mp", "playercontrolledchopper", false, true ); addKillstreakToRule( "helicopter_x2_mp", "chopperInTheAir", true, false ); addKillstreakToRule( "helicopter_x2_mp", "targetableent", true, true ); addKillstreakToRule( "helicopter_comlink_mp", "vehicle", true, true ); addKillstreakToRule( "helicopter_comlink_mp", "chopper", true, true ); addKillstreakToRule( "helicopter_comlink_mp", "playercontrolledchopper", false, true ); addKillstreakToRule( "helicopter_comlink_mp", "chopperInTheAir", true, false ); addKillstreakToRule( "helicopter_comlink_mp", "targetableent", true, true ); addKillstreakToRule( "helicopter_player_firstperson_mp", "vehicle", true, true ); addKillstreakToRule( "helicopter_player_firstperson_mp", "playercontrolledchopper", true, true ); addKillstreakToRule( "helicopter_player_firstperson_mp", "chopperInTheAir", true, true ); addKillstreakToRule( "helicopter_player_firstperson_mp", "targetableent", true, true ); addKillstreakToRule( "helicopter_gunner_mp", "vehicle", true, true ); addKillstreakToRule( "helicopter_gunner_mp", "playercontrolledchopper", true, true ); addKillstreakToRule( "helicopter_gunner_mp", "chopperInTheAir", true, true ); addKillstreakToRule( "helicopter_gunner_mp", "targetableent", true, true ); addKillstreakToRule( "rcbomb_mp", "rcxd", true, true ); addKillstreakToRule( "supply_drop_mp", "vehicle", true, true ); addKillstreakToRule( "supply_drop_mp", "supplydrop", true, true ); addKillstreakToRule( "supply_drop_mp", "targetableent", true, true ); addKillstreakToRule( "supply_station_mp", "vehicle", true, true ); addKillstreakToRule( "supply_station_mp", "supplydrop", true, true ); addKillstreakToRule( "supply_station_mp", "targetableent", true, true ); addKillstreakToRule( "tow_turret_drop_mp", "vehicle", true, true ); addKillstreakToRule( "turret_drop_mp", "vehicle", true, true ); addKillstreakToRule( "m220_tow_drop_mp", "vehicle", true, true ); addKillstreakToRule( "tow_turret_drop_mp", "supplydrop", true, true ); addKillstreakToRule( "turret_drop_mp", "supplydrop", true, true ); addKillstreakToRule( "m220_tow_drop_mp", "supplydrop", true, true ); addKillstreakToRule( "m220_tow_killstreak_mp", "weapon", true, true ); addKillstreakToRule( "autoturret_mp", "turret", true, true ); addKillstreakToRule( "auto_tow_mp", "turret", true, true ); addKillstreakToRule( "minigun_mp", "weapon", true, true ); addKillstreakToRule( "m202_flash_mp", "weapon", true, true ); addKillstreakToRule( "m220_tow_mp", "weapon", true, true ); addKillstreakToRule( "mp40_drop_mp", "weapon", true, true ); addKillstreakToRule( "dogs_mp", "dog", true, true ); addKillstreakToRule( "artillery_mp", "firesupport", true, true ); addKillstreakToRule( "mortar_mp", "firesupport", true, true ); addKillstreakToRule( "napalm_mp", "vehicle", true, true ); addKillstreakToRule( "napalm_mp", "airsupport", true, true ); addKillstreakToRule( "airstrike_mp", "vehicle", true, true ); addKillstreakToRule( "airstrike_mp", "airsupport", true, true ); addKillstreakToRule( "radardirection_mp", "satellite", true, true ); addKillstreakToRule( "radar_mp", "targetableent", true, true ); addKillstreakToRule( "counteruav_mp", "targetableent", true, true ); }
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#2
in your own file's...

or u could add the _ksrule.gsc in ur modd folder and link it in ur rank init()


=D
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#3
i don't understand,this allow killstreaks?like 3kills we get a UAV?
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#4
(11-19-2010, 13:54)silmirael Wrote: i don't understand,this allow killstreaks?like 3kills we get a UAV?
No...There are limit of killstreak u can spawn...For example, u can place more than 7 sentry guns per game or u can use too much carepackage at the same time

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#5
kk thanks!Smile
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#6
or yout team call 6x dogs.. :|
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#7
(11-19-2010, 19:34)TheSaboteur Wrote: or yout team call 6x dogs.. :|
If ur computer won't be fxxxed about that
[Image: wyipjqo9qon7rc2v1lo.jpg]
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#8
i made many helis spawn in airspace+ a controlled heli.i can damage the choppers with the minigun,but my heli 's rockets are useless against them.does someone know how to fix that?maybe by replacing the missiles by rpg rockets?^^
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#9
(11-21-2010, 00:05)silmirael Wrote: i made many helis spawn in airspace+ a controlled heli.i can damage the choppers with the minigun,but my heli 's rockets are useless against them.does someone know how to fix that?maybe by replacing the missiles by rpg rockets?^^
The missile is working...Just a little bit problem in damage...It is easy to edit the damage

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#10
Hello everyone,
Could someone give an example of how to link _killstreakrules.gsc in _rank.gsc init() ?

Many thanks
Noobie (lol)
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